From: east coast, usa
Basically enemy units run away before combat which means you have to chase them all over the board.
I agree that it is annoying, so it adds a bit of planning to a situation when you know it might happen. You can break down two of your units and surround the enemy and destroy it in hex. You can also exercise restraint and not RBC a unit all over the map [just stop!].
As a Combat Result, always irritates the heck out of me personally, the last one to retreat gets the disengagement attack and then can't move or recombine or even dig-in, two usually go one way while the third goes another way leaving one susceptible to the RBC all over the map. Ughhh. However, others accept it as ok so I don't see it as being totally wrong, I just don't like it.
Inability to view enemy stacks
I seem to have said this a few days in a row - mouse over the stack and hit 'C'. Works for both sides.
The Air Assistant working when it is turned off? I thought this was corrected. I'm sure someone else knows where the thread is.
Scenario Weather ... the TGW scenario
That would be my fault, because my design process is to 'rough-in' the weather and then adjust it during playtesting, but that TGW scenario I did a little different in that I designed it for someone else and I never playtested it, so the weather went unnoticed. I'll add it to my list of things to do, because the weather can be tested by running a hotseat game over night then checking the results and making adjustments. Thanks for pointing it out, by the way!
Yeah, it's a big issue when people don't get it. I played for several years the way you describe [just ignore it, it's not needed]. Once you get it it's maybe like moving from checkers to chess, I guess. There are plenty of explanations, which one will make it click for you is impossible to tell. My contribution can be found here, if you haven't seen it already:
TOAW Tutorial - Tactical Rounds
its broken on so many levels. I would not recommend this game
I'm not shy about being critical, but I can still edit and play scenarios to a reasonable level, so I would sort of compare it to buying a new vehicle that has some issues - it's nice but it leaves a little to be desired. Let's give the dealer some time and see if they can figure it out, meanwhile it still gets me to work.