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Editing npq file

 
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Editing npq file - 6/26/2019 9:19:44 PM   
Lobster


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I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me.

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RE: Editing npq file - 6/26/2019 9:26:40 PM   
Curtis Lemay


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quote:

ORIGINAL: Lobster

I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me.

Maybe you're thinking of 19.9 in the manual.

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RE: Editing npq file - 6/27/2019 12:38:08 AM   
Lobster


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That's the ticket. I knew I saw it someplace. Thanks. Trying to find some way of simulating torpedoes.

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RE: Editing npq file - 6/27/2019 1:04:11 AM   
larryfulkerson

 

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See if you can simulate subs somehow or other. The rest of us would be greatful.

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RE: Editing npq file - 6/27/2019 2:42:21 AM   
Lobster


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Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe.

< Message edited by Lobster -- 6/27/2019 2:43:14 AM >


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RE: Editing npq file - 6/27/2019 2:55:22 AM   
Curtis Lemay


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quote:

ORIGINAL: Lobster

Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe.

But then you could shell land units with those torpedoes.

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RE: Editing npq file - 6/27/2019 10:09:13 AM   
Lobster


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And I could give the Germans B-52s for the Battle of Britain. What's your point?

Don't they torpedo a Japanese truck in Operation Petticoat?

< Message edited by Lobster -- 6/27/2019 10:10:59 AM >


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RE: Editing npq file - 6/27/2019 10:12:07 AM   
76mm


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quote:

ORIGINAL: Lobster
I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe.

Also, AFAIK there is no way to create a unit that can enter both shallow and deep water.

The only thing I haven't tried is putting rivers in deep water hexes, as someone suggested.

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RE: Editing npq file - 6/27/2019 10:17:36 AM   
Lobster


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You can place a river and then cover it with deep water and it will still be there I think. I believe you have to erase it to get rid of it.

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RE: Editing npq file - 6/27/2019 2:35:45 PM   
sPzAbt653


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Yes, rivers can exist 'under' the sea. We used them in D21 so that river patrol boats could skirt the coast [thru the sea hexes] from river to river in the Black Sea.




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RE: Editing npq file - 6/27/2019 6:13:55 PM   
Zovs


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Neato trick thanks for that!

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RE: Editing npq file - 7/5/2019 11:47:06 PM   
sPzAbt653


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It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.

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RE: Editing npq file - 7/6/2019 12:55:59 AM   
Curtis Lemay


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quote:

ORIGINAL: sPzAbt653

It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.

Perhaps Major Escarpments could stop that, while letting riverine units to pass?

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