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Multi Multi-Player

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Multi Multi-Player - 8/21/2019 10:20:29 PM   


Posts: 1
Joined: 8/21/2019
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What are the chances of getting a PBEM function that allows for Multiple (more than 2) Players?
Say that there were 12 players wanting to play this game (or even GGWitW) at the same time … 6 players versus 6 players...
Why can't we get a PBEM feature that allows 'Teams' like this … for example: one player is assigned specific units (or functions) like Commander of Army Group North, while another player is assigned Army Group South.. while a third player is given control of the Air Forces, etc. Each team member sends their 'Moves' to their sides 'Commander' (a player given the responsibility of compiling his team's moves into one master PBEM file that is then sent to the opposing side). As the 'Commander' compiles all his team's moves... any conflicting moves (Say... two different team members somehow each entered a move for the same Unit...) The 'Commander would be notified and they can then correct the situation. Once the Commander is satisfied with his Team's current move, he can then send the compiled PBEM file to the opposing team. The opposing Team can then conduct their moves and send them in to THEIR Commander...etc...etc...rinse and repeat?
By allowing multiple players to be able to input moves for a smaller subset of the whole...IMHO... would greatly enhance the enjoyment, popularity, and even just the basic playability of Monster Games such as these.
Just an item for my Wish List
Post #: 1
RE: Multi Multi-Player - 8/21/2019 10:28:40 PM   

Posts: 3182
Joined: 3/20/2016
Status: online
Would this 4 player against 4 player game of WitE be an example of what you want?

This was strictly sequential rather than simultaneous and I have discussed with developers already how they could make some of it easier by the interface. Post 12 there is really our way to get over the interface problems for the team game as it is now.

< Message edited by Telemecus -- 8/21/2019 10:37:14 PM >

(in reply to ELGuapo19)
Post #: 2
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