Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WarPlan Dev Diary #3 - Naval System Operations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> Press Releases, News and Events from Matrix >> WarPlan Dev Diary #3 - Naval System Operations Page: [1]
Login
Message << Older Topic   Newer Topic >>
WarPlan Dev Diary #3 - Naval System Operations - 7/8/2019 9:13:22 AM   
Daniele

 

Posts: 1661
Joined: 2/7/2015
Status: offline
Most naval battles occurred within a very short span of time over long distances. Simulating this on the WarPlan scale of 2 weeks is a difficult task. Consider the map following the Bismarck and the Prince Eugen. This whole engagement took just 1 week from the day the left port to the day the battleship was sunk. It took half the British navy to find her at sea. Another example is the Japanese attack on Pearl Harbor.

The movement and attack on Pearl Harbor took 11 days crossing 140 hexes WarPlan hexes of map distance. The complexities of recreating realistic scenarios are a challenge to say the least.



READ THE FULL DIARY HERE
Post #: 1
Page:   [1]
All Forums >> [General] >> Press Releases, News and Events from Matrix >> WarPlan Dev Diary #3 - Naval System Operations Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.119