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Optimal fighter heights - 8/6/2019 10:16:56 PM   
Arkham

 

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Is there a way to figure out in game what the optimal height for fighters are, so I can plan accordingly? IE, what is the best altitude to escort with P38H & p38J?
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RE: Optimal fighter heights - 8/7/2019 3:14:10 PM   
simovitch


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If you have the "unofficial" data editor you can visualize the performance vs altitude for each aircraft. Here are the altitude increments (x-axis) in 1000 ft.: 5,9,13,17,20,23,26,29,32,35,38,41,45.

I would like to add this visualization to the UI but it's not a top priority yet...


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RE: Optimal fighter heights - 8/7/2019 6:34:23 PM   
Arkham

 

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I dont, the link has expired. Anyone have an updated link?

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RE: Optimal fighter heights - 8/10/2019 6:55:05 PM   
warshipbuilder


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Whatever you do, DO NOT load the shown data in to your game. It will well and truly screw you up. Just import the game data, make whatever changes you want, then export it back. Have fun!

https://depositfiles.com/files/he3rh4orv



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warshipbuilder

Any ship can be a minesweeper, once.
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RE: Optimal fighter heights - 8/11/2019 1:32:43 PM   
Arkham

 

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Thanks for that. For some reason my version of excel isnt allowing me to import games. I think i need to futz around with this a bit more.

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RE: Optimal fighter heights - 8/11/2019 3:45:17 PM   
Arkham

 

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There is one extra column of height. Is that 0 altitude?

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RE: Optimal fighter heights - 8/11/2019 5:37:17 PM   
warshipbuilder


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quote:

my version of excel isnt allowing me to import games.


It is disabled.

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warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

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RE: Optimal fighter heights - 8/11/2019 10:47:02 PM   
simovitch


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quote:

ORIGINAL: Arkham

There is one extra column of height. Is that 0 altitude?

yes, basically the first one is 0-5000, then 5000-9000, etc.

< Message edited by simovitch -- 8/11/2019 10:50:10 PM >


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