Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 16 strategy session

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: spotlight7, Fanstar1
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 16 strategy session Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 16 strategy session - 9/28/2019 4:42:31 PM   
chaos45

 

Posts: 1751
Joined: 1/22/2001
Status: offline
Another thing I wouldn't shy away from is attacking almost every low CV Soviet division you can....as their experience level is so low they should take much higher losses then you do...which then either makes their CV worthless if they don't get replacements or drains the soviet replacement pool even more to keep those units from going unready.

Next patch the Soviet Experience issue shouldn't be so bad but in the current patch you can just slaughter soviets if they leave low exp units next to you. Due to how much higher losses they take from lack of experience.

(in reply to xhoel)
Post #: 151
RE: 16 strategy session - 9/28/2019 8:50:39 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
quote:

Will you go for Sevastopol in the snow turns?





no.

Looks like stalemate. Since I will have Rostov ( or hope I have after blizzard), I guess I will attempt to trap the whole lot in spring 42 from attack south from Rostov area.

(in reply to xhoel)
Post #: 152
RE: 16 strategy session - 9/28/2019 8:55:23 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
I do not have enough tanks power. My tanks which are north will just get enough mp's in 2 turns to be on rr for mud.

The rest will not be able to do enough damage.

Thus I attempt to take Cherepovets b/c I had forces near there.

Then I probed towards Yaraslov. It will just be too much too late in the summer campaign season.




Attachment (1)

(in reply to xhoel)
Post #: 153
RE: 16 end - 9/28/2019 8:56:07 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
final Armor location. One more clear turn for Germans.




Attachment (1)

(in reply to BrianG)
Post #: 154
RE: 16 end kia - 9/28/2019 8:58:03 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
ground kia report since.




Attachment (1)

(in reply to BrianG)
Post #: 155
17 last open - 9/28/2019 9:00:28 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Russian leave port open near Rostov. Not sure why, I need to take it for Front activation.

You can see my rr repair.




Attachment (1)

< Message edited by BrianG -- 9/28/2019 9:03:58 PM >

(in reply to BrianG)
Post #: 156
ROSTOV TAKEN - 9/28/2019 9:01:32 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Turn 17 ROSTOV TAKEN

with massive 4 side assault.




Attachment (1)

(in reply to BrianG)
Post #: 157
RE: ROSTOV TAKEN - 9/28/2019 9:03:27 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Final south Rout




Attachment (1)

(in reply to BrianG)
Post #: 158
RE: 17 last open - 9/28/2019 9:04:45 PM   
chaos45

 

Posts: 1751
Joined: 1/22/2001
Status: offline
Probably retreated to form a line more south and left the rest to delay you at Rostov till after mud.

Now you just need to push your infantry up to hold the line south of Rostov and pull your tanks back closer to the rails for mud.


< Message edited by chaos45 -- 9/28/2019 9:49:32 PM >

(in reply to BrianG)
Post #: 159
RE: ROSTOV TAKEN - 9/28/2019 9:06:46 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Final south.

Next turn I get the front split. Its actually not a great turn in which to get it activated as it's mud and now all Army hq's are far from OKH instead of a locale Front hq.

But I shall deal as best I can.




Attachment (1)

(in reply to BrianG)
Post #: 160
final - 9/28/2019 9:09:32 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
north Moscow final. I will make mistake here.

The fins near Leningrad will not be released until after Mud. For some reason (brainfart) I was thinking I could get the rr hooked up and then move then in snow east to the north Russian area via rr. But duh, that rr would be below the no move line. I did not figure this out until snow turns. Plus as added insult the rr repair to Leningrad never was completed during mud.

So there!




Attachment (1)

< Message edited by BrianG -- 9/28/2019 9:12:30 PM >

(in reply to BrianG)
Post #: 161
RE: final - 9/28/2019 9:13:55 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
final north Moscow.

Lots of Tanks are on completed rr line for mud.

rr is not heading sw and then will go south to connect with Tula line




Attachment (1)

(in reply to BrianG)
Post #: 162
17 kia - 9/28/2019 9:14:51 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
turn 17 kia.




Attachment (1)

(in reply to BrianG)
Post #: 163
OOB OOB OOB OOB - 9/28/2019 9:16:43 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Well here it is. For your review and dissection.

Turn 17 OOB report!

No complaints: sorry I cut off the Russian air force detail. I was told they were destroyed on turn 1 anyhow.




Attachment (1)

(in reply to BrianG)
Post #: 164
RE: OOB OOB OOB OOB - 9/28/2019 10:03:48 PM   
chaos45

 

Posts: 1751
Joined: 1/22/2001
Status: offline
no screens of Tula area?

(in reply to BrianG)
Post #: 165
RE: OOB OOB OOB OOB - 9/28/2019 10:33:06 PM   
mrhuggles


Posts: 29
Joined: 6/26/2018
Status: offline
Really enjoyable AAR read so far!

Would you mind showing the pictures of your RR? You seem to be managing supply well for how far you've advanced.

(in reply to chaos45)
Post #: 166
rr - 9/28/2019 10:47:13 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
my south rr is a few hexes west of stalino. It will head to Rostov.

