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NI Scenario #1: SOSUS bug or intentional? No fix locations on subs!

 
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NI Scenario #1: SOSUS bug or intentional? No fix locati... - 8/17/2019 7:19:15 PM   
TheCabal


Posts: 61
Joined: 1/2/2013
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Hello,

referring to this thread here:
Check this

I remember that SOSUS was able to pin-point the contacts in the first scenario... well now it does not, giving me only dagger-like uncertainty zones which are very long. Is this intentional or a bug? It's like one SOSUS array is only able to track one contact at a time. Maybe I'm missing something here.... but didn't the SOSUS arrays help in locating the USS Scorpion and K-129 by combining the data of various arrays?

Greetings,
Cabal

< Message edited by TheCabal -- 8/17/2019 7:33:42 PM >
Post #: 1
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 8/19/2019 1:45:52 AM   
LMychajluk

 

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Joined: 10/8/2017
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If you select the contact, how many SOSUS buoys is it detected by? If it's just one, you would only have a bearing to the target. More buoys would have to detect the target to triangulate the position (I would think....).

(in reply to TheCabal)
Post #: 2
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 8/19/2019 8:41:11 PM   
TheCabal


Posts: 61
Joined: 1/2/2013
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I remember SOSUS not working like this in the first scenario. Maybe the devs could clarify as well because I‘m really confused like the guys in the thread I was referring to.

(in reply to LMychajluk)
Post #: 3
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 8/27/2019 7:30:16 AM   
TheCabal


Posts: 61
Joined: 1/2/2013
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bump....... can't play scenario 1 because of this strange SOSUS behaviour.

(in reply to TheCabal)
Post #: 4
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/3/2019 6:11:54 PM   
TheCabal


Posts: 61
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bump :(

(in reply to TheCabal)
Post #: 5
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/3/2019 6:31:12 PM   
Raptorx7_slith

 

Posts: 332
Joined: 7/27/2013
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It takes time for them to be localized/classified, and some may not ever be fully localized if they are in a particularly sneaky spot. Send some asw assets to search for them in their uncertainty zones.

One thing to realize about submarine warfare is that it is often slow and boring, the SOSUS information you get in this scenario is extremely generous so use it to narrow your search areas.

(in reply to TheCabal)
Post #: 6
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/4/2019 8:12:39 AM   
TheCabal


Posts: 61
Joined: 1/2/2013
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The question is: Did they make ANY HUGE CHANGES to SOSUS behaviour since it doesn't work like it used when I last played the scenario. I had small uncertainty zones, SOSUS pinpointed the subs good as I would expect. Now I got something completely different (have a look at the screenshots in the linked thread, 1st post). This is what I don't get. 2 completely different behaviours... which one is the correct one now?! I still didn't played the first scenario... waiting weeks to get any official answers (like with my scenario-loadout bug I waited like 1 year to get some light in the dark reg. the Tanker 2017 scenario...)

SOSUS just confuses me as it works now. Something HAS changed.

< Message edited by TheCabal -- 9/4/2019 8:16:20 AM >

(in reply to Raptorx7_slith)
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RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/4/2019 5:39:26 PM   
Raptorx7_slith

 

Posts: 332
Joined: 7/27/2013
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It changes because nothing is ever going to work out the same way every time because its a simulation and sonar doesn't give out perfect information all the time, I don't understand your confusion honestly.

You don't need to wait weeks for an answer because the information the SOSUS is giving you is perfectly fine for what you have to do in the scenario, infact its one of the easiest BECAUSE of all the information you get from it.

< Message edited by Raptorx7_slith -- 9/4/2019 5:42:51 PM >

(in reply to TheCabal)
Post #: 8
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/16/2019 5:38:02 PM   
TheCabal


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Joined: 1/2/2013
Status: offline
My experience from the upper linked thread (first post) is similar. At some point, there had to be an update changing how SOSUS works... I never experienced SOSUS working like this months ago. The difference IS NOTEABLE AND BIG. Still no offical input on this since a month.....

< Message edited by TheCabal -- 9/16/2019 5:39:09 PM >

(in reply to Raptorx7_slith)
Post #: 9
RE: NI Scenario #1: SOSUS bug or intentional? No fix lo... - 9/16/2019 5:52:13 PM   
Raptorx7_slith

 

Posts: 332
Joined: 7/27/2013
Status: online

quote:

ORIGINAL: TheCabal

My experience from the upper linked thread (first post) is similar. At some point, there had to be an update changing how SOSUS works... I never experienced SOSUS working like this months ago. The difference IS NOTEABLE AND BIG. Still no offical input on this since a month.....


If you let the scenario run for a few hours (the game gives you TWO DAYS) all of these contacts will be localized accurately. There doesn't need to be an official response you just need to be patient. The screenshots in that linked thread were literally taken after 1 hour and at the start of the scenario when none of the contacts were given time to be classified.

(in reply to TheCabal)
Post #: 10
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