From: Tucson, AZ
Eh, I suppose the game can't simulate the sudden morale drop of the garrison that led to the fall.
(1) I'm not aware of a way to change the morale of specific units without changing the morale of the entire force. (2) And I'm not aware of how to withdraw the "old" unit and swap in a new one to replace it that has no supply and a very low rediness without knowing where to place the new unit, which can have only one spot for it if it doesn't move, which may be inconvient for the Allied player who has plans to evacuate the hex, for instance. (3) Maybe the effected units could start the game with 0 supply and very low rediness....but that would render Singapore a pushover before it truely was and therefore unrealistic. (4) Maybe it could be simulated by simply withdrawing the effected Allied units from Singapore on some given date...but that sounds a lot like overkill. (5) Maybe we could just eliminate the supply point at Singapore. I'm not sure how to treat the situation given the tools that TOAW currently has. I'm not at all sure that the scenario designer, Thomas Harvey, knows that it's a problem with the scenario. Maybe I should drop him a line or two and get his input.
< Message edited by larryfulkerson -- 10/23/2019 4:18:19 PM >
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