Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Equipment Editor

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Equipment Editor Page: [1]
Login
Message << Older Topic   Newer Topic >>
Equipment Editor - 9/18/2019 9:21:16 PM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
Ok, i'd like to create a serie of scenarios with fictional countries, but I don't want to sift through hundreds of equipments to cherrypick the ones I want to use every time. A relatively short list of equipment.

There is a manual for equipment editing but it refers to TOAW 3 and nothing matches TOAW 4... It quotes an Equipment Editor but there is none in the game folder.

How do I create personalized equipment files?
Post #: 1
RE: Equipment Editor - 9/18/2019 9:25:21 PM   
Lobster


Posts: 3127
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
Look in here: https://www.matrixgames.com/forums/tm.asp?m=4387350

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to StuccoFresco)
Post #: 2
RE: Equipment Editor - 9/19/2019 3:04:42 AM   
76mm


Posts: 3751
Joined: 5/2/2004
From: Washington, DC
Status: online
I'm far from an expert with the equipment editor and the equipment database, but when I have messed it with it has not turned out well...I believe that it is important that the number of equipment slots does not change...so you can't really "delete" equipment lines without screwing up the database...but you can move equipment around, and replace whatever you don't want with a slot labelled "Empty" (or whatever).

< Message edited by 76mm -- 9/20/2019 2:26:39 PM >

(in reply to Lobster)
Post #: 3
RE: Equipment Editor - 9/19/2019 6:04:17 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
Damn, so I'll have to manually replace every unwanted equipment with "Empty" and all zeroes, and then in the scenario editor wade through lists of "empty" anyway?

(in reply to 76mm)
Post #: 4
RE: Equipment Editor - 9/19/2019 8:42:56 AM   
cathar1244

 

Posts: 552
Joined: 9/5/2009
Status: offline
If you look at how the equipment file is structured, you can add your own sections for each country and put the equipment in those sections you want to edit.

In the equipment editor, a right mouse click allows you to move to the section you want to select equipment from, so you don't have to scroll through the entire equipment list.

Cheers

(in reply to StuccoFresco)
Post #: 5
RE: Equipment Editor - 9/19/2019 11:53:12 AM   
sPzAbt653


Posts: 8831
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

A relatively short list of equipment.

In this case, maybe you can add your stuff to the New section at the end, and that way avoid everything else.

(in reply to StuccoFresco)
Post #: 6
RE: Equipment Editor - 9/19/2019 12:32:34 PM   
Lobster


Posts: 3127
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online

quote:

A relatively short list of equipment.


You can also replace equipment in any section you want just by editing what is already there. If you are not going to use any of the existing equipment in the db then you can put all of your stuff at the beginning.

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to sPzAbt653)
Post #: 7
RE: Equipment Editor - 9/19/2019 12:41:39 PM   
Zovs


Posts: 3978
Joined: 2/23/2009
From: United States
Status: offline
My advice is to look at the 5.2 DataBase, there is also a Pre-WW1 Database floating around, many scenario use custom eqp files. You can learn a lot from looking at the xml and or just loading up the scenario that uses one and edit it and look at the forces and create a new (dummy throwaway) unit and look at the new custom stuff.

_____________________________


War in the East/War in the East II - Alpha Test Teams
WarPlan Beta Tester
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario creator

(in reply to Lobster)
Post #: 8
RE: Equipment Editor - 9/19/2019 2:52:37 PM   
sPzAbt653


Posts: 8831
Joined: 5/3/2007
From: east coast, usa
Status: offline
There is also Bill's (cathar1244) database which lists all the equipment by country, which makes it a bit easier. I can't think of where it is posted, maybe somebody else knows.

(in reply to StuccoFresco)
Post #: 9
RE: Equipment Editor - 9/20/2019 7:30:41 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
Suppose I make a scenario with its neat units in nice formations and whatnot. Is there a way to copy the units to another scenario? Or alternatively make a copy of the scenario and change the map (size and design) via editor?

(in reply to sPzAbt653)
Post #: 10
RE: Equipment Editor - 9/20/2019 8:35:38 AM   
sPzAbt653


Posts: 8831
Joined: 5/3/2007
From: east coast, usa
Status: offline
Certainly. We aren't cave men.

(in reply to StuccoFresco)
Post #: 11
RE: Equipment Editor - 9/20/2019 10:51:44 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
So, I can copy the scenario and then open the copy in the editor and modify map size and whatnot, right?

Neato.

(in reply to sPzAbt653)
Post #: 12
RE: Equipment Editor - 9/20/2019 1:10:29 PM   
sPzAbt653


Posts: 8831
Joined: 5/3/2007
From: east coast, usa
Status: offline
Not even a need to copy it, just modify it then save it as something else. This is the 21st century!

(in reply to StuccoFresco)
Post #: 13
RE: Equipment Editor - 9/20/2019 2:05:40 PM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
I always fear overwriting the original so I always copy and edit the copy.

(in reply to sPzAbt653)
Post #: 14
RE: Equipment Editor - 9/20/2019 2:35:23 PM   
76mm


Posts: 3751
Joined: 5/2/2004
From: Washington, DC
Status: online
quote:

ORIGINAL: StuccoFresco
Suppose I make a scenario with its neat units in nice formations and whatnot. Is there a way to copy the units to another scenario?