One is 6 7 hexes northwest of Kharkov heading towards Kharkov, that was the one which went thru Gomel

One is north Moscow heading now SW and not toward Cherepovits. It is working south to connect with Tula RR so I have branch line for easier rr movement of tnaks.

Last: my tula line is now heading south, towards Kursk. It to will connect with the line nearing Kharkov.

I am using the 3 army hq for area rr repair. One is heading toward Kiev, One is near Leningrad and one is north of Gomel.

(in reply to mrhuggles)
Post #: 167
RE: rr - 10/1/2019 5:33:12 AM   
MattFL

 

Posts: 275
Joined: 2/27/2010
Status: offline
Really, I don't understand how the Soviets can lose this much ground in '41. Looking at the soviet deployment from the most recent turns, it's far too linear. Such deployments inevitably lead to disaster after disaster.

I understand that Bit voluntarily gave up Lenningrad this game. I can't even wrap my brain around that. If the general strategy is retreat, I get that, but if that's the strategy no encirclements = job #1. Certainly if you give up what is arguably the most defensible piece of real estate on the map, the Russian shouldn't be at 2.8M dead by mud. There's just no reason to give up ground AND take casualties...… Anyway, just seems odd to me.

Great AAR as always Brian. I just don't know where you find the time.....

(in reply to BrianG)
Post #: 168
RE: 14 North final - 10/1/2019 5:43:36 AM   
MattFL

 

Posts: 275
Joined: 2/27/2010
Status: offline

quote:

ORIGINAL: chaos45

Xhoel---as to balance---as I said the soviet player made a huge mistake he is unlikely to recover from it.





I actually think the game is pretty balanced as it is now Chaos. I know you're a big believer that the game is pro-German, and maybe it is a bit, but I also think the Russians can do just fine. The key is not to make those mistakes you're talking about. But that's a player problem, not a balance problem.

(in reply to chaos45)
Post #: 169
RE: 14 North final - 10/1/2019 10:43:38 AM   
chaos45

 

Posts: 1751
Joined: 1/22/2001
Status: offline
MattFL---Bit didn't give up Leningrad he lost like 60+ divisions staying to long trying to hold Leningrad.

You can find plenty of threads on balance to look over but I find the incoming patch to have fixed a lot of bugs that were mainly Soviet nerfs that somehow happened the last 2 patch cycles. The biggest one being fixing Experience gain back to rules as written....ppl really don't understand just how utterly devastating a nerf to the soviets this was until after 1943.

(in reply to MattFL)
Post #: 170
18 mud - 10/7/2019 12:21:30 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Introducing

ARMY group A and B.

I will want new leaders




Attachment (1)

(in reply to chaos45)
Post #: 171
RE: 18 mud - 10/7/2019 12:23:40 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
south open

the red highlighted units are out of supply. They will lose morale each turn while out.




Attachment (1)

(in reply to BrianG)
Post #: 172
RE: 18 mud - 10/7/2019 12:24:50 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
north final

tanks are on rr line during mud




Attachment (1)

(in reply to BrianG)
Post #: 173
RE: 18 mud - 10/7/2019 12:25:39 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Rostov final




Attachment (1)

(in reply to BrianG)
Post #: 174
commander decisions - 10/7/2019 12:27:18 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Possible Army group B replacements.

Kesselring looks good.




Attachment (1)

(in reply to BrianG)
Post #: 175
RE: commander decisions - 10/7/2019 12:27:48 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
OKH choices




Attachment (1)

(in reply to BrianG)
Post #: 176
RE: commander decisions - 10/7/2019 12:29:58 AM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
Luftwaffe 2 choices:

If I end up moving Kesselring to the land forces side.

The only choice is a promotion of crap flyer to this hq.




Attachment (1)

(in reply to BrianG)
Post #: 177
RE: commander decisions - 10/7/2019 11:09:46 AM   
Telemecus


Posts: 3219
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: BrianG

Luftwaffe 2 choices:

The only choice is a promotion of crap flyer to this hq.



Richtofen is almost as good - but you would rather keep him in FKVIII.
One suggestion given to me by EwaldvonKleist was to just use Loehr who is almost as good. You can transfer up to 16 airbases including all of FKVIII into Luftflotte 4. So really you only need one good Luftflotte commander. And the costs of doing those transfers is less then appointing a different commander? You do not need HQs to be close like you do for ground commands. And anything in Luftflotte 4 will support all army groups and nations - not just AGS or Germans.

Personally I would advise for OKH and army groups the ones with the highest morale who are not good enough for corps command or are GFMs and cannot be in corps command. The latter means Reichenau, vKluge, and Kesselring.


< Message edited by Telemecus -- 10/7/2019 11:10:37 AM >


_____________________________

Gary Grigsby Discord https://discord.gg/ME6af8c

(in reply to BrianG)
Post #: 178
t22 snow - 10/10/2019 10:58:38 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
I can see the spires of Moscow.




Attachment (1)

(in reply to Telemecus)
Post #: 179
t22 snow final - 10/10/2019 10:59:42 PM   
BrianG

 

Posts: 3641
Joined: 3/6/2012
Status: offline
south Final




Attachment (1)

(in reply to BrianG)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 16 strategy session Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.264