While SPMBT is a good tool to get some quick and dirty stats for units, I can tell you from experience it takes considerably longer than a couple hours. The numbers always need a bit of tweaking to work in AB. Sure, nobody will care if a penetration value is off by like 20mm. However, some of the existing stats in SPMBT differ from what's in AB by like 100mm or more, or there's also the fact ERA is modelled entirely differently.
It's taken me about a month and a half in my spare time to get two nations (Egypt and Israel from 1950 to 1995) into the game. Sprites are a real bottleneck. If there's an equivalent sprite already in the game for another nation (who cares if the camo pattern isn't perfect?), then it speeds things up considerably. SPMBT's MOBhack tool also lets you dump a unit's sprites, and it does it in a format that makes it pretty easy to slightly modify them to make them usable in AB as a placeholder (even if they're a bit ugly). The other big issue is formations. Making and assigning them to a country takes waaaay longer than making a unit.
Like let's say I've got two eras of mechanized squad that can ride in two different APCs. With platoon/company/HQ levels, that's 12 formations that need creating and assigning to the right dates.
Also, if you're doing a community collaborative database, you'd need a lot of communication to make sure you don't both use the same unit/formation IDs (or that they will get overwritten by future updates to the base database). If I can give one bit of advice, it's if you want to merge your custom stuff into a new version of the main DB later, start at the bottom for unit IDs (i.e. make your first unit ID # 5000 and work down from there). Then you can at least copy and paste things across in Notepad++.
< Message edited by Mr_Luxury_Yacht -- 11/11/2019 1:56:23 PM >