Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Desert War: No Scenarios for Old Men

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Desert War: No Scenarios for Old Men Page: [1]
Login
Message << Older Topic   Newer Topic >>
Desert War: No Scenarios for Old Men - 7/22/2019 5:17:15 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
There's not one scenario designed for this game that doesn't have my name on it--why's that?

For those of you out there that support this game system, what is missing from your editor requirements that keep you from your creative endeavors? The WEGO system either works well or it doesn't. No new scenarios after over a year means we don't have it right. What are we missing? Spell it out so we have something to work with. Thanks in advance for your input.

Clueless in Kansas (and maybe in Ireland).

v/r

bcgames

_____________________________

Post #: 1
RE: Desert War: No Scenarios for Old Men - 7/25/2019 1:26:02 PM   
Okayrun3254

 

Posts: 83
Joined: 8/28/2014
Status: offline
I don't care to design scenarios, so I have not used the editor feature in any games I have purchased over the years.

(in reply to bcgames)
Post #: 2
RE: Desert War: No Scenarios for Old Men - 7/26/2019 7:42:37 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline

quote:

ORIGINAL: Okayrun3254

I don't care to design scenarios, so I have not used the editor feature in any games I have purchased over the years.

A fair point now that I think about it; though available, I too don't use the included editor in most (almost all) computer games I own.

Epiphany--the times have changed. The editor isn't really essential for the success of a computer wargame; it really is just a nice-to-have item. Therefore, the coding effort placed on the editor should focus on supporting the scenario designer's requirements to get the job done--a published game on the topic at hand.

Thanks for this inspiration!

Onwards!

_____________________________


(in reply to Okayrun3254)
Post #: 3
RE: Desert War: No Scenarios for Old Men - 7/26/2019 8:50:10 AM   
Zovs


Posts: 3980
Joined: 2/23/2009
From: United States
Status: offline
It depends, I use the editors in Steel Panthers and in TOAW to create scenarios exclusively. I don’t own this game (yet) so can’t say much here.

_____________________________


War in the East/War in the East II - Alpha Test Teams
WarPlan Beta Tester
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario creator

(in reply to bcgames)
Post #: 4
RE: Desert War: No Scenarios for Old Men - 7/28/2019 5:37:12 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline

quote:

ORIGINAL: Zovs

It depends, I use the editors in Steel Panthers and in TOAW to create scenarios exclusively. I don’t own this game (yet) so can’t say much here.

I think the mod/build scenario game culture for hex-based games is receding; it'll always exist--but less so from here on out. Something new and fresh will come about in it's own time--sooner rather than later. And old school will go on till it doesn't. Find the new path...

Onwards!

_____________________________


(in reply to Zovs)
Post #: 5
RE: Desert War: No Scenarios for Old Men - 8/3/2019 4:57:19 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
Great hex-based scenario development/discussion I'm following here:

http://www.matrixgames.com/forums/tm.asp?m=4388146&mpage=3&key=

Check it out. TOAW-IV...Hex on!

_____________________________


(in reply to bcgames)
Post #: 6
RE: Desert War: No Scenarios for Old Men - 8/5/2019 10:01:28 AM   
BletchleyGeek


Posts: 4268
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
Hi bcgames,

I tried to work out some maps (expanding your Tunisia effort and tried to do a map around Yartsevo - Vyazma).

I found two challenges. One which is foundational, the other a problem with the user interface.

First the user interface one. Maybe Command Ops (released in 2010) spoilt me, but when I need to draw a road network, rivers, streams or even forests, fields, I think in terms of shapes: lines and polygons. Calculating lines and polygons intersections with hexagons is not hard, is just algebra (and you can use off the shelf stuff like CGAL). From that you can actually ask the user to decide what to do with hexes for which the dominant terrain / features cannot be decided algorithmically.

In 2019 I find little reason to force onto people to produce pure geomorphic maps: easy to implement but hard and time consuming to create content which approximates reality, unlike 99% of TOAW maps which are as realistic as Tolkien's Middle Earth maps.

The second issue is that you guys could get away well with abstracting away altitude in a Desert game. On more hilly areas, like Central Russia, Korsun, Bulge etc to name a few "classics", or Italy, the effect of "hilly" terrain looks odd and the game effects are suspect. That I understand is a foundational issue which only is adressed, at the operational level, by Tiller and the Command Ops games, which get this totally right.

< Message edited by BletchleyGeek -- 8/5/2019 10:04:56 AM >


_____________________________

Wite2 - Lead Tester

(in reply to bcgames)
Post #: 7
RE: Desert War: No Scenarios for Old Men - 8/7/2019 1:20:42 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
Thanks for the feedback. Thought provoking...still mulling things about.

_____________________________


(in reply to BletchleyGeek)
Post #: 8
RE: Desert War: No Scenarios for Old Men - 8/7/2019 1:38:17 AM   
BletchleyGeek


Posts: 4268
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
No worries, bcgames. Always interested by your work :)

_____________________________

Wite2 - Lead Tester

(in reply to bcgames)
Post #: 9
RE: Desert War: No Scenarios for Old Men - 8/19/2019 11:51:55 PM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
More coming...

_____________________________


(in reply to BletchleyGeek)
Post #: 10
RE: Desert War: No Scenarios for Old Men - 8/28/2019 4:52:44 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
Looks like I'm the bag-holder for creating new Desert War scenarios; so let's get to it. Thinking about either 1st Battle of Gazala (Dec-Jan 1942), or Rommel's "Backhand Blow" (Jan-Feb 1942). What sounds most interesting to you?

_____________________________


(in reply to bcgames)
Post #: 11
RE: Desert War: No Scenarios for Old Men - 10/8/2019 1:47:17 AM   
bigus


Posts: 88
Joined: 10/25/2007
Status: offline
I can't get the supply to work in the editor.
My units always start isolated no matter what I do.
What is the process for adding supply sources in the editor?

Edit: I figured it out.
I had to put a range in the army table for the HQ's

Cheers,


< Message edited by bigus -- 10/8/2019 2:02:33 AM >

(in reply to bcgames)
Post #: 12
RE: Desert War: No Scenarios for Old Men - 10/9/2019 12:48:10 AM   
bcgames


Posts: 1839
Joined: 6/2/2010
From: The Last Book Read
Status: offline
Drive on!

_____________________________


(in reply to bigus)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Desert War: No Scenarios for Old Men Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133