Gunner 98, you are absolutely right and that's why really gun effectiveness when engaging really any flying target should be affected by the fire control system controlling that gun. I unfortunately consider the AAA implementation the least realistically modelled part of the game as of right now even if base hit percentages were adjusted a little bit in the last updates of CMANO to make them a little more consistent.
Just as radars now have to be able to track flying targets with sufficient precision to be able to fire a missile against a target and switching radar on an airplane will give a different result, the same principle should really affect the effectiveness of AAA units.
It also goes without saying that using a 1960s FCR will give any naval artillery piece an almost non-existent ability to hit a modern non-VLO sea skimming missile while a modern 2000s FCS with radar with MTI, excellent clutter suppression and anti-multipath propagation processing and so on plus being equipped with electrooptics will have a much better chance of hitting a sea skimmer, especially in higher sea states.
Likewise, a helicopter target almost precisely overflying even an old undetected ZPU-4 in woodland (And thus not being prepared at all to maneuver) at 300 feet is going to have a real problem while as it is modelled now hit probability will always be 1 or 0 percent per burst.
EDIT: I tried it out just now with a UH-1N Huey and a ZPU-4 unit (Ie 4 mounts consisting of 4x 14.5 mm HMGs mounted in a AAA carriage): 23 bursts or 2760 rounds were fired and not a single bullet hit the chopper flying at 110 knots straight over the AAA platoon.
If AAA would be modelled at half the realism that AAM engagements are now, most easily done in my opinion by having higher base hit percentages for almost all AAA pieces and applying more and often severe modifiers (For instance a large negative modifier if the target can be expected to be maneuvering to avoid the AAA and thus must be aware of the AAA piece's existence, a very low negative modifier for slow flying objects (Helicopters) to a much, much higher modifier for high subsonic/supersonic targets) to the hit probability calculations, it would make me so happy
< Message edited by LargeDiameterBomb -- 11/18/2019 6:06:17 AM >