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Naval Interception - 6/29/2019 12:33:02 AM   
sPzAbt653


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How does Naval Interception work in this game?
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RE: Naval Interception - 6/29/2019 5:44:49 AM   
Alfred

 

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As per the manual.

Alfred

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RE: Naval Interception - 6/29/2019 9:23:17 AM   
Zorch

 

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quote:

ORIGINAL: Alfred

As per the manual.

Alfred






PS. Sorry about that, chief.

Attachment (1)

< Message edited by Zorch -- 6/29/2019 9:24:35 AM >

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RE: Naval Interception - 6/29/2019 11:56:19 AM   
sPzAbt653


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I don't mind looking stuff up. Is the manual available to the public? If so can you provide a link?

I've already read the product page, and watched several videos, but I have not found the answer yet. I thought it would be better to ask here.

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RE: Naval Interception - 6/29/2019 12:26:43 PM   
warspite1


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quote:

ORIGINAL: sPzAbt653

I don't mind looking stuff up. Is the manual available to the public? If so can you provide a link?

I've already read the product page, and watched several videos, but I have not found the answer yet. I thought it would be better to ask here.
warspite1

The manual isn't great I'm afraid. I would try and assist but sadly I do not know - and certainly not enough to be of assistance. But don't worry there are plenty of really helpful guys on this forum and I'm sure someone will be willing (and able) to assist in due course.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



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RE: Naval Interception - 6/29/2019 12:49:05 PM   
geofflambert


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It works. I remember an instance when playing Allied. At the beginning of the grand campaign, the Allied objective is or should be to evacuate as many ships of all types from HK, the Phillipines and etc.. I witnessed a CA force operated by the AI (the AI cheats a bit so don't necessarily apply this to homo v homo) and during one night (remember they're using night optics, not radar) this single CA force intercepted fleeing ships in six different hexes and annihilated everything.

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RE: Naval Interception - 6/29/2019 1:32:47 PM   
Lowpe


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quote:

ORIGINAL: sPzAbt653

How does Naval Interception work in this game?



I am not sure that the manual is very helpful in this particular instance.

Ships are grouped by task forces. Task forces select a mission type: surface, bombardment, ASW, escort etc.

You may select a reaction range for some types of offensive task forces like surface. Usually 1 hex on out depending upon the type of task force it is. This is the reaction range.

The task force may or may not react to enemy shipping depending upon detection levels of enemy shipping, traits of the Captain/Commander, force disparity, ammo level, ship fuel, settings of the task force and probably 20 other things I am not listing like range and operations points and on and on.

It is quite possible to have an aggressive leader chase enemy ships for multiple movement phases of the turn, and even carry over into the next turn.

It is also possible for the task force to sit idly by while right next door a merchant convoy is getting savaged by an enemy task force...however good detection levels on enemy shipping and selecting the proper commanders can generally overcome this.

It is definitely a grey area of the game, and since the local commanders are making the decisions generally not used very much by players that want to have 100% control over their task forces.

I use it, and have been using it for many years and I certainly don't understand all of its ramifications/properties. The game constantly surprises me.



< Message edited by Lowpe -- 6/29/2019 1:33:41 PM >

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RE: Naval Interception - 6/29/2019 2:30:44 PM   
Rising-Sun


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Depending on what kinda mission these ships are doing on both sides, also DL (Detection Level) play a major role here.

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RE: Naval Interception - 6/29/2019 3:11:03 PM   
geofflambert


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Lowpe raises an interesting point. TF commanders can be simply the most senior officer in the TF. If you spend the PPs to make sure at least one of the ships (I'm talking cruisers and up) have a good officer that can work most of the time. Sometimes, though, you will want to assign a TF commander of high rank, especially if we're talking carriers. Remember when you need to take ships out of the TF for repairs or whatever reason, keep the TF number alive with at least one ship so you retain that commander without having to buy him again with PPs.

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RE: Naval Interception - 6/29/2019 6:11:22 PM   
sPzAbt653


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quote:

The task force may or may not react to enemy shipping ...

Thanks for the great answer. I see that there is Naval Interception and that is a good thing, because it seems that not many games have it. I understand that it is a complicated behavior to rule and code, but we do these things not because they are easy ...

Congratulations to this game for having Naval Interception !

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RE: Naval Interception - 6/29/2019 6:16:09 PM   
geofflambert


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quote:

ORIGINAL: sPzAbt653

quote:

The task force may or may not react to enemy shipping ...

Thanks for the great answer. I see that there is Naval Interception and that is a good thing, because it seems that not many games have it. I understand that it is a complicated behavior to rule and code, but we do these things not because they are easy ...

Congratulations to this game for having Naval Interception !


but we do these things not because they are easy ...
Isn't that a quote from Madeleine Kahn in History of the World?

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RE: Naval Interception - 6/30/2019 2:42:49 AM   
NigelKentarus


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quote:

ORIGINAL: geofflambert

Lowpe raises an interesting point. TF commanders can be simply the most senior officer in the TF. If you spend the PPs to make sure at least one of the ships (I'm talking cruisers and up) have a good officer that can work most of the time. Sometimes, though, you will want to assign a TF commander of high rank, especially if we're talking carriers. Remember when you need to take ships out of the TF for repairs or whatever reason, keep the TF number alive with at least one ship so you retain that commander without having to buy him again with PPs.


I forgot about retaining the TF commander. I just disbanded the Lexington TF for minor repairs.

_____________________________

Try to look unimportant, they may be low on ammo.

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RE: Naval Interception - 6/30/2019 4:30:14 PM   
BBfanboy


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quote:

ORIGINAL: NigelKentarus


quote:

ORIGINAL: geofflambert

Lowpe raises an interesting point. TF commanders can be simply the most senior officer in the TF. If you spend the PPs to make sure at least one of the ships (I'm talking cruisers and up) have a good officer that can work most of the time. Sometimes, though, you will want to assign a TF commander of high rank, especially if we're talking carriers. Remember when you need to take ships out of the TF for repairs or whatever reason, keep the TF number alive with at least one ship so you retain that commander without having to buy him again with PPs.


I forgot about retaining the TF commander. I just disbanded the Lexington TF for minor repairs.

The captain of Lexington should be a good candidate to become TF commander, which he will unless there is another ship as large or larger in the TF. I usually operate Lex and Sara together and both of them have competent captains with very good Air leadership quality.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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RE: Naval Interception - 7/1/2019 3:47:15 PM   
Ian R

 

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Change the TF commanded by Bull Halsey to "escort" and add a YMS or AMc to "place hold", then when the Lexington etc are repaired, put the carrier et al back in, drop the YMS and change back to ACTF.

Personally, I am of the view that having to pay PP multiple times to reappoint the same ACTF commanders after a yard period is silly, and reduces the player to the above sort of childish, time wasting manipulation.

But it's not going to change so you are stuck with it.



_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

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