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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> 0 ports Page: [1]
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0 ports - 6/27/2003 9:21:50 PM   


Posts: 16
Joined: 7/24/2002
Status: offline
Can 0 level ports be expanded? I read where you can expand to 3 times the limiting number. I assume 3 x 0 is still zero but wanted to double check.....Bill.


While not disgruntled he was far from gruntled....
Post #: 1
- 6/27/2003 9:29:39 PM   

Posts: 6565
Joined: 6/29/2002
Status: offline
Hi, Bill. It's plus 3, not times 3, so a "0" port can be built to size 3.


Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Forrest37)
Post #: 2
- 6/28/2003 12:13:28 AM   


Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Yes the limit of a port or airfield is the dot theorical maximum (seen on the map) + 3.

So if you have a 0 port, you can build a 3-pt port, if it is a maximum 1-pt port, you can build it to size 4.

But I takes forever to build something over the maximum size and it is even slower when the maximum is "0", even with Allied engineers and vehicles.

And I have the impression that is longer for ports than airfields in this case ???

There is enough dots with 1 point of potential that I almost never build other. If a spot has a port of size 0 but an airfield of size 1 or more, I may build the airfield, but only if there is no other possibility in the vicinity, but I will never build the port... too much efforts for little gain in unloading, better to supply the dot by barges, FT or planes.

(in reply to Forrest37)
Post #: 3
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