Introduction. The following guidelines are an on-going attempt to more accurately simulate World War 2 at the strategic/corps level using MWiF. Section 1 borrows almost verbatim from eouellet’s post on the guidelines he uses for his “War in China” and can be found here. The remaining sections borrow heavily either from the latest WiF CE rule set or from my own playing experience. My intention is to use these guidelines as player imposed, additional constraints to the rules as enforced by the MWiF game engine. Except for section 1 the rationale behind the guidelines in the other sections have not been provided but, as flawed as they might be, there is a rationale for each. If interested please ask. Also, as always I post all this for discussion, critique and above all for fun! MWiF is a game and as any game can be played the way the players, or player, wish.
1.0 War in China.
The Japanese High Command was absolutely terrified at the possibility of a Soviet invasion, and they had a substantive partisan insurgency to deal with in Manchuria. They would had never emptied Manchuria, historically. As well, the Japanese Army and Navy had serious rivalry issues, and never the Navy would have let its Marines forces to be used for “Army’s jobs” in China, except on the coasts.
Lastly, although there was a lot of civilian atrocities committed, the front in China was pretty static, with 3 exceptions: the summer 1940 offensive to capture Ichang, the spring of 1941 where the last coastal cities were taken, and operation Ichi-go in 1944. The Japanese Army had a lot of forces engaged in China, but by and large they were not doing much beyond dealing with partisans, except when it was given strategic priority in those 3 occasions.
For a more historical war in China employ the following:
1.1 Partisans option on (Japanese need to be serious about garrisoning)
1.2. No Japanese’s territorials beyond what they have at the start (Japanese have to feel the stretch). Japan cannot build new territorials or replace at start territorials that are lost.
1.3. Forces in Manchuria and Korea cannot leave, until at war with the USSR, but units can be swapped once delivered in Manchuria/Korea: HQ for HQ, Army/Corps for Army/Corps
1.4. No warlords (tends to favor the Japanese against the Partisans; again they have to feel the stretch)
1.5. Until Japan is at war with the USA, Japanese Marines outside of Japan can only be in or adjacent to coastal hexes (to ensure that Navy troops are not engaged in “Army’s jobs”)
1.6. Japan has to send one extra corps or army to Manchuria no later than J/F 41 (the Japanese worries were increasing as the global war was unfolding)
1.7. Japanese Strategic Bombing only available for Chungking, Chengtu, and Lanchow (this provides an extra incentive to take Ichang)
1.8. Chinese attack weakness option on (to keep the risks for Japan balanced)
1.9. Chinese production reduced to 4 build points, and it is a hard cap (that can be temporarily reduced by Strategic Bombing, and can be temporarily increased by Burma Road build points trade), with the cap increased by 1 more build point for controlling each of Canton and Shanghai (all this to avoid the completely unhistorical super mechanized Chinese Army of 1944 and 1945)
1.10. Burma Road can only be used to send build points or oil that’s saved.
1.11. Saving build points option on (to allow China to build more expansive units over time; and to keep the Japanese on their toes for the need of a potential operation Ichi-go in the later part of the war)
2.1. Do not use building Synth oil optional rule.
2.2. Only saved oil can be used to reorganize units during final reorganization. Exception. On Turn 1 oil resource points can be used after using all saved oil for reorganization.
3.0 The Battle of the Atlantic/Importance of Refining Oil
3.1 The number of surprise points (SP’s) required to avoid a naval air combat is revised and variable based on the longest modified range of the enemy’s aircraft included in the naval combat. If the longest modified range of any aircraft included is 18 or greater then the cost to avoid an air combat is 5 SP’s. Otherwise, 4 SP’s if carrier planes are involved or if the longest modified range is between 10 to 17. Finally, 3 SP’s if longest modified range is 6 to 9; 2 SP’s if 3 to 5; 1 SP if 1 or 2. The longest modified range is the range used by the plane to flyout into the sea area (i.e., normal, extended or reaction (half) range).
3.2 An active major power uses only 1 naval move to move any or all of their subs regardless of where they start.
3.3 Germany once per turn and at a cost of 1 BP may move any or all of their subs during a land or air action. They may also use an organized sub to initiate naval combat in as many sea areas they can/wish.
