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Warhammer 40,000 - The Imperium of Man (Work in Progress)

 
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Warhammer 40,000 - The Imperium of Man (Work in Progress) - 8/6/2019 4:43:42 PM   
rjord1

 

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In the grim darkness of the far future....... there is only war.



The Imperium of Man ..... a despotic human empire that spans most of the galaxy and has existed for over 10,000 years.

Despite The Imperium being mired in a prolonged dark age it's technology is still highly advanced by our present standards, however scientific progress has ceased and its technologies now date back thousands of years.

Imperial society is deeply religious and superstitious, centered on the worship of the God Emperor of Mankind, the Imperium's founder and nominal ruler. Those who do not worship the Emperor, including alien species and human followers of Chaos, are mercilessly persecuted as heretics.

Welcome to Warhammer 40,000 - The Imperium of Man





Continuing the original mod created by mensrea many years ago.
His mod can be found at http://www.matrixgames.com/forums/tm.asp?m=3640729



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< Message edited by rjord1 -- 8/6/2019 4:59:03 PM >
Post #: 1
Warhammer 40,000 - The Imperium of Man (Work in Progress) - 8/6/2019 4:56:35 PM   
rjord1

 

Posts: 1693
Joined: 6/14/2013
From: Sydney, Australia
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If you choose not to play as The Imperium of Man, this mod will allow you to play as one of the following:

Chaos
Within the parallel dimension known as the Warp dwell the Chaos Gods, who are monomaniacal and depraved entities formed from the emotions and souls of mortals. The Chaos Gods have the ability to twist the minds of mortals, amplifying certain emotional traits and inspiring reverence, like a supernatural form of brainwashing. Worshippers of Chaos (most of whom depicted in the game are human) tend to be insane, violent, and depraved, and they often exhibit grotesque physical mutations such as extra mouths or limbs replaced with tentacles.

The Eldar
The Eldar are derived from the Elves of Warhammer Fantasy. They are an ancient species of aliens who view humans and other non-Eldar species as vermin. In the distant past, they ruled an empire that dominated the galaxy, but it was destroyed in a magical cataclysm, along with most of the population. The surviving Eldar are divided into the ascetic inhabitants (known simply as "Eldar") of the Craftworlds, massive spacecraft scattered across the galaxy, and the Dark Eldar, or Drukhari, a race of sadistic space pirates who inhabit a massive port city hidden within the Warp.

Tyranids
The Tyranids are a mysterious alien race from beyond the Milky Way. They migrate from planet to planet, devouring all life in their path. Tyranids are linked by a psychic hive mind; individual Tyranids become feral when separated from it. Their "technology" is entirely biological: their ships are living creatures, and their weapons are living components of their bodies.

Tau
The Tau, or T'au, are a race of blue-skinned aliens inhabiting a small but growing empire located on the fringes of the Imperium of Man. The Tau Empire is the only faction in the setting that actively integrates alien species into their society. They seek to subjugate all other races for the benefit of all, under an ideology they call "the Greater Good." Some human worlds have willingly defected from the Imperium to the Tau Empire. Although humans are effectively second-class citizens in Tau society, they still tend to have a better quality of life than Imperium citizens. Despite overall better living conditions, T'au life is typically heavily regimented and citizens experience little or no freedom.

Necrons
The Necrons are an ancient race of skeleton-like robots. Millions of years ago, they were flesh-and-blood beings, but suffered cancerous and short lives due to the natural proximity of their homeworld to their star. In spite of this, they forged a galaxy spanning empire with advanced technology and devastating weaponry. Seeking to extend their naturally short and painful lives, they transferred their minds into robot bodies to achieve immortality. However, the transference process was flawed, and all but most high-ranking Necrons became mindless automatons. They are waking up from millions of years of hibernation in underground vaults, and seek to rebuild their old empire.

Orks
The Orks are green-skinned aliens based on the traditional orcs of high fantasy fiction. Their culture revolves around war for its own sake, periodically erupting into massive crusades against Imperial planets or other species. Orks are a comical species, having crude personalities, wielding ramshackle weaponry, and speaking with Cockney accents.

These factions are the first that will be added to the mod with additional options been added later.

(in reply to rjord1)
Post #: 2
Warhammer 40,000 - The Imperium of Man (Work in Progress) - 8/6/2019 5:21:38 PM   
rjord1

 

Posts: 1693
Joined: 6/14/2013
From: Sydney, Australia
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Others being looked at for inclusion in the mod..... additional ones may be added after taking another look at the original mod.

