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RE: Open Beta has begun - 8/16/2019 1:37:33 PM   
AngrySwan

 

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Hi Ronald,

The alcoholic drivers have been disciplined and are ready for the campaign. By the way, 213th Artillery Regiment in Lwow scenario always had this bug, from the very early versions. (It even earned a nickname ''Alcoholic Regiment''.) In the battle of Lwow this regiment (with sober drivers) provided fire support in its sector and helped AGS to hold the line west of Lwow, even against tank divisions.

There is a question about Belgrade scenario. Two artillery units (Artillery Regiments 268 and 511) have no ammo and no fuel and need to be resupplied. The third unit (Artillery Regiment 643) only has ammo for 1 turn and cannot move although it has maximum fuel.
In Operation Barbarossa it is possible to move this unit closer to the enemy on turn 1 and fire while other artillery units reload. Then this unit reloads on turn 2.

What is the idea in Belgrade scenario? If all three regiments must resupply on turn 1 then this unit also needs to have 0 fuel. Maybe I can just do this in the editor?

(in reply to Ronald Wendt)
Post #: 31
RE: Open Beta has begun - 8/16/2019 3:59:39 PM   
Ronald Wendt


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Hi AngrySwan,

the idea is from Operation Barbaross which we released in 2009 and is about learning to resupply as a principle and how it functions.

It shows how different situations handle. It might not be interesting for a veteran player, but might provide insight to a newcomer.

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RE: Open Beta has begun - 8/16/2019 5:16:43 PM   
AngrySwan

 

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Hi Ronald,

I like this resupply scenario. It is useful even for veterans to come back to small scenarios and play them, they are just as enjoyable as the big ones.

So in the Art of War scenario all three artillery regiments will be out of ammo and fuel and there will be another ''needs to resupply'' notice for the third artillery regiment. The need to resupply all three artillery regiments also mdemands more creative tactics because the player's his choices are limited for the first turn. «In der Beschrankung zeigt sich erst der Meister» (An expert is sonmeone who can work within limits.)


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Post #: 33
RE: Open Beta has begun - 8/17/2019 3:13:37 AM   
Ronald Wendt


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quote:

ORIGINAL: AngrySwan


The alcoholic drivers have been disciplined and are ready for the campaign. By the way, 213th Artillery Regiment in Lwow scenario always had this bug, from the very early versions. (It even earned a nickname ''Alcoholic Regiment''.) In the battle of Lwow this regiment (with sober drivers) provided fire support in its sector and helped AGS to hold the line west of Lwow, even against tank divisions.



You mean the bug with the units that could not move on turn 1 is gone and all works as expected in the new Beta ?

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Post #: 34
RE: Open Beta has begun - 8/17/2019 11:56:09 AM   
AngrySwan

 

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The bug is gone in Ausf.A.

Even before Ausf. A some scenarios did not have this bug.

< Message edited by AngrySwan -- 8/17/2019 12:00:38 PM >

(in reply to Ronald Wendt)
Post #: 35
RE: Open Beta has begun - 8/17/2019 3:18:59 PM   
terminator


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Improvement

Uranus scenario, I wanted to improve Cavalry Brigade -> Cavalry Corps'42 (Division)
I indicated cost +60 but when I improved finally it costs 187 (?)
Maybe it is a formation (Brigade/Division) bug ?



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< Message edited by terminator -- 8/17/2019 3:21:10 PM >

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Post #: 36
RE: Open Beta has begun - 8/18/2019 4:36:36 AM   
Ronald Wendt


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Hi terminator,

the game does not add in the brigade-division jump it seems (+5 strength), only the upgrade costs from a 41 cavalry division to a Cavalry Corps.

This is, because normally you would have selected this in a different step. This special case was not covered by the price preview as of yet. We will look into it. Thanks for reporting.

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Post #: 37
RE: Open Beta has begun - 8/26/2019 5:58:07 PM   
terminator


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I always play in English. I wanted to change transport for my artillery unit in HQ.
Description of available transport is in German instead of English :




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< Message edited by terminator -- 8/26/2019 6:00:08 PM >

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Post #: 38
RE: Open Beta has begun - 8/30/2019 7:37:56 AM   
Ronald Wendt


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Hi terminator,

indeed the tool tips lacked an English translation. Is fixed now. Thanks for the report.

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Post #: 39
RE: Open Beta has begun - 9/3/2019 6:53:20 PM   
terminator


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Sometimes I have positive +1 combat predictions for both the player and the enemy?




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< Message edited by terminator -- 9/3/2019 6:54:11 PM >

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Post #: 40
RE: Open Beta has begun - 9/3/2019 6:59:47 PM   
terminator


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quote:

Sometimes I have positive +1 combat predictions for both the player and the enemy?

Another example:




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< Message edited by terminator -- 9/3/2019 7:00:10 PM >

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Post #: 41
RE: Open Beta has begun - 9/3/2019 9:34:23 PM   
terminator


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Here a positive prediction for the ennemy ?




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< Message edited by terminator -- 9/3/2019 9:35:13 PM >

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Post #: 42
RE: Open Beta has begun - 9/9/2019 8:26:08 PM   
terminator


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Typo: (Romanian) JU-88 A-4 => Ju-88 A-4




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Post #: 43
RE: Open Beta has begun - 9/9/2019 9:56:56 PM   
Zovs


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He is the bug Terminator!

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(in reply to terminator)
Post #: 44
RE: Open Beta has begun - 9/10/2019 7:07:48 AM   
Ronald Wendt


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quote:

ORIGINAL: Zovs

He is the bug Terminator!


terminator is indeed incredible good at finding these little pieces that many others overlook. Glad to have him around.

