From: Newark, OH
Without going into too much detail, here is my current cut on what we are planning on:
1. Plotting the ingress/egress probably not at release. We are looking and talking at some new ideas for better control of the external battlefield elements and Airpower is part of the picture along with a list of others. That said, CAS is already considered to be "masking" in approach and on the way out to minimize exposure.
2. Taking #1 into account, the odds of a 23km maverick shot are extremely low in most parts of the battlefields we have right now. Maybe in the North German Plains, but then again it is a two-way street. I am going to be working on building in new factors into airstrikes and AD routines based on new data values and characteristics we have added to the new game engine. We will be looking to add size and speed, factor in standoff ranges into attacks, and a more refined model for electronic warfare and decoys. We are also adding in an abstracted tracking of local battlespace air superiority which can play into the use of air units on the map.
As for keeping your airstrikes alive, SEAD. Finding the dangerous systems like 2S6s or SA-10s and stomping on them with arty or rockets is a great start. Use SEAD aircraft if artillery is lacking. Like most units in the game, even if a unit is not damaged or destroyed outright, the loss in readiness hurts their ability to spot and shot you when you attack. Keep you pilots fresh and alert. Once readiness drops on air crews their ability to spot and react to AD attacks degrades. Engage targets of value and try to hit them where supporting units nearby have poor or no LOS to the attack hex. Best advice I can give.
We are hard at work on Southern Storm and Pro work to support the warfighters.
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC