From: Tucson, AZ
What I'm not clear on is what about the gameplay itself made it do so well vs other games out there.
TOAW seems to be the champion of IGOUGO style wargamming. I've never played DC myself so I have no basis to make a comparison but surely somebody else has and can say something in this thread. I have played WITP-AE, WITE, and TOAW and of the three I must admit TOAW is my favorite with AE being a very close second. I got bored with WITE after about the fourth trip through it. And as has been aforementioned TOAW has scenarios that cover just about any period, situation, or theme you might want to play. Name one...I'll wait...yeah, TOAW has that one. [ probably ]. So if you get bored with the east front, play the west front battles. Bored with those: there's the Pacific at War you can play. Naval ships of several different kinds ( BB's, CA's, etc. ), carrier-borne aircraft, orchistrated invasions on small islands, hide and seak with the carriers....etc. I helped the scenario designer playtest that monster and I personally think it's soon to be a classic. One thing missing from TOAW is "night missions" for the bomber's. There are night fighters however. Also missing is detrament to cities from aerial bombardment. Some of their manpower, or supply level or railyards damage; some kind of punishment for having been bombarded. [break, break, new subject] Depending on the scenario designer's experience of course, you can count on some fairly high quality scenarios to play IMHO.
< Message edited by larryfulkerson -- 8/2/2019 4:20:17 AM >
you can't get off unless you cough.