From: Berlin, Germany
T9, 14.01.1943 after Axis operations
After heated debates in the German high command, Operation Siegfried is launched and promises to become a success, even if only one instead of the two planned pockets can be formed. As said before I wanted to wait for more reinforcements but was afraid that the Soviets would have swarmed the area with their own forces for an attack (I do not think they spotted my forces) next turn so decided to begin immediately with less forces. The air force had to be rushed to the theatre as well from the Orel area. I hesitated to attack with the Western pincer, but finally decided to do so. A second pocket seemed unlikely (although possible) but it makes a Soviet counterattack against the pocket wall much more difficult. A Soviet stack goes into troll mode and resists two strong attacks, even though it was highly fatigued from a failed Soviet attack the turn before.
Otherwhere I simply improve the frontline condition and try to repair the damage caused by the Soviet attacks.
At the end of the turn the optimism and confidence in the Wehrmach has come back.
Parallel to the fighting, I improved the HQ and unit position during the last turns to maximise supply and reduce attrition to the precious trucks. The influence of the vehicle modifier depends massively of the distance between the supply receiver (usually the HQ) and the railhead. When the receiver is placed on the rail, even severe vehicle shortages barely have little or even now effect. But as you move away from the rail head, the vehicle modifier converges exponentially from above to the ratio vehicles in pool/required vehicles. So by placing the HQs correctly, I can avoid most effects the vehicle modifier has on supply.
During the first turns I was too careless with HQ and unit placement, an embarassing mistake as I am usually very interested in this topic.
< Message edited by EwaldvonKleist -- 8/20/2019 3:21:15 PM >