From: Somewhere deep in appalachian valley in PA
Most field types in the game are covered and hidden by snow on winter maps.
Perhaps the 'ground condition' scenario option should control the rice paddy type? For example, the worst conditions make these fields 'wet' and the best conditions make them 'dry'?
Well, if we go realistic then paddy file should have seasonal property regardless of weather condition. It is wet during watered time frame (May~September) and dry during other time frame, at least for far east countries (Korea, Japan, northern China) If paddy is watered, it is watered for all time during time frame, not just during rainy weather. So, I think paddy tile should have some basic property of mobility regardless of ground condition. (I guess ground condition is the assumption of the weather effect, right?)
But if such seasonally-variable-property-tile is not possible, then just make a tile with moderate mobility value, somewhere between bog/swamp tile and road tile, assuming that the paddy is watered for all time and all season (of course assumption is wrong but this is closest assumption we can get).
Paddy tile is muddy tile but based on fairly firm bottom, so tracked vehicle should be able to operate and maneuver with minor~moderate penalty. Korean war example already proved this with even lighter vehicles then cold war. Check my old posts of https://www.matrixgames.com/forums/tm.asp?m=4568214&mpage=1&key=�
So, based on wet paddy assumption, paddy tile mobility value should be better then bog/swamp, but worse than road/field. But in winter, make it frozen so that the tile have full traction. I think 50 mobility would be a good choice for wet paddy.
Then, like your opinion, ground condition set by player would influence on additional effect on paddy tile to become worse or to become better.
But the best solution is seasonally-variable-property-tile I think. But if such thing takes too much time then don't too much bothered with it. Assumption should be OKish to enjoy.
< Message edited by exsonic01 -- 11/26/2019 6:56:54 PM >