Dark Elves
Dark Elves – The relentless and bitter Druchii of Naggaroth still follow Malekith, who was exiled but still claims to be the rightful heir to the throne of the Elven Kingdoms of Ulthuan. The dark elves are sworn enemies of the high elves and try incessantly to invade their former homeland. Dark elves enjoy nothing more than inflicting pain and suffering on others, and they frequently launch raids throughout the Old World in order to capture more slaves to feed their hunger for cruelty. Their priestesses, the Witch elves of Khaine, perform blood rituals to rejuvenate their youth

High Elves
High Elves – The Asur carry on the ancient traditions of the Elven people on the island continent of Ulthuan, as well as the burdens of many millennia of arrogance and warfare. Without them the daemons of chaos would overrun the entire world.

Wood Elves
Wood Elves – The ruthless Asrai abandoned their kin to both protect and restrain the strange sentient forest of Athel Loren in the Old World. Considering Warhammer Fantasy's influcence from Tolkien's Middle Earth universe, if the High Elves are likened to the Vanyar/Noldor races, the Wood Elves are mostly the Teleri (including Sindar) from Lothlórien and Mirkwood. They appear to be neither good nor bad, as likely to kill lost travelers as to aid them. They are mortal enemies to the Beastmen, and wage a mostly unnoticed war against them.

Dwarfs
Dwarfs – An ancient, grim, and determined race were integral in the founding of the Empire, the Dwarfs spend their days avenging grudges and counting gold. Dwarfs are the greatest craftsmen in the Warhammer World and in addition to enjoying fine arms and armor, they implement the best heavy infantry and artillery in the game.

Chaos Dwarfs
Chaos Dwarfs – are an offshoot of the Dwarven race. Originally they were Dwarves, but began to worship the Gods of Chaos and broke off to form a new society. This schism is similar to the one between the High Elves and Dark Elves.

The Fimir
The Fimir are depicted as humanoid, cyclopean creatures with barbed tails and beak-like snouts, with skins that varied from a dark green to a muddy brown colour. They are described as being part Daemon. They inhabit the wetlands of the Warhammer world, typically within crudely constructed fortifications resembling nothing more than a pile of rocks. From these locations, the Fimir raid the homes of humans, taking captives for daemonic sacrifices. The Fimir loathe sunlight, and are followed by wreaths of mist to shield them from it, and their homes are always shrouded by it.

The Lizardmen and the Slann
The Lizardmen have undergone many successive changes through the history of the Warhammer game. Originally they were conceived as the 'native' race of the Warhammer World who were driven underground by the frog-like Slann prior to their vast terraforming (which created the distinctive form of the continents compared to those of Earth). They fought an eons-long guerrilla war against the amphibian aliens whose armies were then made up of Amazons, Pygmies, Lobotomised Slaves and Slann warriors. The appeared in the game only as vassals of the main faction the Slann.

The Gnoblar
the Gnoblar, which is found living with the Ogre Hordes in the Mountains of Mourn. East of the Mountains of Mourn on the borders of Cathay live the Hobgoblins, a race of greenskins somewhere between a Goblin and an Orc, but more cunning than either. Hobgoblins can also be found as slaves or slavers within realm of the Chaos Dwarves. Smallest in size of all the Greenskin races are the Snotlings, They are considered the lowliest of greenskins and are most often bullied around by their larger, greener cousins.

Black Orcs
These mean beasts are "armed to da teef" and are covered in heavy black armour. This is one reason why they are called Black Orcs, the other being their unusually dark green skin compared to their brethren.

Savage Orcs
Rather than use the modern technology of armour, language, and weapons of their cousins, Savage Orcs stayed in their primitive savage form. Using mainly stones as their weapons, the Savage Orcs rush madly into battle, some clinging upon wild boars with only their feet. The Savage Orcs put so much faith in their warpaint that it works for intimidation.

Beastmen
Beastmen are either born bestial to human parents or raised among mutants. Beastmen hate all that is civilized and untouched by the glories of chaos.

Warriors of Chaos
Warriors of Chaos are primarily humans who are favored by the Four Great Gods of chaos. These marauders emerge from the areas below the Northern Warp Gate and also possess one of the strongest cavalries and infantries in the game.

Daemons of Chaos
Servants of the chaos gods. They are made out of pure energy emerging from the northern and southern warp gates. These daemons only come out in times when the Chaos energies in the Warhammer World are strong.

Skaven
Skaven are a Chaotic race of rat-men. They worship a unique Chaos god of their own, the Horned Rat. They live in a world-spanning network of settlements under the world inhabited by other races.

Vampire Counts
Disciples of Nagash who stole his secrets of eternal life, the Vampires and their minions have spread across the Old World, furthering their own aims. There are five playable vampire families, each with different ambitions, habits and powers: Von Carsteins, Necrarchs, Blood Dragons, Lahmians and Strigoi. Their armies consist mainly of classic undead, such as zombies, skeletons, vampires, bats, and ghosts.

