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RE: Second Front (that new in development tactical game)

 
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RE: Second Front (that new in development tactical game) - 8/26/2019 11:20:32 PM   
Michael T


Posts: 3607
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Apparently this game is only going to be single player and no Human v Human. Can anyone confirm this?

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Post #: 91
RE: Second Front (that new in development tactical game) - 8/27/2019 12:41:28 PM   
MrsWargamer


Posts: 939
Joined: 6/18/2014
Status: offline
This is a quote from Jo himself.

"at start it will be vs AI only. later other playmodes are possible. depends on player requests during the growth process."

So those making remarks such as "I'm not joining Facebook" where Jo is easy to reach, are just throwing away their chance to been in on the decision process.

He sees the dialogue here and elsewhere, but he works all day on his program, and there's only so many hours in the day, and he decided to make Facebook his social media of choice. I took your post, copied it, asked him, and the quote here is his reply from yesterday.

Now ya know :)

Once upon a time Matrix Games simply WAS NOT DOING STEAM. They changed their minds I guess based on input.
If you don't give input, you don't get to have input eh.

I didn't 'like' Steam in the beginning. I still don't like Steam. I do have a Stream account though. I use it occasionally.
I don't like Kickstarters. I want something when cash changes hands, at the moment cash changes hands. But this game might change my mind.
It all depends on how much you want something.

I've spent thousands on a single wargame. Yes, I meant $1000.00s. It's why 80 bucks for a Gary release doesn't phase me much.
I've never hesitated to buy something based on the price. It's always based on the design.

I'm really liking where this design is headed. Every new post Jo makes, just results in me being more "wow I really want this one."

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Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to Michael T)
Post #: 92
RE: Second Front (that new in development tactical game) - 8/27/2019 9:11:10 PM   
Michael T


Posts: 3607
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
It's of no use to me if it's AI only. Thanks for the info.

FWIW I asked the same question on Discord. He replied. I made my case. So I will wait and see. But AI only kills it for me.

I will never join Facebook.

< Message edited by Michael T -- 8/27/2019 9:43:51 PM >


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'Deus le Volt!'
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(in reply to MrsWargamer)
Post #: 93
RE: Second Front (that new in development tactical game) - 8/28/2019 5:14:12 PM   
wodin


Posts: 9973
Joined: 4/20/2003
From: England
Status: offline
ALways good for both single player and multi player are catered for. Though for me and I think for game sales a game being single player only is probably better than multi only.

As Jo said though if it sells well enough new modes are possible. If it plays how it looks and sounds then in a fair world it will sell LOADS. So then hopefully Mike you get your multi player mode.

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(in reply to Michael T)
Post #: 94
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