From: United States
Can you save part way through a move, if so how ?
In PBEM++ games you can't save part way through. It will then switch us over to regular PBEM.
No biggy if you do, but we will need to then exchange turns via email.
Question - when you get a cooperation penalty for a combat, does that apply to all units or just the specific ones it is listed for ?
In other words, can you make an attack worse by adding in some foreigners or do you always get at least some small advantage ?
Read up on 8.6.1. Formation Characteristics and Effects and 18.9.2. Support Levels in the manual, you'll have to weigh that against the Formation Support Scope.
The manual says this:
The scaling due to Limited or No Cooperation
applies to both attackers and defenders. The scaling
is applied to the entire attack or defense regardless of
how few or how inconsequential the uncooperative
units in the combat are, or whether they are ground assaulters
or ranged-supporters. Note that players
can determine the cooperation level of an attack by
viewing the Attack Planner Flags. But the Attack
Planner does not show the reduced combat strengths
– players have to figure that themselves.
And later (18.9.2)
The penalty for using Non-Cooperative or
Limited Cooperative units varies. The strongest
effect is in combat. Non-Cooperative units are
more likely to pull out of Attacks early, and increase
the chance that combats will take longer to resolve.
So the general rule of thumb is try not to mix up your formations and units, i.e., gold flags (100%), steel flags (83%), and black flags (67%). Look over the Unit Cooperation section. Note that the scaling effects the entire attack or defense. Also check out that table on page 152 in the manual.
Hope this helps.
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