From: Sydney, Australia
Others being looked at for inclusion in the mod..... additional ones may be added after taking another look at the original mod.
Dark Elves – The relentless and bitter Druchii of Naggaroth still follow Malekith, who was exiled but still claims to be the rightful heir to the throne of the Elven Kingdoms of Ulthuan. The dark elves are sworn enemies of the high elves and try incessantly to invade their former homeland. Dark elves enjoy nothing more than inflicting pain and suffering on others, and they frequently launch raids throughout the Old World in order to capture more slaves to feed their hunger for cruelty. Their priestesses, the Witch elves of Khaine, perform blood rituals to rejuvenate their youth
High Elves – The Asur carry on the ancient traditions of the Elven people on the island continent of Ulthuan, as well as the burdens of many millennia of arrogance and warfare. Without them the daemons of chaos would overrun the entire world.
Wood Elves – The ruthless Asrai abandoned their kin to both protect and restrain the strange sentient forest of Athel Loren in the Old World. Considering Warhammer Fantasy's influcence from Tolkien's Middle Earth universe, if the High Elves are likened to the Vanyar/Noldor races, the Wood Elves are mostly the Teleri (including Sindar) from Lothlórien and Mirkwood. They appear to be neither good nor bad, as likely to kill lost travelers as to aid them. They are mortal enemies to the Beastmen, and wage a mostly unnoticed war against them.
Dwarfs – An ancient, grim, and determined race were integral in the founding of the Empire, the Dwarfs spend their days avenging grudges and counting gold. Dwarfs are the greatest craftsmen in the Warhammer World and in addition to enjoying fine arms and armor, they implement the best heavy infantry and artillery in the game.
Chaos Dwarfs – are an offshoot of the Dwarven race. Originally they were Dwarves, but began to worship the Gods of Chaos and broke off to form a new society. This schism is similar to the one between the High Elves and Dark Elves.
The Fimir are depicted as humanoid, cyclopean creatures with barbed tails and beak-like snouts, with skins that varied from a dark green to a muddy brown colour. They are described as being part Daemon. They inhabit the wetlands of the Warhammer world, typically within crudely constructed fortifications resembling nothing more than a pile of rocks. From these locations, the Fimir raid the homes of humans, taking captives for daemonic sacrifices. The Fimir loathe sunlight, and are followed by wreaths of mist to shield them from it, and their homes are always shrouded by it.
The Lizardmen and the Slann
The Lizardmen have undergone many successive changes through the history of the Warhammer game. Originally they were conceived as the 'native' race of the Warhammer World who were driven underground by the frog-like Slann prior to their vast terraforming (which created the distinctive form of the continents compared to those of Earth). They fought an eons-long guerrilla war against the amphibian aliens whose armies were then made up of Amazons, Pygmies, Lobotomised Slaves and Slann warriors. The appeared in the game only as vassals of the main faction the Slann.
the Gnoblar, which is found living with the Ogre Hordes in the Mountains of Mourn. East of the Mountains of Mourn on the borders of Cathay live the Hobgoblins, a race of greenskins somewhere between a Goblin and an Orc, but more cunning than either. Hobgoblins can also be found as slaves or slavers within realm of the Chaos Dwarves. Smallest in size of all the Greenskin races are the Snotlings, They are considered the lowliest of greenskins and are most often bullied around by their larger, greener cousins.
These mean beasts are "armed to da teef" and are covered in heavy black armour. This is one reason why they are called Black Orcs, the other being their unusually dark green skin compared to their brethren.
Rather than use the modern technology of armour, language, and weapons of their cousins, Savage Orcs stayed in their primitive savage form. Using mainly stones as their weapons, the Savage Orcs rush madly into battle, some clinging upon wild boars with only their feet. The Savage Orcs put so much faith in their warpaint that it works for intimidation.
Beastmen are either born bestial to human parents or raised among mutants. Beastmen hate all that is civilized and untouched by the glories of chaos.
Warriors of Chaos
Warriors of Chaos are primarily humans who are favored by the Four Great Gods of chaos. These marauders emerge from the areas below the Northern Warp Gate and also possess one of the strongest cavalries and infantries in the game.
Daemons of Chaos
Servants of the chaos gods. They are made out of pure energy emerging from the northern and southern warp gates. These daemons only come out in times when the Chaos energies in the Warhammer World are strong.
Skaven are a Chaotic race of rat-men. They worship a unique Chaos god of their own, the Horned Rat. They live in a world-spanning network of settlements under the world inhabited by other races.
Disciples of Nagash who stole his secrets of eternal life, the Vampires and their minions have spread across the Old World, furthering their own aims. There are five playable vampire families, each with different ambitions, habits and powers: Von Carsteins, Necrarchs, Blood Dragons, Lahmians and Strigoi. Their armies consist mainly of classic undead, such as zombies, skeletons, vampires, bats, and ghosts.
Living in the hot desert lands of Nehekhara to the south of the Old World a race was once ruled by the necromancer Nagash. After a successful rebellion against his rule, he killed every mortal being in order to raise an unassailable army of the undead to conquer the world. He was stopped by the last king of Khemri. The aftermath of Nagash's great spell awakened several thousand years worth of the buried dead and their Kings as an undead army.
Massive Eastern barbarians who will do any work for gold and will eat anything and anyone. They ride large beasts resembling mammoths and sabre-tooth tigers. Since ogres are guided solely by their stomachs, they spread devastation and destruction wherever they go. Ogres are often considered to be a "neutral" army, and can end up fighting for any side, they hire themselves out as mercenaries to feed their lust for food.