While I hesitate to suggest anything relating to scenario design/creation contrary to sPz's recommendations, Section 6.1.3 of the manual says that you can use the F4 and F5 keys (when in the Force Editor) to export/import OOBs via xml files. I haven't actually tried this, but you might want to take look.

(in reply to StuccoFresco)
Post #: 15
RE: Equipment Editor - 9/20/2019 2:49:07 PM   
Lobster


Posts: 3127
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online

quote:

ORIGINAL: sPzAbt653

Not even a need to copy it, just modify it then save it as something else. This is the 21st century!


Aye, you will have to rename the .eqp file to match your scenario's name after all.

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to sPzAbt653)
Post #: 16
RE: Equipment Editor - 9/21/2019 11:48:56 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
Two more questions:

A) There is an option to "Save OOBs", but it doesn't seem to work. I select the path for the OOB file, save it, but is nowhere to be found if I try to load it, or even physically go to that folder. The OOB file simply does not exist. Am I missing something?

B) The default scenario load/save folder is the "WW II - East Front" folder. Can I change it? It would be more practical to have my custom scenarios folder to be the default one.

(in reply to Lobster)
Post #: 17
RE: Equipment Editor - 9/21/2019 2:45:08 PM   
76mm


Posts: 3751
Joined: 5/2/2004
From: Washington, DC
Status: online
quote:

ORIGINAL: StuccoFresco
A) There is an option to "Save OOBs", but it doesn't seem to work. I select the path for the OOB file, save it, but is nowhere to be found if I try to load it, or even physically go to that folder. The OOB file simply does not exist. Am I missing something?

Seems to work OK for me, I just tried it. Did you use the F4 and F5 keys?

(in reply to StuccoFresco)
Post #: 18
RE: Equipment Editor - 9/21/2019 4:21:11 PM   
sPzAbt653


Posts: 8831
Joined: 5/3/2007
From: east coast, usa
Status: offline
B) Start TOAW, click on New Game, navigate to the folder you would like to be the default. Close out of that and go to the Editor, it will now default to where you pointed it.

(in reply to StuccoFresco)
Post #: 19
RE: Equipment Editor - 9/24/2019 10:50:18 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
F4-F5 keys? What do you mean?

(in reply to 76mm)
Post #: 20
RE: Equipment Editor - 9/24/2019 11:32:45 AM   
Lobster


Posts: 3127
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
quote:

ORIGINAL: StuccoFresco

F4-F5 keys? What do you mean?


From keycommands.txt in your manuals folder of the game:

Here's a full list of commands.
Setting Menu Delay to 1 enables the 'Classic' mode, right click opens a menu.
Setting Menu Delay to anything else enables the 'Updated' mode, right click either moves or attacks. right-click and hold opens a menu.
Mouse Drags now works in most places like a right click.
Double-click on an enemy unit optionally opens up the combat planner dialog.
Left mouse click on some dialogs hides the dialog so you can see the map.

Mousewheel or extra mouse buttons - zoom the map in and out.
F1 - Help
F2 - Open the Group Composition dialog
F3 - Saves Map
F4 - If in OOB, saves OOB for both sides
F4 Shift Ctrl - saves OOB for current player

F5 - If in OOB, reads OOB for both sides
F6 - If not playing saves event file
F7 - If not playing loads event file
F8 - If not playing saves scenraio as 3.2
F9 - If playing does a quick save
F11 - Creates a NewGameText.xml file
F12 or \-Toggles Elmer Deployment Mode
Shift F12 or | Elmer moves your units
Arrow Keys - Move map
Ctrl Arrow Keys - Move micro map
Center Numpad Key Centers Map on Unit

1-9 Selects that entry on a dialog that has the entries above each other.
Space - Shows/Hides units for terrain analysis. Also hides some dialogs so you can see the map.
Escape or Enter - Closes mose dialogs
A - List Air Units
A/Shift - Air List
A - If in Editor OOB, calls oob_put_unit_equipment
B - Find Place
B/Ctrl - Find Next Place
C - Group Composition dialog
D - Dig in
E - End Turn
F - Formation dialog
G - Selects next unit in stack
G - If in Editor OOB, calls oob_get_unit_equipment
H - Moves HQs to top of stacks, second time moves Artillery to tops of stacks
I - Toggles through the range circles options
L - Toggle through loss limit settings
L/Shift - Toggle the stack through loss limit settings
M - Shows remaining movement or attack/defense strength
N/+ - Next Unit
- - Previous unit
O - Brings up OOB (list of all Units)
P - Brings up combat planner
R - Refresh the display of the current unit
T - Tactical reserve mode
T/Shift - Theater options
U - Unit Report
W - Toggle Weather On/Off
Z - Undo
. - Disembarks the unit if embarked, else goes to next unit.
, - Integrates or splits units
/ Show current formation path
? Show all formation paths


< Message edited by Lobster -- 9/24/2019 11:33:19 AM >


_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to StuccoFresco)
Post #: 21
RE: Equipment Editor - 9/25/2019 5:49:44 AM   
StuccoFresco

 

Posts: 358
Joined: 9/17/2004
From: Italy
Status: offline
I'll try it.

(in reply to Lobster)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Equipment Editor Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141