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RE: Soviet Dawn Beta Test Ausf. A - 9/1/2019 7:54:53 PM   
terminator


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Berlin

All German bridges over the Oder are blown up but there are no pre-deployed Soviet Construction Engineers units ?




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< Message edited by terminator -- 9/1/2019 7:55:09 PM >

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Post #: 31
RE: Soviet Dawn Beta Test Ausf. A - 9/2/2019 6:03:28 AM   
Ronald Wendt


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Thanks for your reports, terminator.

Bagration & rail damage:

The missing graphics for several rail damage situation is known, but i preferred to advance other graphics in the game (new unit types) instead.

Uranus:

Romania received "Bunker garrison" as new type and its added to the map:






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RE: Soviet Dawn Beta Test Ausf. A - 9/2/2019 7:22:49 AM   
AngrySwan

 

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Hi Ronald,

Looks like a ''historical Courland'' scenario mod. Germans still held Liepaja and Ventspils by the day of Germany's surrender, although they lost Saldus and all other cities in the scenario.

If the Soviets are trying to take Liepaja and Ventspils it is ''cut off and destroy''. Germans could either hold Courland or break out to East Prussia. A breakout plan is mentioned by Franz Kurowski in his ''Bridgehead Courland'' (unfortunately I had a Russian version of that book that was unreadable because of hardcore Stalinist editorial footnotes, like calling all refugees ''collaborationists and war criminals'' - some of them were collaborationists but others were just civilians not wishing to end up in Stalin's land.)

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Post #: 33
RE: Soviet Dawn Beta Test Ausf. A - 9/3/2019 6:14:47 AM   
Ronald Wendt


Posts: 1757
Joined: 6/8/2009
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Hi folks,

Stalingrad & river names:

There is something strange going on with the river names, it seems the editor does not include them anymore and some maps still shot the names while others don't.
We look into this.

quote:

ORIGINAL: terminator

Rumyantsev

2 questions :

1. Campaign tree
A loss at Rumyantsev brings me directly to Chapter III Revenge North (2nd Smolensk). Is this normal? No choice North or South?

2. Partisans
I had a defeat because of the number of turns too short but I never saw the Partisans appear?
I don’t quite understand the conditions in the Editor.
Perhaps with the help of the Partisans I could have won?



1. It can happen, if you do not win Kutusov. Then you will automatically be assigned to the southern route after a victory at Charkow.

2. The conditions were outdated and designed for a different mission. I changed it, so the Partisans appear on turn 4 and 6 to support your attack.



quote:

ORIGINAL: terminator

Berlin

All German bridges over the Oder are blown up but there are no pre-deployed Soviet Construction Engineers units ?




I assumed the player could buy some engineers with the amount of resources givin at Berlins gates. But i could add one or two units if that is needed.


quote:

ORIGINAL: AngrySwan

Hi Ronald,

Looks like a ''historical Courland'' scenario mod. Germans still held Liepaja and Ventspils by the day of Germany's surrender, although they lost Saldus and all other cities in the scenario.

If the Soviets are trying to take Liepaja and Ventspils it is ''cut off and destroy''. Germans could either hold Courland or break out to East Prussia. A breakout plan is mentioned by Franz Kurowski in his ''Bridgehead Courland'' (unfortunately I had a Russian version of that book that was unreadable because of hardcore Stalinist editorial footnotes, like calling all refugees ''collaborationists and war criminals'' - some of them were collaborationists but others were just civilians not wishing to end up in Stalin's land.)


I tried to create something that plays like what happened there. I think if the Soviets had managed to cut off the important ports, the Army Group would not have been able to withstand so long.
But that's utter speculation.

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Post #: 34
RE: Soviet Dawn Beta Test Ausf. A - 9/3/2019 6:28:44 AM   
Ronald Wendt


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Hi terminator,

Kalinin briefing should be fixed now, thanks for the report.






