The online play (to me) is lacking in some areas indeed, most especially in that:
end of scene issues: it seems Player 1 will not be able to see the splash "victory" screen unless Player 2 has the foresight to screen cap and send via email to Player 1
password issues: password protected challenges are not truly protected. Passwords are visible.
diplomatic pouch: the way it is, the messaging is too quirky and must be refined. Nothing worse than seeing a "message" only to see that is cut off and no EASY way to read the whole pouch...and not knowing that, typing a big long message that might never be seen in full.
and worst of all: getting an email from SLitherine when the game ends, saying that you can replay the last move. That is not true. If you can replay the last move, please tell me how.
These "online" issues may seem to be nit picking, but for players new to the game (and those are the ones you want to impress for retention and more sales through word of mouth) who want to "jump in" it, "online" play is sorely lacking as far as these meta aspects go. What's the first thing a new player might do? "Hey, look, you can play online!" only to find out that it suffers from these meta drawbacks.
Just my two cents! YMMV :)
< Message edited by Hellen_slith -- 9/18/2019 12:52:45 PM >