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New Game Ideas - 7/5/2019 11:59:55 PM   
npsergio

 

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I've seen a thread like this in the Slitherine Forum, so here it is mine:

A game about the Battle of the Atlantic, from an operational point of view:

We-go system, probably is the best idea.
The game would represent a long campaign, or the different periods during the war with the historical carachteristics on each of these perdiods (e.g. the begining of the war, the happy time for the kriegsmarine, the turn of the tide, and the final period),

German side (submarines, fleet, planes);
- training of crews (a green crew need some trining, then it'll get experience through survival in missions)
- selecting the captain (historical commanders)
- air recon
- creation of missions
- supplies
- reparations
- radio info, reaction of nearby subs/ships, wolfpacks
- ships and floatplanes to assist/refuel/resuply subs/corsaries in mission
- logistic support from Spain (intel, sub bases, refuel, etc)
- Italy and the mediterranean? Black sea?

Allied side (submarines, fleet, planes):
- creation of convoys to satisfy the UK/USSR needs
- air recon and air atacks on subs
- tactical decisions on the escort/convoy formation/routes, etc
- crews training, commander selection, etc (like in the german side)
- supplies
- reparations
- radio info, reaction of nearby coastal patrols/planes/convoys
- intel (enigma code leaks, spying, resistance info)
- bombing / commando missions on submarine bases

I prefer the historical point of view, so IMHO technical improvements (new torpedoes, new ship/sub, snorkel, sonar, etc) would be introduced in the real dates (better than some kind of r&d and/or production system).
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RE: New Game Ideas - 7/6/2019 3:31:59 AM   
AndySfromVA

 

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I recently purchased an older game, Commander, The Great War. It's by Lordz Studio, the maker of Panzer Corps. It's a wonderful game with an excellent balance between strategic elements (supply, morale, production, diplomacy) and operational elements a la Panzer Corps.

I'd love to see updated versions of it for different theaters, including Napoleonics, the American Revolution, the American Civil War, WW1 and WW2.

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RE: New Game Ideas - 7/6/2019 7:21:15 AM   
Alan Sharif

 

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Good news...…………. there IS a Napoleonic version.

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RE: New Game Ideas - 7/6/2019 12:34:48 PM   
DonCzirr


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Both good ideas - Naval game and the expansion / update / upgrade of the Commander series ....



My big wish for a future game is for a NATO vs Warsaw Pact or recent modern Strategic Game. I think the Strategic Command 3 engine would be perfect.

Production, diplomacy, research, spying / intelligence etc ---> in a modern setting.

Many variants could be developed - along the lines of Nuke use / restraint or lack thereof by the major powers etc ...



Modern Grand Strategic is a gaming area that I think is sorely neglected ... so it is time to invoke some Fury to fix it !



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RE: New Game Ideas - 7/6/2019 8:54:01 PM   
CGGrognard


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That's a great idea npsergio. I think naval games need more attention than they are given.

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RE: New Game Ideas - 7/7/2019 2:09:50 PM   
Kuokkanen

 

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I'd like to have more games with holy trinity of RPG, operational/strategic scale, and tactical scale. There are plenty of fictional and fantasy ones (X-COM, XCOM, Jagged Alliance, Heroes of Might & Magic, Age of Wonders), but very few history based ones (Close Combat series, anything else?)

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RE: New Game Ideas - 7/7/2019 2:25:38 PM   
npsergio

 

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quote:

ORIGINAL: Kuokkanen

I'd like to have more games with holy trinity of RPG, operational/strategic scale, and tactical scale. There are plenty of fictional and fantasy ones (X-COM, XCOM, Jagged Alliance, Heroes of Might & Magic, Age of Wonders), but very few history based ones (Close Combat series, anything else?)


May be Barbarossa?

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Post #: 7
RE: New Game Ideas - 7/8/2019 11:35:18 AM   
RFalvo69


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A modern remake of Great Naval Battles: North Atlantic could fill the bill for the OP.

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RE: New Game Ideas - 7/8/2019 7:27:18 PM   
Kuokkanen

 

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quote:

ORIGINAL: npsergio


quote:

ORIGINAL: Kuokkanen

I'd like to have more games with holy trinity of RPG, operational/strategic scale, and tactical scale. There are plenty of fictional and fantasy ones (X-COM, XCOM, Jagged Alliance, Heroes of Might & Magic, Age of Wonders), but very few history based ones (Close Combat series, anything else?)


