BigBog
Posts: 48
Joined: 9/23/2005 Status: offline
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1st, I am very appreciative of the scenario content and have found many hours of enjoyment playing TotH. There are two things, however, that I keep coming back to while playing that I wonder, given where we are with programming and technology: "why the heck don't we have this after all this time that the game has been out?" These are standard fare for most games of this ilk... 1) A simple text battle log that I can open to see WT hell just happened. Some things occur and there is absolutely no way to rediscover what just happened to, say, my Sherman tank-----???? I heard a "clunk" and it was gone. I saw the visual firing (nice!) and the sound cue is nice, but sheesh can we go back to what just occurred maybe not with the replay of the animation, but just the text display. It disappears and is gone! The opponents defensive fire occurs and is lost to the wind as far as accounting for what occurred. Even a textual battle log where text is loggged that I can open independently would be a nice improvement! 2) A bettor LOS tool. Lets face it. We love this game but this tool is pathetic. Tigers on the Prowl and Panthers in the Shadows (2 very old HPS titles) had them eons ago and while they were primitive, they served the purpose. I thought after a year of so out we would see one here. But having to enter each digit of the hex coordinate for origin and target and then getting a text message that the visibility is blocked is lame. How about a visual shading of what is seen from the chosen hex? I recall some explanation about why there was not one earlier (years ago) but I thought by now we would have figured out a way to accomplish this. Anyway, sorry if this seems like a rant--it is not. But, I am saddened that the features that we have come to expect from a quality simulation, are not there and do not seem to be even on the radar-- I really love playing TotH, but the enjoyment factor would go up I believe for all with these 2 seemingly simple adds-- BigBog
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