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Post #: 45
RE: Open Beta has begun - 9/11/2019 9:00:59 AM   
Ronald Wendt


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Hi folks,

the missing rifle company option for Tank Corps is now fixed.






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Post #: 46
RE: Open Beta has begun - 9/12/2019 5:44:13 AM   
Ronald Wendt


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Hi folks,

Germany at War 1.09 Beta Ausf. B is now linked in the first post of this thread. It includes all fixes of Soviet Dawn, some general fixes as well as a new feature (turn display in panel).

The "Known issues" are either not detectable or will be considered to be fixed at a later point.

Thanks for all your reports and have fun.

< Message edited by Ronald Wendt -- 9/12/2019 5:48:01 AM >


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Post #: 47
RE: Open Beta has begun - 9/16/2019 7:13:41 AM   
Ronald Wendt


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Hi terminator,

as i also posted this in the German Design Mod Forum i got some reacations and the user Magic1111 over there wants to send his thanks and appreciation of your great contribution to Ausf.B.

If all works well i will hand it to Matrix on this Friday or Monday next week.

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Post #: 48
RE: Open Beta has begun - 9/22/2019 2:23:29 PM   
terminator


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Bridge destroyed texture Bug (Lwow):

Maybe, the same texture bug as for the water (that I always have) ?




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< Message edited by terminator -- 9/22/2019 2:25:43 PM >

(in reply to Ronald Wendt)
Post #: 49
RE: Open Beta has begun - 9/22/2019 2:27:17 PM   
terminator


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quote:

ORIGINAL: Ronald Wendt

Hi terminator,

as i also posted this in the German Design Mod Forum i got some reacations and the user Magic1111 over there wants to send his thanks and appreciation of your great contribution to Ausf.B.

If all works well i will hand it to Matrix on this Friday or Monday next week.

I think that you should wait at least 1-2 weeks.

< Message edited by terminator -- 9/22/2019 2:28:21 PM >

(in reply to Ronald Wendt)
Post #: 50
RE: Open Beta has begun - 9/22/2019 3:28:13 PM   
terminator


Posts: 966
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: terminator

Bridge destroyed texture Bug (Lwow):

Maybe, the same texture bug as for the water (that I always have) ?


For the destroyed bridge, it seems to be a Shadow Resolution problem :




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< Message edited by terminator -- 9/22/2019 3:29:02 PM >

(in reply to terminator)
Post #: 51
RE: Open Beta has begun - 9/23/2019 10:33:16 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

I think that you should wait at least 1-2 weeks.


We can wait until the 4th of October if there are still bugs in the campaigns or maps coming up.



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Post #: 52
RE: Open Beta has begun - 9/27/2019 7:28:12 PM   
terminator


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The price of IS tanks (1/2)

The price of the IS tanks (IS 1 & IS 2) is really too low, cheaper than T-34 tanks :




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< Message edited by terminator -- 9/28/2019 5:24:26 AM >

(in reply to Ronald Wendt)
Post #: 53
RE: Open Beta has begun - 9/28/2019 3:14:45 AM   
terminator


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The availlability of the SU-122 (1/2)

It is not possible to purchase the SU-122 in the Leningrad or Bagration scenario. I do not know the expiry date of the SU-122 but I know that it was produced until summer 1944.

The Artillery purchase screen of the Leningrad or Bagration scenario :




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< Message edited by terminator -- 9/28/2019 5:22:20 AM >

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Post #: 54
RE: Open Beta has begun - 9/28/2019 5:03:54 AM   
terminator


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The price of IS tanks (2/2)

Maybe it is a formation problem with the IS 1 & IS 2 tanks?
Is it normal to have the possibility to purchase an entire Division with IS 1 or 2 tanks ?
Maybe the price for the IS 1 or 2 tanks Division is the price of a Brigade ?




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< Message edited by terminator -- 9/28/2019 5:25:20 AM >

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Post #: 55
RE: Open Beta has begun - 9/28/2019 5:12:22 AM   
terminator


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The availlability of the SU-122 (2/2)

In the scenario Bagration, you have a SU-122 pre-deployed :




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Post #: 56
RE: Open Beta has begun - 9/29/2019 10:17:02 AM   
Ronald Wendt


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Hi terminator,


SU-122:

There a two different dates i could find on Wikipedia.

In the English section it states that "Production continued until the summer of 1944, by which time a total of about 1,150 SU-122s had been built."

But in the German article there is this statement:

"Die Fertigung des SU-122 endete nach dem Bau von 638 Einheiten im August 1943, als die Produktionskapazitäten für die Herstellung des neuen Jagdpanzers SU-85 freigemacht wurden."

My rough translation:

"The manifacturing of the SU-122 ended after building 638 units in August 1943 when those production capacities were freed for the sake of the new tank destroyer SU-85."

Further more they state that in 1944 the machine disappeared mostly from units due to heavy losses in late 1943.

In my books i could not find any dates about production, so i went with August 1943 as last month to get the SU-122 in the game by buying.

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Post #: 57
RE: Open Beta has begun - 9/29/2019 5:20:14 PM   
terminator


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Hi Ronald,

From time to time, I have this crash during the game.

I have activated the option "Create a savegame at each turn". I have to restart the game and then load the last savegame. I play with 4Go RAM without specific video card.




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< Message edited by terminator -- 9/29/2019 5:24:16 PM >

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Post #: 58
RE: Open Beta has begun - 10/4/2019 7:34:12 AM   
Ronald Wendt


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Hi folks,

test phase is extented to the 11.10.2019 as there is no way i can adress the all the found issues this week.

Thanks for your reports so far.

Regards,

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Post #: 59
RE: Open Beta has begun - 10/4/2019 11:31:40 AM   
AngrySwan

 

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The crash happens after you play 2-3 missions, then you seem to run out of memory. The early versions only crashed if there was an error.

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