Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> Press Releases, News and Events from Matrix >> Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command' Page: [1]
Message << Older Topic   Newer Topic >>
Battlestar Galactica Deadlock - Dev Diary #20 'Chain of... - 7/23/2019 9:32:13 AM   


Posts: 495
Joined: 3/9/2016
Status: offline
“Can I sit next to the window? I get no frakking light in there. Look, I know why you’re here. You ditched her upside down, so the first thing to go was the nose. Armour all gets stripped away, but the ribbing stays put. The collar gets destroyed; those quarters are gone. The spine gets ripped back, severed the arms. It’s basically done from the snout along the head, all down the neck and the spine. Except the engines. They stayed intact, I’m guessing.
“And now you want to know how I can fix her.”

Sinon Quade, interview from 16B4, Virgon Administrative Maximum Facility

First, a warm welcome to all of the new players that have joined the Battlestar Galactica Deadlock community lately. We have had an influx of new players resulting from the recent Steam Summer Sale - it’s good to have you aboard in the ongoing fight against the toasters.

Since the release of Sin & Sacrifice, the development team has been hard at work developing the Command Update, the first feature update for Season Two currently in closed beta. We’ve previously talked about the changes to the interface to streamline giving orders to your ships. In this post, we’ll take a look at how we run betas, and the progress we’ve made in recent months.

Since putting out the call for beta testers, 117 players have signed up and assisted with testing the latest improvements. Combined, these testers have reported over 150 bugs and made dozens of suggestions.
When a bug is submitted, it’s given a priority based on the impact it has on players. An issue that prevents playing the game is more important to address than a minor graphical glitch.
We then work through the list, fixing the most important/impactful issues first.

“PCMs” by SirWagglepussIII

We also ask beta testers for feedback and suggestions for improvements - both for new features and the changes we make to existing functionality. As developers, we spend all day every day looking at the game, so getting an outside perspective can be really helpful. Whilst we have plenty of ideas for the game, where possible, we also want to fulfil community requests.

An example is a new search feature we’re adding to the fleet builder screen. Commanders that play a lot of skirmishes or multiplayer tend to make a lot of fleets. One of our testers made a request to add a search feature to the fleet list to help with this. As part of developing the Command Update, we assessed this request and its impact as a QoL improvement. Once we decided we’d like to pursue the feature, we wrote up a design spec for the addition, and spent some time creating the component and adjusting the appropriate UIs. Not all requests are as easy to implement, but we are proud of the improvements we
have made, and continue to strive to make this the best Battlestar Galactica experience possible.

“Viper Flyby” by TeacherGalante

We’ll let you know when the Command Update will be available as soon as we can!
Good hunting.
Post #: 1
Page:   [1]
All Forums >> [General] >> Press Releases, News and Events from Matrix >> Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command' Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI