I had the same thing happen to me in a recent game. It's definitely not historical and it seems to me a gamey tactic. Maybe, a rule of their destruction could give the Axis enormous production points? Perhaps the map could be off limits to these ships, however part of the game allows weird tactics that might work. Good points on this and I guess it depends on how you look at these battles.
Thanks for that feedback. Clearly the French pay no penalty for sacrificing the navy in such a vulnerable way. True, the Germans gain national morale for sinking capital ships, but I'd rather have those resources from Norway and not spend my navy and planes on destruction of a sacrificial navy.
Right now I'm playing two games and clearly very odd stuff is happening very early on I've barely started playing opponents! Kudos to the creative players for finding gamey distortions but I have nits to pick with the developers.
1) As above, French naval power wastage of Norway resources down to nil.
2) Not using armor or air to take out Poland but instead moving them over for an autumn '39 of cracking open the Maginot Line at Strasbourg (key road city) because the Maginot Line is WEAKER at the city for some inexplicable reason!
3) Naval air bombing of ships in stormy seas! Hello, aircraft did not operate in storms during WW2 at all, but they do in this game. They can operate from clear terrain hexes as if the target hexes are in clear terrain. Why? As a result, carriers can be abused by ground air from clear hexes in Europe and also can't fly CAP missions over their own battleships, which were dive-bombed by super-stukas into oblivion.
4) Malta must be invaded not suppressed, because Malta can't be suppressed like the Axis did on multiple occasions during WW2.
5)  forgot -- Paratroop planes take off from clear hex in France, fly through storms in the channel right over the aircraft carriers, land in clear hexes in England, seemingly without a hitch.
No wonder Sealion is a peace of cake; the UK can't defend against it with their best defensive assets. Storms in the channel ought to protect England, not the other way around!
I'm impressed these creative players can find rules twists to game the system but now it seems I'm not playing WW2, it's something else. I'd like some important things to operate in a WW2-ish fashion in a game like this.
This game has been around for some time now I would think this stuff would have been brought up before and questioned and maybe it has. I do know that item 2) is relatively new since another gaming expert had commented on it.
< Message edited by marcdhanna -- 6/11/2019 10:11:07 AM >