Tomb Kings
Living in the hot desert lands of Nehekhara to the south of the Old World a race was once ruled by the necromancer Nagash. After a successful rebellion against his rule, he killed every mortal being in order to raise an unassailable army of the undead to conquer the world. He was stopped by the last king of Khemri. The aftermath of Nagash's great spell awakened several thousand years worth of the buried dead and their Kings as an undead army.

Ogre Kingdoms
Massive Eastern barbarians who will do any work for gold and will eat anything and anyone. They ride large beasts resembling mammoths and sabre-tooth tigers. Since ogres are guided solely by their stomachs, they spread devastation and destruction wherever they go. Ogres are often considered to be a "neutral" army, and can end up fighting for any side, they hire themselves out as mercenaries to feed their lust for food.

(in reply to rjord1)
Post #: 3
RE: Warhammer 40,000 - The Imperium of Man (Work in Pro... - 8/6/2019 6:48:41 PM   
EliphasTheInheritor

 

Posts: 30
Joined: 7/23/2016
Status: offline
Oh yes, finally, the lovely mod that I awaited. You considered to add the races from the Warhammer Fantasy because you don't have that many races in 40k to fill the gap? Because you can divide the current main races into many parts, like Imperium being -Space Marines, Imperial Guard and Inquisition, Eldar being Craftworld Eldar and Dark Eldar, etc.... Just curious.

< Message edited by EliphasTheInheritor -- 8/6/2019 6:54:40 PM >

(in reply to rjord1)
Post #: 4
RE: Warhammer 40,000 - The Imperium of Man (Work in Pro... - 8/6/2019 7:19:13 PM   
rjord1

 

Posts: 1693
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: EliphasTheInheritor

Oh yes, finally, the lovely mod that I awaited. You considered to add the races from the Warhammer Fantasy because you don't have that many races in 40k to fill the gap? Because you can divide the current main races into many parts, like Imperium being -Space Marines, Imperial Guard and Inquisition, Eldar being Craftworld Eldar and Dark Eldar, etc.... Just curious.



The main races will be in the mod..... am looking at others that could be there as well

Example of another list I am working on




Imperium
Space Marines
Blood Angels
Dark Angels
Space Wolves
Grey Knights
Deathwatch
Astra Militarum
Adepta Sororitas
Adeptus Custodes
Sisters of Silence
Adeptus Mechanicus

Xenos
Craftworlds
Harlequins
Drukhari
Ynnari
Tyranids
Genestealer Cults
Orks
Necrons
T'au Empire


Chaos
Chaos Daemons
Chaos Space Marines
Death Guard
Thousand Sons




And then I compare that list to the races seen in the original mod


Ork
Auretian
Diasporex
Interex
Imperial
Quietude
Gykon
Laer
Tarellian
Vrakk
Scythian
Tushepta
Kinebrach
Stryxis
Eldar
Ghassulian
Jorgall
Lacrymole
Kehletai
Hrud
Shakturi
Mechanoid
Megarachnid
Necron
Dark Eldar
Tyranid
Damned


< Message edited by rjord1 -- 8/6/2019 7:34:44 PM >

(in reply to EliphasTheInheritor)
Post #: 5
RE: Warhammer 40,000 - The Imperium of Man (Work in Pro... - 8/6/2019 7:44:30 PM   
EliphasTheInheritor

 

Posts: 30
Joined: 7/23/2016
Status: offline
quote:

ORIGINAL: rjord1

quote:

ORIGINAL: EliphasTheInheritor

Oh yes, finally, the lovely mod that I awaited. You considered to add the races from the Warhammer Fantasy because you don't have that many races in 40k to fill the gap? Because you can divide the current main races into many parts, like Imperium being -Space Marines, Imperial Guard and Inquisition, Eldar being Craftworld Eldar and Dark Eldar, etc.... Just curious.



The main races will be in the mod..... am looking at others that could be there as well

Example of another list I am working on




Imperium
Space Marines
Blood Angels
Dark Angels
Space Wolves
Grey Knights
Deathwatch
Astra Militarum
Adepta Sororitas
Adeptus Custodes
Sisters of Silence
Adeptus Mechanicus

Xenos
Craftworlds
Harlequins
Drukhari
Ynnari
Tyranids
Genestealer Cults
Orks
Necrons
T'au Empire


Chaos
Chaos Daemons
Chaos Space Marines
Death Guard
Thousand Sons




And then I compare that list to the races seen in the original mod


Ork
Auretian
Diasporex
Interex
Imperial
Quietude
Gykon
Laer
Tarellian
Vrakk
Scythian
Tushepta
Kinebrach
Stryxis
Eldar
Ghassulian
Jorgall
Lacrymole
Kehletai
Hrud
Shakturi
Mechanoid
Megarachnid
Necron
Dark Eldar
Tyranid
Damned


Well, for chaos you really do have choices because there are many chapter unique units: Rubric Marines, Plague Marines, Noise Marines, Khorne Berzerkers, Gal Vorbak(or the current possessed marines), etc... I hope you don't think that I try to convince you to design the mod for my own taste, NO NO, I am just coming with suggestions, I hope other players will also come with suggestions because I feel like crap being the only one.

