Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Soviet Dawn Beta Test

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> Soviet Dawn Beta Test Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Soviet Dawn Beta Test - 8/3/2019 6:16:58 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Minsk 1941 :

In the Soviet Player's Objectives, Brilliant Victory should be above Normal Victory :




Attachment (1)

< Message edited by terminator -- 8/3/2019 6:18:19 AM >
Post #: 1
RE: Soviet Dawn Beta Test - 8/3/2019 8:02:14 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
quote:

Minsk 1941 :


Cosmetic map bug, road to nowhere :




Attachment (1)

(in reply to terminator)
Post #: 2
RE: Soviet Dawn Beta Test - 8/3/2019 8:06:57 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Minsk 1941

Difficulty hard :

I thought the first scenario would not be very difficult but I was wrong :




Attachment (1)

< Message edited by terminator -- 8/3/2019 8:07:11 PM >

(in reply to terminator)
Post #: 3
RE: Soviet Dawn Beta Test - 8/4/2019 3:58:54 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Minsk 1941

Why it is not the "Grossdeutschland an Elite Infantry ?




Attachment (1)

< Message edited by terminator -- 8/4/2019 3:59:14 AM >

(in reply to terminator)
Post #: 4
RE: Soviet Dawn Beta Test - 8/4/2019 4:09:00 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Minks 1941, second try, difficulty hard :

I lost all my ground units in turn 14, I only have the 2 planes that are out of ammo. I only had 8 damages left to win the scenario. I received the message "German occupation" but what can I do without any ground unit ? It seems that there is no no-units event for the Soviets.
This scenario seems too difficult.




Attachment (1)

< Message edited by terminator -- 8/4/2019 4:12:24 AM >

(in reply to terminator)
Post #: 5
RE: Soviet Dawn Beta Test - 8/4/2019 6:13:35 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

thanks for your reports. The bugs will be addressed.

As for the difficulty i need a direction as to what you feel was too hard. Its solvable with the setting "very hard" as i play it that way.

Maybe its your tactics ? You need to focus on stalling and using as much artillery cover as possible so the Germans pay for their aggression. Going on the offense is only advisable in some cases in this battle.
Let me know what you think.

_____________________________


(in reply to terminator)
Post #: 6
RE: Soviet Dawn Beta Test - 8/4/2019 8:01:20 AM   
AngrySwan

 

Posts: 423
Joined: 10/3/2013
Status: offline
Hi terminator,

Grossdeutschland was an Army unit, although a special one, the only one of its kind.

It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.


(in reply to Ronald Wendt)
Post #: 7
RE: Soviet Dawn Beta Test - 8/4/2019 9:22:54 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline

quote:

ORIGINAL: AngrySwan

Hi terminator,

Grossdeutschland was an Army unit, although a special one, the only one of its kind.

It is Elite Panzergrenadiere unit in Zitadelle scenario but it should be Army Panzergrenadiere. In Third Kharkov it is an Army tank division.



Did you begin to test the Soviet Dawn Campaign ?
I found the first scenario very hard.
Grossdeutschland is a detail.

(in reply to AngrySwan)
Post #: 8
RE: Soviet Dawn Beta Test - 8/4/2019 12:12:55 PM   
AngrySwan

 

Posts: 423
Joined: 10/3/2013
Status: offline
I looked at Minsk. It is not the usual type of scenario. Local counterattacks on day 1 are suicidal. The Soviet Western front has been caught off guard, we have lost the airfield, all troops are in the wrong places and we lack artillery.

I was thinking about pulling back behind the river and holding that position, maybe that would work?

Grossdeutschland is just another unit, we are lucky they have not sent Das Reich to Minsk, that would be much tougher.

(in reply to terminator)
Post #: 9
RE: Soviet Dawn Beta Test - 8/4/2019 7:39:54 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Minsk 41 :

Difficulty Hard -> Brilliant Victory
Finally, I had not understood very well the condition of brilliant victory.
Normal victory is very difficult.