May be Barbarossa?

Total War series, Lords of the Realm series, Knights of Honor, Silent Storm. That sort of thing.

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Post #: 9
RE: New Game Ideas - 7/9/2019 9:51:22 PM   
ezzler

 

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yes, this.

It's astonishing it hasn't been done.

IIRC the original, flawed as it was series, managed a four games series?

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Post #: 10
RE: New Game Ideas - 7/10/2019 3:40:31 AM   
Kuokkanen

 

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Original? Flawed? Four game series? What?

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Post #: 11
RE: New Game Ideas - 7/10/2019 3:22:03 PM   
MrsWargamer


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Been there done that. Yep, it has ALL been done, and often to death.

We DO have the hardware potential, I see it as just a matter of time. I want to put on a full head encompassing helmet that puts ME into the game world. Not an image avatar on a screen I watch from the sofa or office chair. I want to be IN the game, able to look left if I turn my head to the left, up down whatever based on my physical movements. I want a my bodies actual movements mapped into the game, so if I jump in the real world, I jump in the game. I want to stand on a platform that permits me to 'walk' in any direction.

Fantasy, or historical. Whatever. I want to stand in a war room, or in a trench, commanding troops, just as if I was there. Private, or Field Marshal, limited in the precise same way they are. 1 hour being one actual hour. 6 years of war, taking 6 actual years to game out.

It's time the bulshyt nonsense of 'real time' what a stupid term gets put to rest, and the need for turns and hexes to be replace with actually being IN the game. For 'command' to be experienced the way command actually occurs in the real world. You order Bradley to start Cobra, and it takes the same length of time for your orders to be conveyed to him.

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Play with Barbies 05% of the time.
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Post #: 12
RE: New Game Ideas - 7/10/2019 6:33:45 PM   
RangerJoe


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It sounds like somebody actually wants a holodeck from the Star Trek universe . . .

But that is being work on, I am sure.

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RE: New Game Ideas - 7/10/2019 8:02:14 PM   
Kuokkanen

 

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quote:

ORIGINAL: MrsWargamer

We DO have the hardware potential, I see it as just a matter of time. I want to put on a full head encompassing helmet that puts ME into the game world. Not an image avatar on a screen I watch from the sofa or office chair. I want to be IN the game, able to look left if I turn my head to the left, up down whatever based on my physical movements. I want a my bodies actual movements mapped into the game, so if I jump in the real world, I jump in the game. I want to stand on a platform that permits me to 'walk' in any direction.

Can do!


quote:

It sounds like somebody actually wants a holodeck from the Star Trek universe . . .

But that is being work on, I am sure.

Said and done

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Post #: 14
RE: New Game Ideas - 7/10/2019 9:19:40 PM   
ezzler

 

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quote:

Great Naval Battles

Great Naval Battles series

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Post #: 15
RE: New Game Ideas - 7/10/2019 9:30:56 PM   
RangerJoe


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Joined: 11/16/2015
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That is interesting about the Vive. I think that instead of just games, it could used to show things like the cave paintings in southwest France without the time and expense of going there along with the possible damage from visitors just being there. It could also be a nice tool for industry and training without having the actual item to manipulate. The video is from 2016 so I am sure that improvements have been made and/or are in the works.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 16
RE: New Game Ideas - 7/11/2019 3:32:47 AM   
Rosseau

 

Posts: 2409
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quote:

ORIGINAL: MrsWargamer

Been there done that. Yep, it has ALL been done, and often to death.

We DO have the hardware potential, I see it as just a matter of time. I want to put on a full head encompassing helmet that puts ME into the game world. Not an image avatar on a screen I watch from the sofa or office chair. I want to be IN the game, able to look left if I turn my head to the left, up down whatever based on my physical movements. I want a my bodies actual movements mapped into the game, so if I jump in the real world, I jump in the game. I want to stand on a platform that permits me to 'walk' in any direction.

Fantasy, or historical. Whatever. I want to stand in a war room, or in a trench, commanding troops, just as if I was there. Private, or Field Marshal, limited in the precise same way they are. 1 hour being one actual hour. 6 years of war, taking 6 actual years to game out.

