Just wanted to quickly pop in and once again say thanks for all the feedback, it is always much appreciated.
WWI and a few other items are keeping us quite busy but we have been preparing a patch for WiE as well, and in order to make sure we've included all the changes we would like (need) to make, I just had a few comments and questions to throw out there for everyone.
1) Regarding the Maginot line and the lack of French entrenchment there, this was not actually a change for v1.16, at least as far as I can tell, as v1.15 also has 0 at start entrenchment for units there. Presumably then this goes right back to the release of the game and is just being caught now. This is something we have corrected and are not really considering it a one sided fix as it's just one of those that simply should be corrected.
2) The 0 supply units, especially those in the Low Countries, as well as those that arrive at Barbarossa, and the respective effects everyone has noticed for combat against these units was not our intention and is essentially an introduced error there. This has already been corrected for our World at War release, and is already corrected for the next build of WiE as well.
There might have been a few other key points here, I will have to spend some time examining the research progression concerns, but those two for now caught my eye and I wanted to address those first and foremost.
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There will be a few more changes coming to how supply is handled in WiE, namely the recent changes we also implemented for WaW whereby HQs can act as Mulberries, and the reduced HQ distribution supply that will be in effect when HQs are in low supply. This has been changed to better address the notion that surrounded pockets should have lower supply and should be easier to destroy, but as a result it will require more careful planning on HQ positioning and how to deal with low supply areas for both sides going forward.
Soviet pockets, for example, will be potentially easier to deal with, but overstretched Axis lines will likely require more careful HQ linking and so on. Amphibious assaults will now benefit from increased supply for the first few turns if a resource is not captured but an HQ is employed, and the Malta effect can now be nullified by simply reducing the Malta defender to a strength below 5 and no longer requiring its destruction and assault/capture by Axis forces.
North Africa will be a bit more challenging for both sides due to low supply, and since scorched earth will now be a bigger factor in the USSR, there have been slight changes there to reduce its impact slightly and only due to the recent supply rule changes on our end. We've also slightly reduced the impact of the Malta effect as well, just slightly, as testing indicated it would also be required to balance out the supply changes that are coming.
There is more, but if we've got all the changes just right, it should be just the right amount positives and negatives for both sides while improving the realism just a little bit at the same time.
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All this aside, and before we wrap things up for the next update, would it be possible for those that have issues regarding other changes in v1.16 to itemize them for us and to add any additional notes or concerns for our final review?
It so that would be great, thanks!