Attachment (1)

< Message edited by terminator -- 8/4/2019 7:40:16 PM >

(in reply to AngrySwan)
Post #: 10
RE: Soviet Dawn Beta Test - 8/5/2019 4:33:15 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

congratulations at your victory. The victory conditions are now sorted as they should be and the Germans also win if all Soviet units are gone (see image).

The roads are also fixed.




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 11
RE: Soviet Dawn Beta Test - 8/5/2019 9:01:42 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Vyasma 1941 :

In the Soviet Player's Objectives, Brilliant Victory should be above Normal Victory :




Attachment (1)

< Message edited by terminator -- 8/5/2019 9:03:13 PM >

(in reply to Ronald Wendt)
Post #: 12
RE: Soviet Dawn Beta Test - 8/7/2019 4:36:49 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Now the sorting is also right at Vyasma.






Attachment (1)

_____________________________


(in reply to terminator)
Post #: 13
RE: Soviet Dawn Beta Test - 8/7/2019 8:33:17 AM   
Zovs


Posts: 4762
Joined: 2/23/2009
From: United States
Status: offline
In the above in post 9 screenshot there is a typo in the Victory message:

The word proof should be prove.

_____________________________


War in the East/War in the East II - Alpha Test Teams
WarPlan Beta Tester
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario & campaign creator

(in reply to Ronald Wendt)
Post #: 14
RE: Soviet Dawn Beta Test - 8/7/2019 11:58:49 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Moscow 1942

These two artillery units should be German and not Russian :




Attachment (1)

< Message edited by terminator -- 8/7/2019 4:40:05 PM >

(in reply to Zovs)
Post #: 15
RE: Soviet Dawn Beta Test - 8/7/2019 4:38:30 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Kursk-Rumiantsev

If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :




Attachment (1)

< Message edited by terminator -- 8/7/2019 4:40:20 PM >

(in reply to terminator)
Post #: 16
RE: Soviet Dawn Beta Test - 8/9/2019 6:31:21 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
quote:

ORIGINAL: Zovs

In the above in post 9 screenshot there is a typo in the Victory message:

The word proof should be prove.

Thanks, is corrected and will be delivered with the next Beta version next week.


quote:

ORIGINAL: terminator

Moscow 1942

These two artillery units should be German and not Russian :


Indeed, i changed that to the right order. Thanks.

quote:

ORIGINAL: terminator

Kursk-Rumiantsev

If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :



Cavalry has higher view points than tanks or infantry (3 instead of 2) - it does seem to be in the normal range ?



< Message edited by Ronald Wendt -- 8/9/2019 6:32:01 AM >


_____________________________


(in reply to Zovs)
Post #: 17
RE: Soviet Dawn Beta Test - 8/9/2019 8:01:19 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Leningrad 1944

There is a problem with the number of days for the Enemy Objective "Delay the Soviet advance".
Instead of 13 days, it should be 10 days (Normal Victory for the Player = 10 days):




Attachment (1)

< Message edited by terminator -- 8/9/2019 8:03:07 PM >

(in reply to Ronald Wendt)
Post #: 18
RE: Soviet Dawn Beta Test - 8/10/2019 2:36:25 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Berlin

No Objectives for Player ?

I'm going to Revenge - South in that case.




Attachment (1)

< Message edited by terminator -- 8/10/2019 2:44:17 PM >

(in reply to terminator)
Post #: 19
RE: Soviet Dawn Beta Test - 8/10/2019 7:39:30 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Bagration

The list of objectives is not in the same order for a Brilliant or Normal victory :




Attachment (1)

< Message edited by terminator -- 8/10/2019 7:40:25 PM >

(in reply to terminator)
Post #: 20
RE: Soviet Dawn Beta Test - 8/11/2019 4:41:29 AM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: Ronald Wendt

quote:

ORIGINAL: terminator

Kursk-Rumiantsev

If we deploy a unit to the place where I deployed the cavalry, it reveals the position of 2 German infantry units :


Cavalry has higher view points than tanks or infantry (3 instead of 2) - it does seem to be in the normal range ?

