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RE: Strategic Command WWII: World at War Community Pack

 
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RE: Strategic Command WWII: World at War Community Pack - 10/8/2019 6:40:41 AM   
steevodeevo

 

Posts: 135
Joined: 12/28/2005
Status: offline
Hi folks,

Every time I try to load a player mod scenario from the pack, at the end of teh first turn I get this and it crashes:


(in reply to chopper66)
Post #: 31
RE: Strategic Command WWII: World at War Community Pack - 10/18/2019 11:21:58 PM   
Hairog


Posts: 1530
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I hope the Community Mods will get their tweeks soon. I know I submitted mine for the Naval Mods.

Maybe that will fix your error.

_____________________________

World War Three 1946 Books
SC3 EAW WW Three 1946 Mod
SC3 WAW Comm Mod Naval War
WarPlan Beta

(in reply to steevodeevo)
Post #: 32
RE: Strategic Command WWII: World at War Community Pack - 10/24/2019 9:12:21 PM   
helmseye


Posts: 29
Joined: 1/13/2011
Status: offline
quick question

has the starting technology changed for naval war mod? it used to give all countries (IMHO) a better start but now seems to of gone?

_____________________________

"Victory needs no explanation, defeat allows none"

(in reply to chopper66)
Post #: 33
RE: Strategic Command WWII: World at War Community Pack - 11/21/2019 2:02:41 PM   
Hairog


Posts: 1530
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
quote:

ORIGINAL: helmseye

quick question

has the starting technology changed for naval war mod? it used to give all countries (IMHO) a better start but now seems to of gone?


I used a higher level for the beta. I decided to keep as much as I could of the scenarios as close as I can to the original in the mod. You already have so many changes to deal with that changing of the tech. would be too much.

< Message edited by Hairog -- 11/21/2019 2:03:30 PM >


_____________________________

World War Three 1946 Books
SC3 EAW WW Three 1946 Mod
SC3 WAW Comm Mod Naval War
WarPlan Beta

(in reply to helmseye)
Post #: 34
RE: Strategic Command WWII: World at War Community Pack - 12/1/2019 5:56:11 PM   
ouldy

 

Posts: 9
Joined: 6/1/2015
Status: offline
Hi

In the Naval War Mod game, it doesnt seem possible to reinforce the destroyer units. Does anyone know if this is an issue please.

(in reply to Daniele)
Post #: 35
RE: Strategic Command WWII: World at War Community Pack - 12/2/2019 3:01:06 AM   
Hairog


Posts: 1530
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Screening Task Forces are limited to 6 strength points max. They are easy to damage and shatter, but they are very easy and fast to rebuild. Historically, hundreds of destroyers were lost compared to very few capital ships. They are expendable and should be used as obstacles to hinder enemy movement.

The best way to think of the Naval Mod is to imagine zooming in on a fleet with individual Task Forces playing their roles. Most naval games have this model to simulate naval warfare. You have a large scale map to move fleets and when the fleets meet, you move to a tactical map with individual ships.

In this case, it's one step up from individual ships to Task Forces. Radar, airplanes and their carriers of WWII have made this scale adjustment nessicary. You didn't have surface ships shooting at each other to any great extent after the first few encounters. The planes decided the battle way before the surface units got within range.

_____________________________

World War Three 1946 Books
SC3 EAW WW Three 1946 Mod
SC3 WAW Comm Mod Naval War
WarPlan Beta

(in reply to ouldy)
Post #: 36
RE: Strategic Command WWII: World at War Community Pack - 12/2/2019 9:57:32 PM   
ouldy

 

Posts: 9
Joined: 6/1/2015
Status: offline
Thank you

(in reply to Hairog)
Post #: 37
RE: Strategic Command WWII: World at War Community Pack - 12/2/2019 10:32:29 PM   
Hairog


Posts: 1530
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
NP. Hope you enjoy the Naval Mod.

_____________________________

World War Three 1946 Books
SC3 EAW WW Three 1946 Mod
SC3 WAW Comm Mod Naval War
WarPlan Beta

(in reply to ouldy)
Post #: 38
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