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New Scenario for testing - For The Honour Of The Republic, 1991

 
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New Scenario for testing - For The Honour Of The Republ... - 9/13/2019 12:34:27 AM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
So... The new Portuguese Air Force aircraft I had requested just came out in the brand new DB3000 database, and I thought, I can't just let them gather dust on the database shelves, I gotta make a scenario and justify the time them WarfareSims boys put into them!
So I thought up a totally realistic and believable scenario - early 90's Portuguese Air Force goes (mostly) alone against a Soviet aircraft carrier group in a Cold War gone hot! - and I made a little scenario depicting it.
It's my first real scenario, so tell me what you think of it! Sorry for the briefing, I know it's a little slapdash, but I just wanted to get it out there before the weekend, so you could play it and I could get some feedback!

Enjoy!

For The Honour Of The Republic V1.01
CHANGELOG:
- Removed God's Eye View
- Added scoring for losing friendly aircraft
- Changed the P-3P's Squadron from the "Bisontes" (a transport aircraft squadron) to the "Lobos" (the apropriate ASW squadron)
- Integrated the Spanish SAM batteries into the air base group
- Added two more A-7Ps to the air base

For The Honour Of The Republic V1.02
CHANGELOG:
- Added BL.755 cluster bombs to Gran Canaria AFB's magazines, allowing the A-7Ps more loadouts
- Added 2 more Harpoon missiles to Gran Canaria AFB's magazines (what the hell, it's christmas!)
- Tweaked civilian ships' spawning areas
- Added civilian ship groups in order to better mask the Kiev SAG
- Reworked scenario description and side briefing
- Added separate version with Aircraft Damage on

For The Honour Of The Republic FINAL
CHANGELOG:
- Adjusted the Kiev SAG's speed and spawning area to increase the minimum time it would take to get into the combat zone
- Added a sentence to the description of the scenario that has aircraft damage on to indicate that

For The Honour Of The Republic FINAL FINAL
CHANGELOG:
- Substantially improved some event triggers
- Tweaked some enemy patrol areas

quote:


Weeks after the nuclear destruction of Lisbon in the opening act of World War 3, the Portuguese Armed Forces finally have a chance at retribution.
A Kiev-class carrier has managed to neutralize its NATO shadow group and cross the Cape of Good Hope, breaking into the South Atlantic. With most naval assets tied up in the Arctic, Baltic and Mediterranean, nothing stands between the Kiev’s surface action group and NATO’s Trans-Atlantic supply lines.
Two squadrons of the Portuguese Air Force are hastily ferried to Gran Canaria AFB. Their orders:
“Find and sink the Kiev. For the Honour of the Republic.”


Attachment (1)

< Message edited by Scorpion86 -- 11/16/2019 8:29:46 PM >
Post #: 1
RE: New Scenario for testing - For The Honour Of The Re... - 9/13/2019 3:48:00 AM   
Whicker

 

Posts: 635
Joined: 6/20/2018
Status: offline
well that was easy - the enemy fleet is right THERE!

oh. Gods Eye is on.

(in reply to Scorpion86)
Post #: 2
RE: New Scenario for testing - For The Honour Of The Re... - 9/13/2019 4:52:43 AM   
Whicker

 

Posts: 635
Joined: 6/20/2018
Status: offline
That was pretty good other than seeing it with Gods Eye on initially.

I did not lose any points for losing AC - and I played way too fast and loose and lost everything, yet still scored 315/average. I think I should have been below average quite a bit. I sank one ship and heavily damaged a couple others. I suppose if I kept playing I would lose points when they get to their patrol area, but for me it is done now as I have nothing left.

nice job, fun small scen.

You have the player side set to Radars on, which is semi helpful but I would probably leave them turned off and let the player do that if they want.

Also there are some SAM units around the players base that have no purpose, but since they are a separate group it make it a little harder to select the base so I would either delete them or add them to the base group.

