From: Bedfordshire UK
I think that I am overthinking the supply issue, which should not be over complicated.
There is a difference between supply convoys in motion and supply held in town depots, either LOC, or not.
A supply convoy can be intercepted by opposing units and redirected into the enemy supply system, as now. The supply is already mobile and all that is being changed is the ownership and destination.
However, supply depots in towns are not mobile and are most likely dispersed, as 19th century supply is potentially perishable and cannot be merely heaped up in supply dumps, as can be modern practice.
Captured depot supply cannot easily assembled and moved, there just isn't the transport instantly available.
In v3.05 there is no orders delay in the supply system, as supply moves and/or is burnt in the same turn as ordered.
Captured depot supply should be set to stay were it is, only the ownership changes, units can be set to draw supply from the captured depot, whilst normal supply rules for v3.06 should restrict the size of convoys and, with orders delay, how fast the captured depot supply can be re-positioned.
Whilst 'burn' orders from the army commander would be subject to orders delay, the random burning of captured depot supplies either in part, or totally, could be exempt from orders delay, as this is something that would happen under local initiative on the approach of enemy forces.
The instant movement of huge quantities of supply from a captured LOC, like the 3400+ convoy of captured supply, should not happen in v3,06.
There is still the question of whether the AI needs some help to avoid losing the total contents on its LOC, to stay in the game, but that is another issue.
< Message edited by Rasputitsa -- 10/3/2019 5:42:04 AM >
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