It's time the bulshyt nonsense of 'real time' what a stupid term gets put to rest, and the need for turns and hexes to be replace with actually being IN the game. For 'command' to be experienced the way command actually occurs in the real world. You order Bradley to start Cobra, and it takes the same length of time for your orders to be conveyed to him.


I fully agree with MrsWargamer. Been there, done that, but not ready to put the helmet on. Now I play with little figures or NATO symbols. It's an intellectual exercise. WitE reports the dead and wounded, but it's just a computer algorithm.

The helmet is coming, but I will be dead when the real deal comes around. And just like (need to be careful here), explicit sex jumped all over the internet, it will be used in that way and have a seriously bad affect on young people.

Back on topic, I am hoping for Matrix Warplan, although it is pretty ambitious. Obviously, every game becomes "been there, done that" after playing it, and there is nothing new under the sun

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Post #: 17
RE: New Game Ideas - 7/11/2019 11:52:50 AM   
MrsWargamer


Posts: 978
Joined: 6/18/2014
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quote:

ORIGINAL: Rosseau


quote:

ORIGINAL: MrsWargamer

Been there done that. Yep, it has ALL been done, and often to death.

We DO have the hardware potential, I see it as just a matter of time. I want to put on a full head encompassing helmet that puts ME into the game world. Not an image avatar on a screen I watch from the sofa or office chair. I want to be IN the game, able to look left if I turn my head to the left, up down whatever based on my physical movements. I want a my bodies actual movements mapped into the game, so if I jump in the real world, I jump in the game. I want to stand on a platform that permits me to 'walk' in any direction.

Fantasy, or historical. Whatever. I want to stand in a war room, or in a trench, commanding troops, just as if I was there. Private, or Field Marshal, limited in the precise same way they are. 1 hour being one actual hour. 6 years of war, taking 6 actual years to game out.

It's time the bulshyt nonsense of 'real time' what a stupid term gets put to rest, and the need for turns and hexes to be replace with actually being IN the game. For 'command' to be experienced the way command actually occurs in the real world. You order Bradley to start Cobra, and it takes the same length of time for your orders to be conveyed to him.


I fully agree with MrsWargamer. Been there, done that, but not ready to put the helmet on. Now I play with little figures or NATO symbols. It's an intellectual exercise. WitE reports the dead and wounded, but it's just a computer algorithm.

The helmet is coming, but I will be dead when the real deal comes around. And just like (need to be careful here), explicit sex jumped all over the internet, it will be used in that way and have a seriously bad affect on young people.

Back on topic, I am hoping for Matrix Warplan, although it is pretty ambitious. Obviously, every game becomes "been there, done that" after playing it, and there is nothing new under the sun


Ugh, part of your post is sadly depressing, for likely being true. You know which I mean :)


_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to Rosseau)
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RE: New Game Ideas - 7/11/2019 12:24:50 PM   
wodin


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There are plenty of new ways to do things! Also some things have hardly been touched with plenty of possibilities for further development.

I have a game idea that features shapes for units (triangle for wedge formation, the shape game would be for fantasy and Napoleonic Wars and before), also one I call the blob game where say a squad of men is a blob shape that is the area they all stand in an outer blob is their los. The blob morphs as the soldiers move sometimes splitting then reforming say it walking through woods. The blob shrinks with each casualty, or if the soldiers still want to cover same amount of ground blog colour faces to show dilution of weapons. This would make the battles look and feel organic and fluid. You could in fact have this visual style through all scales. High scales you'd see the front line ebb and flow.

I'd also like to see a top down tactical wargame that finally has it all and done right, with urban combat done well and exciting. The soldiers need only be dots\tac icons but have names, personality, differing stats and be able to surprise with acts of bravery or cowardice. A good rpg aspect. Player attachment with pixeltruppen vital. Combined arms, engineering, multi level buildings, rooms, cellars, sewers( possible to be fighting room by room floor by floor, great tac ai reducing micromanagement. Create narrative, realism, ballistics model, obstacles, IP, bunkers, trench systems etc.

