I thought I would do another Next War and document my scattered thoughts about how I approach this scene. During my and Larry's last few tries at this game would CTD mid-move at various points, for both of us on different machines, both in the new beta "Expanded Next War" as well as in the original Next War ... at least on our Win10 machines.
So now that I have a nice fresh install of TOAW 4 ver. 2.0 on a Windows 7 machine, I thought I would give Mr. Cross's original another go and try to "recreate" the CTD in this Win 7 / ver. 2.0 environment (as opposed to the Win10 / ver. 2.1 environment where we had the CTDs)
And also to give some analysis of the scene from my PoV, and maybe some tips to encourage other people to try it. So, here goes!
I am playing the "non-Tension", vanilla version of The Next War 1979 (if you recall, there are two different versions, a "Tension" version, and a separate, "Sudden" version. I started a hot-seat game using the "Sudden" version)
Turn 1 for both WP and NATO is a "theatre option" phase w/ no movement. WP can only "Declare Hostilities" (no movement) during this phase at a 50 VP cost ... but why do that when, after NATO "phases" the game during its non-movement turn 1, WP can then declare hostilities on turn 2 without any penalty?
So: WP passes on turn 1, can MOVE his units and DECLARE during turn 2, and then start shooting on turn 3. Confusing, isn't it?
IOW, if WP wants to start shooting on turn 2, he must take the 50 point penalty by declaring on turn 1. Not a good choice for WP, b/c his units are all a good 50 km away from any engagement. Every WP shot on turn 2 is a wasted shot (unless he just wants to batter Berlin...but that just gives NATO the ability to respond with hot missiles and air strikes on Turn 2 ... so always better , IMHO, to only declare WP on turn 2 at the earliest. And not Austria until at least turn six. But more on that later.
Maybe this confusing S&T of the opening phase is off-putting and so making the scene less popular than say, FiTE and other scenes. Everyone wants to shoot the guns ASAP, and the "waiting" game is boring.
But it needn't be, b/c WP has so much to do. NATO, OTOH *has* to sweat it out an extra move, waiting for confirmation of where and how WP will strike.
Some folks like that sort of built in "suspense", others not so much. I can see how this scene can be an acquired taste, simply b/c of the nuances of turn 1, the suspense of when WP will declare, the inability of NATO to be sure of what he must do in defense.
But this is what makes the scene so unique, too, and changeable. OK, recap of the Turn 1 "options" phase appears below. In my next message I will go over some basics of what I think NATO needs to do during its one chance to move before WP actually starts shooting.