(in reply to Whicker)
Post #: 3
RE: New Scenario for testing - For The Honour Of The Re... - 9/13/2019 5:37:17 AM   
Fido81

 

Posts: 27
Joined: 7/14/2019
Status: offline
I just took your scenario for a spin. Here are my thoughts:

-The scenario has a very well written description and briefing. I particularly like the way that the briefing both elaborates on the description and effectively builds geopolitical context while at the same time describing the rationale for things in the scenario, like munitions availability.
-The use (and this is admittedly nitpicky) of "SRAAM" in the briefing threw me off - I had never seen the acronym before, and initially misread it as "SRAM". Wondering why a Soviet SAG had American nukes was enough of a head-scratcher that I looked it up online, which cleared it up.
-I was surprised, given the WWIII context, that I could not make all aircraft loadouts quick turnaround (not critical as much an interesting design choice).
-I had no clue where to start my reconnaissance efforts, which took up the majority of my playthrough time. Even a 2-day old Portuguese ship datum (as opposed to the datum of the Kiev itself) would have greatly aided the search process.
-I rushed the attack by launching everything at the same time, and suffered casualties for it. I still have a lot to learn about timing strikes against multilayered air defense networks.
-Last BDA showed light damage to the Kiev & CG, and medium damage and a fire aboard an FFG (which I am not naming so as to avoid spoilers), as well as 6 Soviet aircraft, at the cost of 1 P-3, 1 A-6 and 13(!!) of my A-7s.
-At what level do you regard damage to a ship as a mission kill? Is that reflected in the scoring?
-I completed the scenario in about 18 hours. Is that what you expected?

I thought the scenario was excellent in multiple ways. The documentation (briefing, description) explained the situation succinctly. I enjoyed the scope as well - it was more complex than a dogfight, but not nearly as complicated as managing a theatre of operations, or even a CVBG. Difficulty seemed appropriate, though I'm hardly a professional. As this was my first runthrough, I'm not really in a position to assess replayability. It was fun.

I'm impressed!

(in reply to Scorpion86)
Post #: 4
RE: New Scenario for testing - For The Honour Of The Re... - 9/13/2019 7:22:24 PM   
Galahad78

 

Posts: 370
Joined: 9/28/2009
Status: offline
Where are the Ejercito del Aire's Hornets deployed at Gran Canaria AFB (Gando)? That would have been a nice addition to your forces!

(in reply to Fido81)
Post #: 5
RE: New Scenario for testing - For The Honour Of The Re... - 9/14/2019 2:45:15 AM   
ARCNA442

 

Posts: 147
Joined: 4/7/2018
Status: offline
That was a very enjoyable scenario of just the right difficulty and size. Having a Cold War scenario with an underused nation like Portugal and in area other than the North Atlantic was also a refreshing change of pace.

It took me three tries, but I finally managed to wipe out the Soviet fleet. My winning strategy was to scout with my EA-6's, and then launch a HARM/Harpoon attack from under the radar with all of my P-3's and A-6's. The HARM's were timed to arrive slightly earlier and inflicted enough damage that almost all of my Harpoons survived, sinking all three Soviet escorts (which was somewhat lucky given that it was a BOL attack). I then reloaded an A-6 with my last 2 Harpoon, inflicting another hit on Kiev. After that I used 4 A-7's armed with just 70mm rockets (lower altitude and more range) to wreck Kiev's sensors (albeit at the cost of all 4 planes). Finally, I finished her off with my A-6's, now reloaded with Mk 83.

My only suggestion would be to include a wider variety of dumb munitions - having Snakeye and Rockeye would be realistic and would allow more tactical options.

(in reply to Galahad78)
Post #: 6
RE: New Scenario for testing - For The Honour Of The Re... - 9/15/2019 7:15:39 PM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: Whicker
well that was easy - the enemy fleet is right THERE!

oh. Gods Eye is on.


In the immortal words of Homer Simpson:

"D'OH!"

quote:

ORIGINAL: Whicker
That was pretty good other than seeing it with Gods Eye on initially.

I did not lose any points for losing AC - and I played way too fast and loose and lost everything, yet still scored 315/average. I think I should have been below average quite a bit. I sank one ship and heavily damaged a couple others. I suppose if I kept playing I would lose points when they get to their patrol area, but for me it is done now as I have nothing left.

nice job, fun small scen.

You have the player side set to Radars on, which is semi helpful but I would probably leave them turned off and let the player do that if they want.