WW1 air combat rpg management game, using similar system Darkwind uses for driving car but have a Z axis too. Great mechanic that will bring the pixel pilots skill to the fore not the players as such. Manage a flight then squadron through War. Manage pilots, issue out flights for the day, deal with brigade,Army even Trenchard himself. Tinker with planes, deal with obsolete rubbish or shout for joy when you have the best. Put in recommendations for medals, issue leave, arrange beano, real with moral of squadron and individuals. Watch partnerships in two seaters develop then panic as one is killed keep a close eye on the other etc etc. Play either side.

Next my SIM WW1 trench, tower defense, management, rpg game. More to say on that later.

< Message edited by wodin -- 7/11/2019 12:47:00 PM >


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RE: New Game Ideas - 7/11/2019 1:46:03 PM   
76mm


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Given the rather small size of our wargaming niche, and the presumably huge expense of creating VR games, I'd be rather surprised if any "strategic wargame" VR games come out in the foreseeable future. And what would such a game involve, me standing in a HQ tent, or me perched in my armored command vehicle directing the Afrika Korps? Honestly I'm not sure that it sounds like much fun...

On the other hand, there will probably be a lot of first hand shooter/hacker games, where players are holding the rifle/sword/spear/light saber and slaughtering their foes. Generally, though, most of those games don't interest me much at all.

But finally, there are some kinds of VR games which could come out, and could be cool...a WWI dogfighting game would be pretty cool in VR, although could involve significant risk of vomiting... A "space fleet" game could also be cool, or a "wooden ships"-era naval game. But I'm not going to hold my breath on any of these coming out soon.

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Post #: 20
RE: New Game Ideas - 7/11/2019 2:24:31 PM   
RangerJoe


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quote:

I'd also like to see a top down tactical wargame that finally has it all and done right, with urban combat done well and exciting. The soldiers need only be dots\tac icons but have names, personality, differing stats and be able to surprise with acts of bravery or cowardice. A good rpg aspect. Player attachment with pixeltruppen vital. Combined arms, engineering, multi level buildings, rooms, cellars, sewers( possible to be fighting room by room floor by floor, great tac ai reducing micromanagement. Create narrative, realism, ballistics model, obstacles, IP, bunkers, trench systems etc.


There was a game on the old Commodore 64 that stuff like this one for one squad. It was not role playing but you typed in orders for each soldier. Just don't have them throw a hand grenade into a room and then enter the room before the hand grenade explodes.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 21
RE: New Game Ideas - 7/11/2019 2:24:52 PM   
zakblood


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VR is dead even before it's main stream, it's the new video format or equal to betamax.

costs to high, equipment to heavy and not enough content, and also agree with above, also have no interest what so ever, and played it for weeks on the consoles, so yes owned, well GF son has it, but what a waste of money, that's his words not mine, fun for a evening with your mates, but nowhere near as good as a larger screen

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Post #: 22
RE: New Game Ideas - 7/11/2019 2:44:05 PM   
Kuokkanen

 

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quote:

ORIGINAL: RangerJoe

That is interesting about the Vive. I think that instead of just games, it could used to show things like the cave paintings in southwest France without the time and expense of going there along with the possible damage from visitors just being there. It could also be a nice tool for industry and training without having the actual item to manipulate. The video is from 2016 so I am sure that improvements have been made and/or are in the works.

Indeed. All said has been done by now, though I'm not sure about France's cave paintings. But I have experienced virtual climbing on Mount Everest. I can recommend that one.


quote:

ORIGINAL: Rosseau

The helmet is coming, but I will be dead when the real deal comes around. And just like (need to be careful here), explicit sex jumped all over the internet, it will be used in that way and have a seriously bad affect on young people.

Great majority of the young people can't afford VR equipment: I paid over 4000 € for Vive & new PC required to run it, though monitor wasn't cheap either. Of course some of them can have lax parents, or older friends, or both. Well, there is cheap crap made for cell phones and even ways to connect those to the computer. Still likely requires a credit card to buy content. In what age did you get a credit card?



quote:

ORIGINAL: 76mm

Given the rather small size of our wargaming niche, and the presumably huge expense of creating VR games, I'd be rather surprised if any "strategic wargame" VR games come out in the foreseeable future. And what would such a game involve, me standing in a HQ tent, or me perched in my armored command vehicle directing the Afrika Korps? Honestly I'm not sure that it sounds like much fun...