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Post #: 35
RE: Soviet Dawn Beta Test Ausf. A - 9/4/2019 6:02:17 PM   
terminator


Posts: 791
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Moscow 1942 (1/3)

3 German Infantry Units have Wagon as transport :



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< Message edited by terminator -- 9/5/2019 6:06:31 AM >

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Post #: 36
RE: Soviet Dawn Beta Test Ausf. A - 9/4/2019 6:29:53 PM   
terminator


Posts: 791
Joined: 12/10/2009
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Status: online
Moscow 1942 (2/3)

I probably met with damage counting the same problem as in the Vyasma 1941 scenario, impossible to have a brilliant victory :




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< Message edited by terminator -- 9/5/2019 6:06:53 AM >

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Post #: 37
RE: Soviet Dawn Beta Test Ausf. A - 9/5/2019 6:08:53 AM   
terminator


Posts: 791
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Status: online
Moscow 1942 (3/3)

3 motorized Infantry Units have no transport :




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< Message edited by terminator -- 9/5/2019 6:09:07 AM >

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Post #: 38
RE: Soviet Dawn Beta Test Ausf. A - 9/5/2019 7:27:22 AM   
Ronald Wendt


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Hi terminator,

all complaints about Moscow 1942 were found and removed for the next version. Thanks for the reports.

Regards,

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Post #: 39
RE: Soviet Dawn Beta Test Ausf. A - 9/6/2019 6:10:24 AM   
Ronald Wendt


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Hi folks,

Leningrad '44:

Briefing & town with wrong owner are fixed.

As to the Luftwaffe: That area was covered by "Luftgau-Kommando Petersburg" of Luftflotte 1.

Sadly i could not find any more details than that. Wikipedia claims AG North had 140 aircraft in that battle, but i could not find any major engagements in my sources or on the internet that names units or models etc.
Only Soviet bomber attacks from Leningrad airport are mentioned, but nothing on the German side.

If you have better information, i gladly add the units in question.




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Post #: 40
RE: Soviet Dawn Beta Test Ausf. A - 9/6/2019 7:19:09 AM   
Ronald Wendt


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Hi terminator,

Campaign structure:

The wrong triggering after a loss at Smolensk and Bagration are fixed.

Budapest:

Typos removed.

Vienna:

There is no problem with the victory conditions in my version - are you sure its not an old savegame ?




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Post #: 41
RE: Soviet Dawn Beta Test Ausf. A - 9/6/2019 6:24:26 PM   
terminator


Posts: 791
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quote:

ORIGINAL: Ronald Wendt

Hi folks,

Leningrad '44:

Briefing & town with wrong owner are fixed.

As to the Luftwaffe: That area was covered by "Luftgau-Kommando Petersburg" of Luftflotte 1.

Sadly i could not find any more details than that. Wikipedia claims AG North had 140 aircraft in that battle, but i could not find any major engagements in my sources or on the internet that names units or models etc.
Only Soviet bomber attacks from Leningrad airport are mentioned, but nothing on the German side.

If you have better information, i gladly add the units in question.



In the Panzer General II Leningrad scenario, there were 3 German fighters of Luftflotte 1 (L1):




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< Message edited by terminator -- 9/6/2019 6:25:13 PM >

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Post #: 42
RE: Soviet Dawn Beta Test Ausf. A - 9/7/2019 3:24:30 PM   
terminator


Posts: 791
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quote:

ORIGINAL: Ronald Wendt

Uranus:

Romania received "Bunker garrison" as new type and its added to the map.


Thanks,

Romanian Bunker Garrison may be useful for other scenarios.




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< Message edited by terminator -- 9/7/2019 3:37:09 PM >

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Post #: 43
RE: Soviet Dawn Beta Test Ausf. A - 9/8/2019 7:41:18 PM   
terminator


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Leningrad 1944

Location names are missing: a town along the coast, Leningrad...




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Post #: 44
RE: Soviet Dawn Beta Test Ausf. A - 9/10/2019 6:48:56 AM   
Ronald Wendt


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Hi terminator,

2nd Kiev:

Found & fixed the error in the "keep-units" event. It has to be negated to work as expected which is a bit counter intuitive but that is how it is done.

Prague:

Bde Dirlewanger got their wagons taken away.

Bagration:

Messages use Soviet background now.