Also there are some SAM units around the players base that have no purpose, but since they are a separate group it make it a little harder to select the base so I would either delete them or add them to the base group.


I'm glad you enjoyed it! I published the scenario in this state because the more integral parts of it were already done and I was tired of working on it. I wanted to get some feedback on it.

I've updated the scenario WITHOUT God's Eye View on and with scoring for losing friendly aircraft. I've also incorporated one of your sugestions regarding the Spanish SAM sites. I invite you to give the new version a spin!

(in reply to Whicker)
Post #: 7
RE: New Scenario for testing - For The Honour Of The Re... - 9/15/2019 7:43:43 PM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: Galahad78
Where are the Ejercito del Aire's Hornets deployed at Gran Canaria AFB (Gando)? That would have been a nice addition to your forces!


Somewhere over the Hungarian basin, fighting off the rooskies!
I know they would've undoubtedly improved my strike force, but that wasn't the point of this scenario, it was mostly just to show off the Portuguese Air Force's capabilities. All foreign aircraft were added at the minimum number possible to make the scenario viable. If we did not have HARM carriers, no Corsair would survive long enough to fire a shot in anger...

Anyway, I invite you to play the new version I just uploaded! I've added a few things, the most important being God's Eye View turned off and scoring for losing friendly aircraft!

(in reply to Galahad78)
Post #: 8
RE: New Scenario for testing - For The Honour Of The Re... - 9/15/2019 8:02:56 PM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: Fido81
I just took your scenario for a spin. Here are my thoughts:

-The scenario has a very well written description and briefing. I particularly like the way that the briefing both elaborates on the description and effectively builds geopolitical context while at the same time describing the rationale for things in the scenario, like munitions availability.
-The use (and this is admittedly nitpicky) of "SRAAM" in the briefing threw me off - I had never seen the acronym before, and initially misread it as "SRAM". Wondering why a Soviet SAG had American nukes was enough of a head-scratcher that I looked it up online, which cleared it up.
-I was surprised, given the WWIII context, that I could not make all aircraft loadouts quick turnaround (not critical as much an interesting design choice).
-I had no clue where to start my reconnaissance efforts, which took up the majority of my playthrough time. Even a 2-day old Portuguese ship datum (as opposed to the datum of the Kiev itself) would have greatly aided the search process.
-I rushed the attack by launching everything at the same time, and suffered casualties for it. I still have a lot to learn about timing strikes against multilayered air defense networks.
-Last BDA showed light damage to the Kiev & CG, and medium damage and a fire aboard an FFG (which I am not naming so as to avoid spoilers), as well as 6 Soviet aircraft, at the cost of 1 P-3, 1 A-6 and 13(!!) of my A-7s.
-At what level do you regard damage to a ship as a mission kill? Is that reflected in the scoring?
-I completed the scenario in about 18 hours. Is that what you expected?

I thought the scenario was excellent in multiple ways. The documentation (briefing, description) explained the situation succinctly. I enjoyed the scope as well - it was more complex than a dogfight, but not nearly as complicated as managing a theatre of operations, or even a CVBG. Difficulty seemed appropriate, though I'm hardly a professional. As this was my first runthrough, I'm not really in a position to assess replayability. It was fun.

I'm impressed!


Thank you for the kind words, it's so enjoyable to have such a positive response to a first scenario!

In answer to your questions, the aim of this scenario is to sink all ships in this Surface Action Group. Yes, you can do it, I've done it when testing this scenario. I'll give you a hint: Because you rely on aircraft without stand-off weaponry, use your stand-off munitions to disable long range SAMs. And if you fire a HARM against a unit firing a SAM, the missile will lock on to the fire-control radar. And without a fire-control radar...
Take heart, you'll get there!

And thank you for your sugestions regarding the briefing! At a later date, I will polish it up!
And what about the Forgers? Were they too easy, too hard, just enough? And finding the Kiev? Was it difficult? Did any civilian contact throw you off?

Anyway, I'm glad you enjoyed it and I hope you give the new version I just published a go!

(in reply to Fido81)
Post #: 9
RE: New Scenario for testing - For The Honour Of The Re... - 9/15/2019 8:15:15 PM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: ARCNA442
That was a very enjoyable scenario of just the right difficulty and size. Having a Cold War scenario with an underused nation like Portugal and in area other than the North Atlantic was also a refreshing change of pace.

