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Map edge loop error - 8/5/2019 9:30:23 PM   
pjg100

 

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In a solo hot seat game, I moved the US west coast carriers south to the "South America" loops. At the end of the turn, I received a message that the ships were in transit. However, four or five turns later they have not shown up. Seems like a bug.
Post #: 1
RE: Map edge loop error - 8/6/2019 3:09:48 PM   
BillRunacre

 

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Hi

I've checked the scripts and no issues are jumping out at me, and if the Loop fails they should return to their original starting position 2 turns later.

Are you able to give me the hex coordinates they're sailing from?

For reference, here are each script's starting and finishing locations:

#NAME= Pacific To South American Coast (North)
#START_POSITION= 295,82
#START_POSITION= 295,83
#START_POSITION= 295,85
#START_POSITION= 295,86
#START_POSITION= 295,88
#START_POSITION= 295,89
#FINISH_POSITION= 2,83
#FINISH_POSITION= 2,85
#FINISH_POSITION= 2,87
#FINISH_POSITION= 2,89
#FINISH_POSITION= 4,84
#FINISH_POSITION= 4,86
#FINISH_POSITION= 4,88
#FINISH_POSITION= 4,90
#FINISH_POSITION= 6,85
#FINISH_POSITION= 6,87
#FINISH_POSITION= 6,89
#FINISH_POSITION= 6,91

#NAME= Pacific To South American Coast (Middle)
#START_POSITION= 295,94
#START_POSITION= 295,95
#START_POSITION= 295,97
#START_POSITION= 295,98
#START_POSITION= 295,100
#START_POSITION= 295,101
#FINISH_POSITION= 6,96
#FINISH_POSITION= 7,97
#FINISH_POSITION= 8,99
#FINISH_POSITION= 9,100
#FINISH_POSITION= 8,95
#FINISH_POSITION= 9,96
#FINISH_POSITION= 10,98
#FINISH_POSITION= 11,99
#FINISH_POSITION= 10,94
#FINISH_POSITION= 11,95
#FINISH_POSITION= 12,97
#FINISH_POSITION= 13,98


#NAME= Pacific To South American Coast (South)
#START_POSITION= 295,109
#START_POSITION= 295,110
#START_POSITION= 295,112
#START_POSITION= 295,113
#START_POSITION= 295,115
#START_POSITION= 295,116
#FINISH_POSITION= 7,115
#FINISH_POSITION= 9,115
#FINISH_POSITION= 11,115
#FINISH_POSITION= 7,117
#FINISH_POSITION= 9,117
#FINISH_POSITION= 11,117
#FINISH_POSITION= 7,119
#FINISH_POSITION= 9,119
#FINISH_POSITION= 11,119
#FINISH_POSITION= 7,121
#FINISH_POSITION= 9,121
#FINISH_POSITION= 11,121

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(in reply to pjg100)
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RE: Map edge loop error - 8/6/2019 8:24:26 PM   
pjg100

 

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They entered the loop at 295,82. One on the first Allied turn, the second on the second Allied turn. As of the 1/5/1940 Allied turn, they have not emerged on the other side.

(in reply to BillRunacre)
Post #: 3
RE: Map edge loop error - 8/7/2019 3:09:16 PM   
BillRunacre

 

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Thanks, I'll run a test on it.

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Post #: 4
RE: Map edge loop error - 8/11/2019 8:39:49 PM   
pjg100

 

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Started a new solo hotseat game. Ran the US west coast carriers down to two different loops (295, 85; 295, 94) on the second and third Allied turns. It is now 12/8/39, and neither of the carriers has appeared off of South America (or anywhere else). Also, I ran the corp in Washington, D.C. to the eastern Beaver loop on the first turn; it has not yet appeared in Beaver. So, something is broken.

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Post #: 5
RE: Map edge loop error - 8/12/2019 11:14:24 PM   
pjg100

 

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Following up on this - it is now Jan 5, 1940 and the US CVs and corp have finally appeared in the destination hexes. They went into the transit loops in the first and second Allied turns.

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Post #: 6
RE: Map edge loop error - 8/13/2019 6:17:10 PM   
BillRunacre

 

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Thanks for the update.


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Post #: 7
RE: Map edge loop error - 8/13/2019 6:19:59 PM   
pjg100

 

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So I reloaded some of the prior turns in hotseat and hit "replay prior turn" to see what would happen. It appears that this bug has something to do with whether I run a replay of the prior turn. If I don't, the units never complete the loop. If I do, they show up when expected.

Also, I noted that if I load an old turn and hit replay, it shows replay of the same side's prior move (e.g., it shows the Allies' prior move when starting an Allied turn), not a replay of the other side's prior turn. However, it correctly shows a replay of the other side's prior turn when playing subsequent turns.

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Post #: 8
RE: Map edge loop error - 8/15/2019 7:08:37 PM   
Hubert Cater

 

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Hi PJG100,

I'm not able to repeat the loop issue, and it could just mean that whatever the issue was under Hotseat, it is now fixed on our end for the next update. I just suggest this as there was an issue we discovered that did not have beginning of turn DECISION events fire, and perhaps the error was related to that.

Regarding the replay of your prior moves when starting the turn, this is correct as it allows players to review previous moves of an incompleted turn when playing with more than 2 players under Hotseat.

For example, if you are playing as the USSR and your friend is playing as the US, you can review his moves before you play your moves and so on. Then once the turn is completed, your opponenet will see all the moves combined.

Hope this helps,
Hubert

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Post #: 9
RE: Map edge loop error - 8/15/2019 8:52:29 PM   
pjg100

 

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Thanks Hubert.

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Post #: 10
RE: Map edge loop error - 8/22/2019 6:29:17 PM   
pjg100

 

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I am playing another solo hotseat game from the start (1939) and this problem has surfaced again. I ran the US carriers down to the Pacific to Atlantic transfer loops and some US land units to the east coast Beaver transfer loop. It is now late 1940 and all of these units have disappeared, never to be seen again. I have been replaying prior turns every turn. So there is definitely a problem here. I checked the scripts and the transfer loops are there; they are just not working. The Gibraltar loop works fine. Please let me know if you have any idea as to how to retrieve these lost units.

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Post #: 11
RE: Map edge loop error - 8/22/2019 8:39:37 PM   
BillRunacre

 

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I don't know, it's very odd. It would be good to know if anyone else is experiencing this (or not)?

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Post #: 12
RE: Map edge loop error - 9/10/2019 9:13:43 PM   
Hubert Cater

 

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Hi PJG100,

I was able to repeat this and the error, it is under rare circumstances which explains why it was not easy to repeat, but it will be fixed for a future update.

Hubert

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Post #: 13
RE: Map edge loop error - 9/11/2019 9:53:26 PM   
pjg100

 

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Thanks Hubert.

(in reply to Hubert Cater)
Post #: 14
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