I'm considering purchasing this game. I've played WiF 4 the board game many years ago. Looking at the screenshots, units, AARs etc. available on this forum, it looks like a substantially different game. Is there a summary of the differences between the board and computer versions anywhere?
Also, I'm wondering if the computer version preserves realistic strategic options, like Sealion, deferring Axis attack on the Russians, Axis going strong in N. Africa and the Med, the Rommel scenario of marching to Iraq, etc.
I got into WIF in the mid 1990's and purchased the 5th Edition. I got it for Christmas during the summer and so had a long wait to actually play the game. While waiting Planes in Flames came out and shortly after, Ships in Flames appeared! So I've always played with PiF and played very little without SiF. The differences for me are therefore probably less than they would have been playing vanilla 5th Edition.
I seem to recall that HQ were 1-factor units so HQ could stack with two land units. I also seem to recall CONV counters were simply placed on map rather than treated as ships with a range. I think there was a rule where in the first impulse only, the non-phasing player could intercept moving naval units. I can't think of too much else that was different but then we are talking almost 25-years ago.
What I do recall when playing MWIF for the first time was that the feel of the game remained very much the same. Yes individual rules may have changed or been tweeked, but WIF is still WIF.
Therefore if you enjoyed 4th Edition, I wouldn't have any fears that you won't enjoy MWIF.
England expects that every man will do his duty. Horatio Nelson October 1805