It took me three tries, but I finally managed to wipe out the Soviet fleet. My winning strategy was to scout with my EA-6's, and then launch a HARM/Harpoon attack from under the radar with all of my P-3's and A-6's. The HARM's were timed to arrive slightly earlier and inflicted enough damage that almost all of my Harpoons survived, sinking all three Soviet escorts (which was somewhat lucky given that it was a BOL attack). I then reloaded an A-6 with my last 2 Harpoon, inflicting another hit on Kiev. After that I used 4 A-7's armed with just 70mm rockets (lower altitude and more range) to wreck Kiev's sensors (albeit at the cost of all 4 planes). Finally, I finished her off with my A-6's, now reloaded with Mk 83.

My only suggestion would be to include a wider variety of dumb munitions - having Snakeye and Rockeye would be realistic and would allow more tactical options.


Damn, son, did you sacrifice a virgin to the RNG gods? The best I could manage in testing is sinking the Kara and *FRIGATE OF UNDISCLOSED CLASS*!
I tried to have reloads only for the A-7P, as it was supposed to be the workhorse of this scenario. The A-6 (and all other aircraft in this scenario) are too capable to risk in the teeth of a Soviet SAG. I've added a scoring system in the new version I uploaded to reflect this. But I'll consider adding cluster bombs for the A-7P, I did not know it was a viable weapon against ships! I always though it was a weapon to be used against large formations.

Thank for your high praise and I invite you to play the new version I just uploaded!

(in reply to ARCNA442)
Post #: 10
RE: New Scenario for testing - For The Honour Of The Re... - 10/18/2019 12:42:22 AM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
So after a month or so I've finally reached what I would consider the final version of this scenario. I've edited the OP with the new version attached and its changelog. Besides several tweaks and reworked briefing, I've added a separate file with AC damage turned on, I hope you find that interesting.
I would like to submit this scenario for the community scenario pack, but first I would like some feedback from you! First, are there any glaringly obvious bugs I missed? Second, just tell me what you feel about this scenario. Any feedback is welcome!

Best regards,
Scorpion86

(in reply to Scorpion86)
Post #: 11
RE: New Scenario for testing - For The Honour Of The Re... - 10/26/2019 12:19:36 PM   
apache85

 

Posts: 1483
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline
I just played through this; first time I've actually 'played' for ages.

I really enjoyed it, great work!

_____________________________


(in reply to Scorpion86)
Post #: 12
RE: New Scenario for testing - For The Honour Of The Re... - 10/26/2019 8:19:48 PM   
Randomizer

 

Posts: 1244
Joined: 6/28/2008
Status: online
Just finished this, didn't win but had fun and will try again, which is generally a sign for a successful scenario.

Only small nit pick would be that NATO Convoy Group 588 (I think) is a pretty uninspired label and perhaps some reasonable, navy-sounding designation might look better on the Player's map.

-C

(in reply to apache85)
Post #: 13
RE: New Scenario for testing - For The Honour Of The Re... - 10/29/2019 12:13:58 AM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: apache85

I just played through this; first time I've actually 'played' for ages.

I really enjoyed it, great work!


Coming from the designer of one of the official DLCs for CMANO, it is high praise indeed! Thank you! I'll try to not let it go to my head! :p

(in reply to apache85)
Post #: 14
RE: New Scenario for testing - For The Honour Of The Re... - 10/29/2019 12:18:53 AM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: Randomizer

Just finished this, didn't win but had fun and will try again, which is generally a sign for a successful scenario.


Thank you for your feedback, and I hope you'll try again and succeed! Perhaps when you do, you'll find it in the Community Scenario Pack...

(in reply to Randomizer)
Post #: 15
RE: New Scenario for testing - For The Honour Of The Re... - 11/16/2019 8:32:17 PM   
Scorpion86

 

Posts: 171
Joined: 2/26/2017
Status: offline
OK, for real this time! I substantially improved some event triggers that... change the experience of discovering the Kiev SAG with passive sensors. This is definitely the final change!

(in reply to Scorpion86)
Post #: 16
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