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Advance After Combat

 
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Advance After Combat - 8/6/2019 9:45:11 PM   
BK6583

 

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Is there any way to control or setup or arrange for which particular units you want to actually advance after a successful attack? I'm finding it a bit annoying that advance after combat seems rather arbitrary. More than once I've had a successful attack somewhat ruined when one or more combat units advanced that I did not want to advance - leaving a hole in my line.
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RE: Advance After Combat - 8/6/2019 9:49:44 PM   
Hellen_slith


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I have found that if I have a stack of units, or groups of units, that I can set one (or more) to "ATTACK" while the rest of the stack or group stays in "Limited Attack" mode...

and tbus, only those units I want to advance are set to "attack" and will advance if successful, while the rest are set to "limited attack"

(in reply to BK6583)
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RE: Advance After Combat - 8/6/2019 9:54:50 PM   
Zovs


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Since 1998 it’s been like this, no control over who can or can’t advance into a hex. As Hellen_Slith points out that is one way to do so the other is to set one or more to Limited Attack-Minimize Losses, if you do normal attack-Minimize Losses they may still advance after combat.

< Message edited by Zovs -- 8/6/2019 9:58:07 PM >


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(in reply to Hellen_slith)
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RE: Advance After Combat - 8/6/2019 10:09:45 PM   
Hellen_slith


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quote:

ORIGINAL: Zovs

no control over who can or can’t advance into a hex.


I must respectfully disagree. The game engine specifically allows user control over who will "ATTACK" (and advance after combat, if successful) and who will only "LIMITED ATTACK" and stand their ground regardless.

Just my two cents.

(in reply to Zovs)
Post #: 4
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