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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/14/2020 1:02:05 AM   
Big Ivan


Posts: 1613
Joined: 6/9/2008
From: Mansfield, OH
Status: online
Never mind Jason stay the course.

Put the graphics on the back burner for now. Just keep working on the LAI and SAI. Those two functions are the most important changes to the system going forward. Through the years I have been the worst critic of the LAI and it needs to be fixed badly because it sucks!!


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Post #: 181
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/15/2020 9:53:50 PM   
berto


Posts: 19701
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
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Let's see if we can tickle Big Ivan's fancy.

Some more recent (private) Dev Forum posts ...

quote:

ORIGINAL: berto

I am attempting a major overhaul of the AI attack/defend routines as they relate to unit movement. Attempting to make the AI more I.

quote:

ORIGINAL: berto

A sneak peek at some of the considerations I am adding:



...
bool isflanked = Flanked(objective, side, XAtGround);
bool issurrounded = Surrounded(objective, side, XAtGround);
int flankings = Flankings(objective, side, XAtGround);
bool ishighdensity = HighDensity(objective, XAtGround);
bool ishigherdensity = HigherDensity(objective, XAtGround);
bool ishighestdensity = HighestDensity(objective, XAtGround);
int density = Density(objective, XAtGround);
...



You can soon expect to see a few more AAI fire and assault effect modifiers also.



quote:

ORIGINAL: berto

A couple of sneak previews of the latest AI improvement efforts, specifically to improve the game's tactical (L)AI.

Among so many other things, a combination of hard logical rules (showing just a portion here):

[censored ]

Together with "soft" chance "attractors" (again, showing just a portion):

[censored ]

And lots and lots of other stuff besides. Lots of new stuff, the above and more, none of it in the legacy game.

quote:

ORIGINAL: berto

In VN_550429_Saigon, ARVN (orange) attacking, BX Army (yellow) defending. Examples of the new flanking/encircling attacks heretofore seldom observed in the LAI:



Before, the LAI could manage only headlong, straight-ahead, frontal attacks, with high-density "monster stacks". Now, the LAI spreads out its attacks, and attempts to flank and surround, giving it positional advantage, with the added benefit of the new flanking/encircling combat bonuses (for both direct fire and assault). Harder to defend against, and more fun to watch.


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Post #: 182
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/15/2020 10:22:37 PM   
berto


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From: metro Chicago, Illinois, USA
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quote:

ORIGINAL: berto

The ARVN LAI presses its attacks. The tactical envelopments extend, and new ones are attempted:




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Post #: 183
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/17/2020 4:53:05 PM   
Para87

 

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quote:

ORIGINAL: berto

Before, the LAI could manage only headlong, straight-ahead, frontal attacks, with high-density "monster stacks". Now, the LAI spreads out its attacks, and attempts to flank and surround, giving it positional advantage, with the added benefit of the new flanking/encircling combat bonuses (for both direct fire and assault). Harder to defend against, and more fun to watch.



Perhaps have the AI on a rare occasions resort to "headlong, straight-ahead, frontal attacks".


(in reply to berto)
Post #: 184
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/17/2020 8:32:33 PM   
berto


Posts: 19701
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From: metro Chicago, Illinois, USA
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Indeed, sometimes it will. There is still a good bit of randomness here, none of this is wholly deterministic.

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Post #: 185
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/17/2020 11:52:05 PM   
Big Ivan


Posts: 1613
Joined: 6/9/2008
From: Mansfield, OH
Status: online
quote:

none of this is wholly deterministic.


Wholly deterministic???

I like that berto!!

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Post #: 186
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/18/2020 11:10:50 PM   
sgtmorgue

 

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Whoa, seems like you guys are putting a lot into the OOB and the set-up, looking forward to release.

I'm a veteran of the Second Battle of Ap Bau Bang 19-20mar67, was very glad to see this battle listed on your 1967 overall battle map. If you have any questions about this battle I'd be glad to help.



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Post #: 187
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/19/2020 1:56:13 AM   
Big Ivan


Posts: 1613
Joined: 6/9/2008
From: Mansfield, OH
Status: online
quote:

Whoa, seems like you guys are putting a lot into the OOB and the set-up, looking forward to release.

I'm a veteran of the Second Battle of Ap Bau Bang 19-20mar67, was very glad to see this battle listed on your 1967 overall battle map. If you have any questions about this battle I'd be glad to help.


Hi Jeff,

Glad you chimed in to this forum!! Good to have a Vietnam Vet and his experience!! I play a lot of the old Campaign Series plus Campaign Series Middle East and I am looking very much forward to the release of this game! There is some good stuff going on here if you read the forum. Good Times!!

Please to make your acquaintance!

Big Ivan: aka John.

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Blitz call sign Big Ivan.

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Post #: 188
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/21/2020 8:13:26 PM   
berto


Posts: 19701
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Screenshot from an ongoing IC_510327_Mao_Khe_H playtest:




Attachment (1)

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Post #: 189
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/21/2020 9:18:59 PM   
berto


Posts: 19701
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From: metro Chicago, Illinois, USA
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quote:

ORIGINAL: berto

Scheisse! The VM are now at Mao Khe's doorstep:




Again, assault combats are bloodier, and so much more consequential, in the CS:Vietnam game.

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Post #: 190
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/22/2020 12:38:58 AM   
berto


Posts: 19701
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
quote:

ORIGINAL: berto

Jason's attacker SAI is putting up a very effective fight. Fun!





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Post #: 191
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/15/2020 6:44:10 PM   
Jason Petho


Posts: 14080
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: Scenario Testing

Another test on the go, watching the French defend one of the surrounding hills around Na San from the mass attacks by the Viet Minh in 1952.




Attachment (1)

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Post #: 192
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 9/17/2020 6:40:20 PM   
Benedict151

 

Posts: 585
Joined: 3/4/2016
Status: offline
Huzzah!
The French have arrived.... really looking forward to the French section of this game

Ben

(in reply to Jason Petho)
Post #: 193
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