Kursk-Rumiantsev:

Merefa-message is triggered and there are no resources gained by that.



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Post #: 45
RE: Soviet Dawn Beta Test Ausf. A - 9/10/2019 7:04:36 AM   
Ronald Wendt


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Courland & Warzaw are fixed (see image).

Leningrad Luftwaffe:

Those PG II screens are kind of a vague info. I could add a small up-to-date fighter force, but i really dislike adding units that were not in the battle.

River names:

That is suddenly a bigger issue. I have no idea were it came from, but currently it seems the editor does not save the names and in many maps the names disappeared. So this will occur on several occasions until the source of the problem is found and fixed. Beats me at this point.




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Post #: 46
RE: Soviet Dawn Beta Test Ausf. A - 9/11/2019 4:01:45 AM   
terminator


Posts: 791
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quote:

ORIGINAL: Ronald Wendt

Leningrad Luftwaffe:

Those PG II screens are kind of a vague info. I could add a small up-to-date fighter force, but i really dislike adding units that were not in the battle.


It was a suggestion when I remember playing the scenario of Panzer General 2, the scenario in the current state is good.


quote:

ORIGINAL: Ronald Wendt

River names:

That is suddenly a bigger issue. I have no idea were it came from, but currently it seems the editor does not save the names and in many maps the names disappeared. So this will occur on several occasions until the source of the problem is found and fixed. Beats me at this point.



The problem of river names has always existed. If we name all the hexagons of a river, only a few names appear on the screen (?)

Tip: if I want a river name to appear a second time at a specific location, I need to change the name presentation by adding a space at the beginning of the name (ex: "Volga" and " Volga").


< Message edited by terminator -- 9/11/2019 4:41:34 AM >

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Post #: 47
RE: Soviet Dawn Beta Test Ausf. A - 9/11/2019 4:31:42 AM   
terminator


Posts: 791
Joined: 12/10/2009
From: France
Status: online
quote:

ORIGINAL: Ronald Wendt

quote:

ORIGINAL: terminator

Berlin

All German bridges over the Oder are blown up but there are no pre-deployed Soviet Construction Engineers units ?




I assumed the player could buy some engineers with the amount of resources givin at Berlins gates. But i could add one or two units if that is needed.



Yes, the player could buy some engineers with the amount of resources giving at Berlin gates but it would be wise to warn the player before recruiting in that case.

(in reply to Ronald Wendt)
Post #: 48
RE: Soviet Dawn Beta Test Ausf. A - 9/11/2019 4:38:01 AM   
terminator


Posts: 791
Joined: 12/10/2009
From: France
Status: online
quote:

ORIGINAL: Ronald Wendt

Vienna:

There is no problem with the victory conditions in my version - are you sure its not an old savegame ?


I did another test. If I reload the last turn of Budapest scenario, I do not see the Player's Victory Conditions in my version (?)

Will be there another Soviet Dawn Beta Test planned ?

< Message edited by terminator -- 9/11/2019 4:40:55 AM >

(in reply to Ronald Wendt)
Post #: 49
RE: Soviet Dawn Beta Test Ausf. A - 9/11/2019 9:50:48 AM   
Ronald Wendt


Posts: 1757
Joined: 6/8/2009
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Hi terminator,

quote:

ORIGINAL: terminator

It was a suggestion when I remember playing the scenario of Panzer General 2, the scenario in the current state is good.



Appreciated. I also see the point that you are given air supreiority for free, which is not ideal. Still amazingly there seems to be no info about which units were serving in this area at this time. At least i have no access to it.


quote:

ORIGINAL: terminator

Yes, the player could buy some engineers with the amount of resources giving at Berlin gates but it would be wise to warn the player before recruiting in that case.


Agreed, see image below.

quote:

ORIGINAL: terminator


Will be there another Soviet Dawn Beta Test planned ?


Yes, in fact i wanted to prepare Ausf. B for the next test phase if nothing more comes up.

We might have to live with the "Known issues" for a while, as i cannot fix them. But they are rather minor and rather a little annoying than a hindrance to play or have fun.





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