Looking forward for updates.

< Message edited by EliphasTheInheritor -- 8/6/2019 7:48:14 PM >

(in reply to rjord1)
Post #: 6
Warhammer 40,000 - The Imperium of Man (Work in Progress) - 8/6/2019 8:18:25 PM   
rjord1

 

Posts: 1693
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Suggestions are always welcome....... feel free to add a list of who you would like to see i the mod

(in reply to EliphasTheInheritor)
Post #: 7
RE: Warhammer 40,000 - The Imperium of Man (Work in Pro... - 8/6/2019 9:11:19 PM   
Sparviero

 

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Joined: 5/31/2012
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quote:

ORIGINAL: rjord1

Suggestions are always welcome....... feel free to add a list of who you would like to see i the mod


This amazing! I really look forward for this mod!

About the factions I think your list is more than enought: better if we have less factions, but well crafted!
The only thing I will change is the Space marines: looks like you'd like to use specific chapters like Blood Angels, Space Wolves, ecc....so I don't see a generic Space Marines faction fit. Maybe you can replace Space Marines with Ultramarines, another of the most famous chapter.

In these months I'm really digging inside Warhammer 40k lore, reading books ecc...If you need any help, let me know! This mod is a dream!

(in reply to rjord1)
Post #: 8
RE: Warhammer 40,000 - The Imperium of Man (Work in Pro... - 8/6/2019 9:23:01 PM   
EliphasTheInheritor

 

Posts: 30
Joined: 7/23/2016
Status: offline
Imperium

Space Marines (Because most space marines chapters don't have "unique/special/chapter specific" units, and I really don't see how you would design Iron Fists tactics and traits for example vs Blood Angels's traits or Blood Ravens, but I agree with the rest of the Imperium's factions bellow because they are unique in troops and traits and tactics)
Grey Knights
Deathwatch
Astra Militarum
Adepta Sororitas
Adeptus Custodes
Sisters of Silence
Adeptus Mechanicus

Xenos (nothing to change here)

Craftworlds
Harlequins
Drukhari
Ynnari
Tyranids
Genestealer Cults
Orks
Necrons
T'au Empire

Chaos (since they got many unique units I would like to see the following)

Chaos Daemons
Chaos Space Marines (I didn't put the Black Legion since I believe that is a hard one, since Black Legion has Plague Marines, Khorne Berzerkers and many unique units and they are the biggest legion, but I leave this for you to think about)
Death Guard (Plague Marines and Nurgle daemon engines, you got plenty to choose)
Thousand Sons (Rubric Marines and Sorcerers)
Word Bearers (Possessed Chaos Marines)
World Eaters (Khorne Berzerkers and Khorne daemon engines, plenty to choose)
Emperor's Children (Noise Marines and Slaanesh daemon engines, plenty to choose )
Night Lords (They use quite a lot of Chaos Raptors so I guess that would be their unique unit)
Iron Warriors (Obliterators)
Alpha Legion (Not really many unique units but they are a very very stealthy faction and it would be quite interesting to see how you design them, maybe make them have very good spies)

Now, don't think that I favor chaos faction but they are the most diverse regarding troops and traits...for example with the Death Guard you can give them increased hp regen since they are durable, Thousand sons can have bonuses in research since they got many sorcerers, Word Bearers have normal chaos marines but they use lots of daemons and cultists as a cannon fodder and also the possessed, Alpha Legion being very stealthy, I mean, I really don't see that much diversity in loyalists space marines chapters or other races, even tho the Imperium has 8 sub-factions and the Eldar 4 sub-factions.

Also, necrons...you don't have that much diversity(the Sautekh Dynasty is the most powerful one and the most aggressive but it isn't that much different from the Nephrekh Dynasty for example, because they basically have the same basic troops and only different traits that are not that much different). Hope you see where I'm getting at. I got nothing against diversity but I think there is enough diversity with the list I just wrote (Imperium has 8 sub-factions, Eldar got 4 sub-factions, Chaos 10 sub-factions) so I don't know. What do you think? Since you are the creator, you have the right to disagree and shape the mod in your own vision.



< Message edited by EliphasTheInheritor -- 8/6/2019 9:31:51 PM >

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