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Command: Modern Operations - The King is back

 
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Command: Modern Operations - The King is back - 9/3/2019 3:37:34 PM   
Daniele

 

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You thought lightning strikes just once? Think again! Command: Modern Operations, the sequel to 2013’s Wargame of The Year “Command - Modern Air/Naval Operations” is coming soon.

A dark UI for our dark times: Command’s user interface has been radically overhauled with a dark, sleek theme that emphasizes usability and style. In addition, Command can now be played either as a standard desktop windowed application or as a more traditional full-screen game.



Command in comfort: Hundreds of tweaks, changes and improvements on the user interface and gameplay experience directly based on player feedback. Minimaps? Check. Quickly load recent scenarios or saves? Yup. Real-time dynamic ORBATs of both friendly forces and known contacts? Yessir. Time-step sim execution to prevent “runaway sim”? Can do. Glorious victories or crushing defeats have never felt so easy to experience.



Treat your eyes while punishing your foes: Feast your vision on Command’s new smooth-flowing global map, complete with new high-resolution map layers that must be seen to be believed. More than half a terabyte's worth of imagery & terrain information at your fingertips to exploit in combat or just wander around. Optionally link up with Tacview* for real-time 3D visualization of the battlefield.



The war just got more ruthless: Don’t spend too long gawking at the pretty UI and maps, because the battlefield is even more alive and ready to crush you! Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility. Enhanced AI routines for dogfights and even more technical factors make your grip on air superiority more tenuous. The groundbreaking features of the “Chains Of War” campaign are now standard: Disrupt your enemy’s communications to isolate his units (but watch out for your own), perform scriptless amphibious, airdrop or pickup operations, watch as aircraft limber back shot almost to pieces and marvel at exotic new weaponry.



Jump quickly into battle, or build your own war: The new “Quick Battle Generator” lets you quickly get into the action without worrying about wider strategic or political complexities. Or use the scenario editor to put together your own dream battle just the way you want it. Enhanced scripting capabilities through the built-in Lua engine mean you can even create your own combat AIs. Think you can create your own WOPR/Joshua? Prove it!



Six years on and still the best: All the original Command official scenarios remastered from the ground up by professional scenario designer Rory Noonan (author of the “Silent Service” DLC), plus brand-new official and community scenarios to quench your mayhem appetite. Updated cold-war and modern-day databases with the latest in hardware and systems mean you’ll never run out of setups to try out. Seamlessly import and use your existing Command scenarios, saves, .inst files and more!

Command: Modern Operations. The king is back.

* Tacview not bundled with C: MO; separate purchase of Tacview Advanced Edition required.
Post #: 1
RE: Command: Modern Operations - The King is back - 9/3/2019 4:10:53 PM   
juntoalmar


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Joined: 9/29/2013
From: Valencia
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I wish they used this game engine for a game based in WWII (::cough:: War in the Pacific 2 ::cough::)

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Post #: 2
RE: Command: Modern Operations - The King is back - 9/3/2019 5:19:26 PM   
ncc1701e


Posts: 1350
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: Daniele

Six years on and still the best: All the original Command official scenarios remastered


Is it planned to include in the CMO base game all the existing DLCs of CMANO?
Is there a better ground forces control/simulation? I do not see this in the product page.

Thanks


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Post #: 3
RE: Command: Modern Operations - The King is back - 9/4/2019 10:46:01 AM   
wodin


Posts: 10173
Joined: 4/20/2003
From: England
Status: offline
Me too...ahem...
quote:

ORIGINAL: juntoalmar

I wish they used this game engine for a game based in WWII (::cough:: War in the Pacific 2 ::cough::)



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Post #: 4
RE: Command: Modern Operations - The King is back - 9/4/2019 10:46:18 AM   
wodin


Posts: 10173
Joined: 4/20/2003
From: England
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TacView looks a must have.

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Post #: 5
RE: Command: Modern Operations - The King is back - 9/4/2019 10:51:07 AM   
[BSM]Roby7979


Posts: 582
Joined: 2/20/2018
From: Italy,Rome
Status: online

quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: Daniele

Six years on and still the best: All the original Command official scenarios remastered


Is it planned to include in the CMO base game all the existing DLCs of CMANO?
Is there a better ground forces control/simulation? I do not see this in the product page.

Thanks


All CMANO scenarios can be loaded in to CMO, so you will to play all your existing scenarios. The aim is to have CMO recognise your installed DLC for CMANO so all the content you already bought will just appear in CMO

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Post #: 6
RE: Command: Modern Operations - The King is back - 9/4/2019 11:02:25 AM   
wodin


Posts: 10173
Joined: 4/20/2003
From: England
Status: offline
I'd like to know if ground warfare has been improved too.

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Post #: 7
RE: Command: Modern Operations - The King is back - 9/4/2019 11:04:13 AM   
wodin


Posts: 10173
Joined: 4/20/2003
From: England
Status: offline
Just read this....

"Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility. "

Maybe the improved ground combat is why they changed the title to just Command: Modern Operations.

With improved ground combat this has become the full package I reckon.

Wonder if it's going to be abit easier to get into.

ALso WW2...please..one day..maybe?




quote:

ORIGINAL: ncc1701e

quote:

ORIGINAL: Daniele

Six years on and still the best: All the original Command official scenarios remastered


Is it planned to include in the CMO base game all the existing DLCs of CMANO?
Is there a better ground forces control/simulation? I do not see this in the product page.

Thanks


quote:

Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility.


< Message edited by wodin -- 9/4/2019 11:08:25 AM >


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Post #: 8
RE: Command: Modern Operations - The King is back - 9/12/2019 11:34:58 PM   
riflebrigade

 

Posts: 75
Joined: 8/1/2005
Status: offline
Will the new game only run through Steam?

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Post #: 9
RE: Command: Modern Operations - The King is back - 9/13/2019 1:32:34 AM   
riflebrigade

 

Posts: 75
Joined: 8/1/2005
Status: offline
Will Command Modern Operations utilise all cores on multi core processors such as the AMD Ryzen 9 3900X?

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Post #: 10
RE: Command: Modern Operations - The King is back - 9/15/2019 4:04:10 AM   
sstevens06


Posts: 246
Joined: 10/9/2005
From: USA
Status: offline

quote:

ORIGINAL: juntoalmar

I wish they used this game engine for a game based in WWII (::cough:: War in the Pacific 2 ::cough::)


This right here.

(in reply to juntoalmar)
Post #: 11
RE: Command: Modern Operations - The King is back - 9/25/2019 3:31:48 PM   
Hammock

 

Posts: 17
Joined: 9/14/2019
Status: offline
When in the development interviews will they address the ww2 venture?

(in reply to sstevens06)
Post #: 12
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