Ok, I forgot that the Cavalry has higher view points. In that case, there is no problem.


< Message edited by terminator -- 8/11/2019 4:56:30 AM >

(in reply to Ronald Wendt)
Post #: 21
RE: Soviet Dawn Beta Test - 8/11/2019 7:59:03 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Sea of Azov

The picture down the page is not fully visible :

PS: Maybe you could add the year to the date?



Attachment (1)

< Message edited by terminator -- 8/11/2019 8:19:35 PM >

(in reply to terminator)
Post #: 22
RE: Soviet Dawn Beta Test - 8/13/2019 6:38:06 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

thanks for all these reports. They will be addressed and be part of the next Beta Ausf. A.


quote:

ORIGINAL: terminator

Berlin

No Objectives for Player ?

I'm going to Revenge - South in that case.






Berlin is not part of the southern path - what was the last map and result before you got there ?



_____________________________


(in reply to terminator)
Post #: 23
RE: Soviet Dawn Beta Test - 8/13/2019 9:47:48 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: Ronald Wendt

quote:

ORIGINAL: terminator

Berlin

No Objectives for Player ?

I'm going to Revenge - South in that case.



Berlin is not part of the southern path - what was the last map and result before you got there ?


I reload a Rumyantsev savegame and choose the southern path.


< Message edited by terminator -- 8/13/2019 9:48:32 PM >

(in reply to Ronald Wendt)
Post #: 24
RE: Soviet Dawn Beta Test - 8/14/2019 5:18:55 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: terminator

I reload a Rumyantsev savegame and choose the southern path.



After searching the .cmp file and the .scn file i could not find anything with a branching command towards the Berlin map in the southern path.

Do you have a savegame which leads directly to the decision and to Berlin after it ?

That whould help a great deal to find this.

_____________________________


(in reply to terminator)
Post #: 25
RE: Soviet Dawn Beta Test - 8/15/2019 6:23:47 AM   
Ronald Wendt


Posts: 1860
Joined: 6/8/2009
Status: offline
Hi terminator,

are you sure you are using the Beta version and no old savegames ?

It is important that everything is fresh as some errors are in the xml structure of a map and will be saved in a savegame and thus will persist on your machine after a fix.

There was an image in the Azov briefing in the preview version you had prior to the Beta, but there was too much text for the space available to fit the image in. So it was removed and now it should look like the attached picture.






Attachment (1)

_____________________________


(in reply to Ronald Wendt)
Post #: 26
RE: Soviet Dawn Beta Test - 8/15/2019 12:24:21 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
2nd Kiev

This text should be in English :



Attachment (1)

< Message edited by terminator -- 8/15/2019 12:25:00 PM >

(in reply to Ronald Wendt)
Post #: 27
RE: Soviet Dawn Beta Test - 8/15/2019 3:50:42 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
2nd Kiev

- Typo errors : ****omir -> Zhitomir, Kiev- City -> Kiev-City
- Victory conditions error : if I capture Brusyliv in the case below, the scenario ends and I will have a Normal Victory. Impossible to have a Brilliant Victory and then impossible to go to Crimea option.



Attachment (1)

< Message edited by terminator -- 8/15/2019 4:04:44 PM >

(in reply to terminator)
Post #: 28
RE: Soviet Dawn Beta Test - 8/15/2019 9:54:53 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Lwow

Is this image correct for Operation Valkyrie ?



Attachment (1)

< Message edited by terminator -- 8/15/2019 9:55:25 PM >

(in reply to terminator)
Post #: 29
RE: Soviet Dawn Beta Test - 8/15/2019 10:10:06 PM   
terminator


Posts: 968
Joined: 12/10/2009
From: France
Status: offline
Jassy-Kishinev

We can deploy a soviet unit directly on Kishinev ?



Attachment (1)

(in reply to terminator)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> Soviet Dawn Beta Test Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.219