I forgot to mention: The Rifle divisions reconstruct slower than they did historically (The 41 To&E) they are fixed at 18 turns after destruction arriving only as infantry battalions/regiments with no heavy weapons, simulating the over 1700 battalions raised historically in 1941 (Yes over 1700, so the soviets have much lees units in game that they did historically). This is done to save units and to speed up German advance by not having to deal with a battalion in each hex.
The other Rifle divisions reconstruct trough game mechanics. We have no control over this. But again, you seem completely off. It takes around 6-10 turns to reconstruct, then you have to get them in supply and readiness, and then rail forward to the front. Even if you streamline this process you are far behind the historical reconstruction of battalions and regiments.
There were at least 5 different to&E for a rifle division during the war. Remember we need the entire war playable, not just Barbarossa. Most of the To&E made out of historical necessity that might not be accurate I a game. (3 different just in 1941 alone) , and my guess itís those you refer to?
There are 4 units pr rifle division, and there were over 500 rifle divisions. So if you implement historical stuff, you would just for the rifle divisions use all available events and units (the game can only deal with 10.000 of each.)
You are correct that the 2 LMG were in 1942, but the squad with no lmg, were only in 1941 and early 42, not in 1943. So, it reflects the historical necessity for change in to&e because of heavy losses. Losses that might not be true in the scenario. Like I told you before 46 x2lmg, has the same game strength as 54 one lmg when calculated in the game, so it has apparently no impact according to game mathematics.
With the above it seemed a great way to reduce the number of events and units used to use the 2 lmg squads in 1941, as it has little or no real impact. It was also to simulate the breakdown in reinforcement system in 1941. As I wrote before I am changing it now, to 1 lmg, and squads with 0 lmg (not in RD). Not because of combat factors, and definitely not because of Lobsters post, but because the early squads hold more men, and the 2lmg production starts late, leaving regiments not fully up in squads. The effect of the changes is that the Soviets will lose more men.