Thank you very much for your input on my Desert Storm - Strategic Air Campaign (Eastern Iraq & KTO) v.2 scenario.
I've played this scenario at least 15 times and never seem to get past the 5-6 game hours myself due to your above listed issues.
In my search for historical accuracy I may have overstretched it. You probably need NASA size computer to run this version without lagging.
So what I'll do is to take all Iraqi ground units out of the game.
But guys, I'll value your input here… what more should be taken out?
- Republican Guard units?
- Iraqi Navy units?
- Iraqi minefield?
- Coalition Navy units (except carriers and TLAM carrying units)?
- AV8Bs, A-10s and attack helicopters?
I'll wait for your inputs before I start working on v.3.
In the mean time, I'm doing the final testing on Desert Storm - The Strategic Air Campaign (Western Scenario) v.2.
So look out for this. Coming very soon.
Again, thank for your input it is extremely valued.
I tried to fire this up last night and this morning and as stated it's so unit heavy that it runs too slow for me to really play it.
I agree with what another poster said about saving the work you've done as a starting point for other researchers. But having a game that can actually be played is also important.
From your list above I'd say yes to removing all non-essential naval units. I'd also certainly remove all helicopter units that have ASW or maritme patrol capacity, I don't see how they're relevant.
As for the minefield, I think it's pretty cool that you have that an have mine sweeper missions, but I could see an argument for taking it out of the game. Ditto for the Iraqi navy. I think that at the scope of this game, you could justify keeping them in or taking them out. Maybe a couple of different versions, one with one without? IF YOU TAKE THEM OUT, then I'd say also take out all naval land facilities.
What I did last night was load the scenario up in the editor and removed a bunch of coalition units and facilities. I did remove the AV8's and some but not all of the attack helicopters. I also removed some of the crappy planes like the Mirage and the F5's because I never really use them when I play this.
As for taking out all of the attack helicopter and the A-10's, I think that depends on how much aggression the Iraqi player is going to have with their ground units.
The places where I think you could really lighten the load are in ground facilities. If coalition ground facilities aren't potential SCUD targets (thus point losers) or immediately useful to the war effort, I'd say remove them.
On the Iraqi side, I'd say strip down what you can. There are a lot of plain old Building (Small) or Building (Large) type targets that may not be needed. It seems that stripping that stuff down would be a good way to lighten the load without taking away fun and interesting elements of the game.
I really enjoy these scenarios, and I am happy to see that you keep working on them. I'll try the newest Western version next.