From: Somewhere deep in appalachian valley in PA
However, is it really necessary going that deep into particulars? I have seen plenty of people having difficulties with current system, and it is pretty simple compared to realistic artillery call procedure.
Hmmm I like the realistic representation of units with their ranks and formation, same goes to artillery... but well, for beginners, you are right, it might be inevitable to abstract something...
I still think things like #8 might be necessary if AB introduce counter battery in game. Players (and AI) cannot directly control artillery units, so some options to choice evasion-oriented / fire-support-oriented artillery play style should be there. Options like shoot and scoop frequency or changing position frequency would automate such evasion maneuver, help players not to babysit all artillery units. If good default values are given, new players would easily catch about those.
Or, instead of #8, maybe it would be possible to introduce "move" or "evade" command for artillery units in fire support panel in game. If "move" or "evade" command issued by player or AI, artillery units will immediately move to random surrounding positions after specific amount of time. Time to initiate move (artillery unit command delay) should be depend on mobility (towed or tracked or wheeled), weather and ground condition, and degree of training, whether the units were firing shells or not, and etc. But such manual option will make players to babysit artillery every single time.
But I also think your comment has some point. Too many freedom and too many options would make things too much complicated for new players (ex: how new players think about CMANO and Harpoon series). So, it would be better to just depict artillery units to shoot several salvos and automatically move, and leave no options to players. Anyway, CB or automated evasion would prevent "arty-noob" style game flow.
About FO and air controller, my intention was about allowing guided munition support in AB, from air or artillery (you don't need to depict airplane, just show approaching airplane). Plus, this would enable AH64 LOAL option. But, oh well, if this might make too much complexity then... I don't know. Because I kinda agree simplicity and good abstraction is important as well as realistic representation. May need to think about this as well...
< Message edited by exsonic01 -- 9/21/2019 2:47:54 AM >