4.0 Mining Norwegian Coast (verbatim from WiF CE rule set).
Once per game, provided the USA and Norway are both neutral and Paris is Allied controlled, then at the start of any Commonwealth naval action (see 10.1) the CW may turn face-down any face-up CW SCS in the 4 section of the Norwegian Sea area (this does not count as a naval move or combat) and announce that they are mining the Norwegian Coast.
The Commonwealth player after mining the Norwegian coast then rolls a die*:
10. Norway immediately becomes a German aligned minor country with no US entry penalty.
9. Same as roll 0-2 but with Germany gaining all the benefits, not the Commonwealth. Furthermore, if an in-supply German land unit occupies London or Moscow during any declaration of war step she man align Norway.
7-8. While neutral, Norway has a trade agreement with Germany supplying her with its resource each turn. Furthermore, if an in-supply German land unit occupies London or Moscow during any declaration of war step she may align Norway.
3-6. Norway is undermined for not taking decisive action to counter this insult to her sovereignty. When next aligned, Norway sets up 1 less INF corps than normal. Place the unit not set up on the production circle to arrive as a reinforcement next turn.
0-2. Place 10 Commonwealth CPs on the production circle to arrive as reinforcements next turn. If Norway is later aligned to any major power her units are set up less 10 CPs.
While Norway is neutral:
(a) she has a trade agreement with the Commonwealth supplying her with its resource each turn; and
(b) Oslo is considered CW controlled solely in regards to naval movement into and out of the Baltic.
*Note. -1 to die roll if a face-up undamaged CW CV with a carrier plane) is in the 4 section of the North Sea area and no face-up German SCS or CV is in any section of the North Sea or Norwegian Sea.
Mined Norwegian Coast. Regardless of the roll, the Norwegian Coast is mined. For now on if the last impulse of any turn is blizzard or snow in the Arctic weather zone, Germany many only ship Swedish resources through the Baltic that turn if Oslo is Axis controlled or if there are an equal or more face-up Axis SCS in the North Sea than Allied.
US entry impact. On a roll of 4 or less randomly pick 1 chit to remove from the US Germany/Italy entry pool or if empty the US can never declare war on Germany or Italy.
5.1 No axis unit may cut any Soviet rail line inside of Karelia if the USSR has satisfied all of the following conditions:
(a) Soviets have claimed the Finnish Borderlands.
(b) No Soviet units are inside of Finland other than the borderlands.
(c) Soviets control Leningrad.
(d) Soviets control and have at least 2 corps/army size land units in Murmansk.
(e) The allies have not blocked the Petsamo resource by cutting the Arctic Highway running along the Karelia-Finnish border.
5.2 Winter War. Germany during any peace step may enforce a peace between Finland and the USSR if: (a) No Finnish City outside of the borderlands are controlled by the Soviets and (b) German and the USSR are not at war.
While Germany is an active major power you can’t move naval units directly between the Baltic and North Sea (or visa versa), even via Frederikshavn or Kristensen, if: (a) no major power on your side controls any of Oslo, Copenhagen or Kiel or (b) one of more major powers you are at war with control the other two.
7.1 In each of Italy’s two final production phase in 1939 she receives an extra BP.
7.2 During each final production phase in which Italy is neutral and she has at least 1 CP left at sea in the Western Med, she receives an extra BP. In 1939, this BP is in addition to the other one she is already getting.
A country may only call out and place reserves during their own impulse.
9.0 Shore Bombardment.
The number of ships providing offensive shore bombardment cannot exceed the number of attacking ground units. Similarly, the number of ships providing defensive shore bombardment cannot exceed the total number of defending ground units and notionals.
10. Declaring War.
10.1 After the US entry option of relocating their fleet to Pearl Harbor is choose and to avoid the +2 modifier for declaring war on Japan the two US CVs based at Honolulu each must have an air capacity of at least 4 and be carrying a carrier plane.
10.2 Major powers announce which major powers they are declaring war on, or attempting to declare war on, before any rolls are made. This means that if the US is attempting to declare war on German/Italy or Japan, that all declarations of war by other allied countries are “announced” before the US sees if their DOW was successful or not.
< Message edited by rkr1958 -- 9/8/2019 5:50:22 PM >