Here are few; talk about misplaced tags. I have played Armor Clash VR and I don't recommend it. Certainly there are better ones, or will be.

At the moment VR headsets (at least Vive) get uncomfortable over time: weight, sweating, motion sickness. In my opinion VR at the moment is best suited for experiences like Everest VR and arcade style games that can be played over short period of time, like Space Pirate Trainer. For wargaming I still prefer monitor.

< Message edited by Kuokkanen -- 7/11/2019 2:47:09 PM >


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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Post #: 23
RE: New Game Ideas - 7/11/2019 2:52:30 PM   
76mm


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quote:

ORIGINAL: zakblood
VR...costs to high, equipment to heavy and not enough content...

Certainly you are correct for now, but I'd be surprised if that doesn't change over time. Five years? Ten years?

As someone else mentioned, I think that the industry's dirty little secret is that a major driver for increased adoption (and thus lower costs, better equipment, and content of a certain type) will probably be the porn market.

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Post #: 24
RE: New Game Ideas - 7/11/2019 5:06:04 PM   
zakblood


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for me it won't happen to google glass type glasses are down in price as the hardware and cpu and VGA power aren't there atm for a good price, plus weight, where as the glasses are normal ones, but cost alot


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Post #: 25
RE: New Game Ideas - 7/12/2019 12:32:53 PM   
wodin


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Status: offline
Computer Ambush I think it was.


quote:

ORIGINAL: RangerJoe

quote:

I'd also like to see a top down tactical wargame that finally has it all and done right, with urban combat done well and exciting. The soldiers need only be dots\tac icons but have names, personality, differing stats and be able to surprise with acts of bravery or cowardice. A good rpg aspect. Player attachment with pixeltruppen vital. Combined arms, engineering, multi level buildings, rooms, cellars, sewers( possible to be fighting room by room floor by floor, great tac ai reducing micromanagement. Create narrative, realism, ballistics model, obstacles, IP, bunkers, trench systems etc.


There was a game on the old Commodore 64 that stuff like this one for one squad. It was not role playing but you typed in orders for each soldier. Just don't have them throw a hand grenade into a room and then enter the room before the hand grenade explodes.



_____________________________


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Post #: 26
RE: New Game Ideas - 7/12/2019 12:35:41 PM   
wodin


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VR was released to soon. Tech needs a lot of improving. Plus like 3D TV more of a gimmick than anything. It doesn't excite me. Though love to have a 3D computer gaming table.


quote:

ORIGINAL: zakblood

for me it won't happen to google glass type glasses are down in price as the hardware and cpu and VGA power aren't there atm for a good price, plus weight, where as the glasses are normal ones, but cost alot





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Post #: 27
RE: New Game Ideas - 7/12/2019 4:07:56 PM   
Kuokkanen

 

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quote:

ORIGINAL: wodin

VR was released to soon. Tech needs a lot of improving.

That was the case 20+ years ago. It has come long way since then. I have had some good experiences with VR. But I'm a wargamer. Still I recommend you to try before you buy. If you know someone who has it within reasonable travel distance, that's great. Otherwise there are some facilities where you can use VR equipment for a limited time (minutes-hours). May also appear in game events, like cons and stuff. I have encountered last 2 options in the nearest town some 45 kilometers from my home.

< Message edited by Kuokkanen -- 7/12/2019 4:09:40 PM >


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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

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Post #: 28
RE: New Game Ideas - 7/12/2019 9:01:17 PM   
wodin


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I'm talking about the low resolution VR systems for home use. Poor res, lag issues etc etc.

Also where on earth did you play with VR twenty years ago!!

< Message edited by wodin -- 7/12/2019 9:02:31 PM >


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Post #: 29
RE: New Game Ideas - 7/13/2019 4:40:31 AM   
Kuokkanen

 

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quote:

ORIGINAL: wodin

I'm talking about the low resolution VR systems for home use. Poor res, lag issues etc etc.

HTC Vive is for home use, I have it, and it isn't that bad for me.

quote:

Also where on earth did you play with VR twenty years ago!!

Those were around in some tech events. And some were even available for home use.

[edit]
https://en.wikipedia.org/wiki/Virtuality_(gaming)

< Message edited by Kuokkanen -- 7/13/2019 4:57:32 AM >


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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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