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RE: Grossdeutschland Historical Module for Heroes and Leaders mod

 
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RE: Grossdeutschland Historical Module for Heroes and L... - 11/1/2020 7:30:54 AM   
CHINCHIN

 

Posts: 335
Joined: 9/2/2012
Status: online
Hello Asl3d,

In the Russian tank BA 64 something is wrong, or it has no armament or it has no sound assigned.

(in reply to asl3d)
Post #: 151
RE: Grossdeutschland Historical Module for Heroes and L... - 11/1/2020 6:01:30 PM   
asl3d


Posts: 5190
Joined: 2/6/2017
Status: online
Hello Chinchin,

If you're right. When I tested the scenarios, I already saw that, although the Russian tank BA 64 fired, nonetheless there was no attack. I tried to find out what was happening but could not find out.

To your questions, YES it has sound assigned, and YES it has FP and range in its main armament but ..... it does not work. Why?

I've already figured it out. I don't know what the reason is, but I have been able to solve it.

Although the vehicle has FP and Range in the main armament (LMG), it does not have FP and Range in the "Vehicle MG # 1" and "MG # 1 Range" cells of the Unit matrix. Now, I've copied the FP and Range of the main armament into these cells of the Units matrix, and everything works now. I don't understand why, but it works.

Not only the Russian tank BA 64 was affected but also the T27 LMG, the BA 20, and the T37 LMG.

I have already corrected the Units matrix and it's available, already corrected and can be downloaded now in the usual Scenarios pack.

I have taken the opportunity to modify also all the Spooters in the Units matrix ("Super Spotter (1-5)")

I no longer remember the many helps you are giving me so, for "n + 1" times, thank you very much.

_____________________________

Semper fidelis

(in reply to CHINCHIN)
Post #: 152
RE: Grossdeutschland Historical Module for Heroes and L... - 11/1/2020 8:19:01 PM   
CHINCHIN

 

Posts: 335
Joined: 9/2/2012
Status: online
Hello Asl3d,

Thanks to you for this wonderful mod, I am happy to help.

On the Borodayenka scenario there is still a leader carried by a platoon in A8. Another thing I see that the SS units have the German nationality and not the SS nationality, why did you do it like that?

(in reply to asl3d)
Post #: 153
RE: Grossdeutschland Historical Module for Heroes and L... - 11/2/2020 5:02:18 PM   
asl3d


Posts: 5190
Joined: 2/6/2017
Status: online
Hello Chinchin,

Borodayenka:

You are right. It's another mistake. Now I have corrected it. The GD Borodyanka scenario, already corrected again, can be downloaded now in the usual Scenarios pack (release 4.38.3).

SS units:

There are several reasons why I have decided that the nationality of the SS units is the same as that of the rest of the units in Germany.

The first reason is that I do not share the point of view of the original designers of the HoS game (by the way, the SS units did not fight in Stalingrad).

It's true that Waffen SS units did not usually surrender, especially on the Eastern front, but in the HoS game there is no concept of surrender. That is, when a unit in Good Order invades a hex containing a Broken enemy unit, this unit is eliminated and NOT prisoner. Preventing the Broken unit from being automatically eliminated and first attempting to auto-rally prior to the invasion by the enemy Good Order unit is typical of desperate and fanatical units. The SS units were ideologized but not to this level, much less on any front.

What was true is that the Waffen SS were the best equipped troops in the German Army, so they had superior combat capacity and better training. But that is not fanaticism but technological superiority. It's something similar to what happened with the United States Army units, where its units, for most of the war, had a lot and, at times, better combat equipment.

In short, I have preferred to leave the qualities of Patriotism and Fanaticism to the Japanese Army.

The other reason is the matrix of nationalities. For some reason that I have not come to understand yet, it's only possible to use the original rows of the nationalities matrix. If we want to expand the number of nationalities, we will have to reuse the row of the SS as well as the rows of the Russian Guards, Romanians and civilians.

_____________________________

Semper fidelis

(in reply to CHINCHIN)
Post #: 154
RE: Grossdeutschland Historical Module for Heroes and L... - 11/2/2020 5:23:15 PM   
CHINCHIN

 

Posts: 335
Joined: 9/2/2012
Status: online
OK understood. How would you see giving them the Self-Rally feature, even if only to full squads?

(in reply to asl3d)
Post #: 155
RE: Grossdeutschland Historical Module for Heroes and L... - 11/2/2020 5:28:39 PM   
asl3d


Posts: 5190
Joined: 2/6/2017
Status: online
Yes, it is a solution that I have been considering for the SS units. In the end I decided to reserve the Self-Rally for the Japanese. Keep in mind that most SS units are already very powerful. I think it would be giving them too much advantage and, we must not forget the SS units were not superman although they were very well equipped and trained.

_____________________________

Semper fidelis

(in reply to CHINCHIN)
Post #: 156
RE: Grossdeutschland Historical Module for Heroes and L... - 4/3/2021 10:26:34 PM   
MrsWargamer


Posts: 1641
Joined: 6/18/2014
Status: offline
Nice looking, I think I have made some of those models :)

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to asl3d)
Post #: 157
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