Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

move to sea

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WIF School >> move to sea Page: [1]
Login
Message << Older Topic   Newer Topic >>
move to sea - 6/10/2019 11:46:52 PM   
IBender

 

Posts: 261
Joined: 4/18/2014
Status: offline
I am unclear why the swordfish in the picture with a move of 4 can only move into the 1 box. There are no enemy forces there and by my counting it should be in the 3 box. fyi global with all options on.

Should add this move is occurring during english naval air

Thanks,




Attachment (1)

< Message edited by IBender -- 6/10/2019 11:48:13 PM >
Post #: 1
RE: move to sea - 6/11/2019 2:01:28 AM   
rkr1958


Posts: 17636
Joined: 5/21/2009
Status: offline
So it takes the Swordfish 2 MP's to get from Liverpool to a hex dot in Cape St. Vincent (CSV), which leaves 2 MP's. Then it takes 1 MP to get to the 1-box, which leaves only 1 MP, which isn't enough to get to the 2-box. If however, the Swordfish was based in Pembroke then it would cost only 1 MP to reach a hex-dot in CSV, 1 more MP to get to the 1-box and 2 more MP's to get to the 2-box, for a total of 4 MP's expended. So from Pembroke the Swordfish could reach the 2-box during a naval air move (not air reaction when its range is halved).

To reach the 1-box from any hex dot in a given sea area takes 1 additional MP.

To reach the 2-box from any hex dot takes 1+2 = 3 additional MP's.

To reach the 3-box from any hex dot takes 1+2+3=6 additional MP's.

To reach the 4-box from any hex dot takes 1+2+3+4=10 additional MP's.

Note that this is different than for naval units. For naval units each "left over" movement point (not range) allows the ship to move up that number of boxes. For example, 4 left over movement points allows the ship to reach the 4-box, 3 => 3-box, 2 => 2-box, 1 => 1-box and none => 0-box.

< Message edited by rkr1958 -- 6/11/2019 2:09:52 AM >


_____________________________

Ronnie

(in reply to IBender)
Post #: 2
RE: move to sea - 6/13/2019 1:53:41 AM   
IBender

 

Posts: 261
Joined: 4/18/2014
Status: offline
This helped a great deal. Some how I missed this in the rules. Are you able to point me to the specific rules section regarding this?

Thanks a bunch

(in reply to rkr1958)
Post #: 3
RE: move to sea - 6/13/2019 2:05:01 AM   
Courtenay


Posts: 3430
Joined: 11/12/2008
Status: offline
Section 11.3, Naval Air Missions, especially the section "How to Fly Naval Air Missions".

_____________________________

I thought I knew how to play this game....

(in reply to IBender)
Post #: 4
RE: move to sea - 6/13/2019 4:51:16 AM   
IBender

 

Posts: 261
Joined: 4/18/2014
Status: offline
Thanks a lot

(in reply to Courtenay)
Post #: 5
RE: move to sea - 6/16/2019 6:03:18 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.

(in reply to IBender)
Post #: 6
RE: move to sea - 6/16/2019 7:39:07 PM   
rkr1958


Posts: 17636
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: AllenK

A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.
I personally like to put a 11-range, or better, RN Nav there, which allows it to reach the 4-box of both those sea areas.


_____________________________

Ronnie

(in reply to AllenK)
Post #: 7
RE: move to sea - 6/16/2019 8:12:40 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline

quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: AllenK

A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.
I personally like to put a 11-range, or better, RN Nav there, which allows it to reach the 4-box of both those sea areas.



Certainly, if one is available.

(in reply to rkr1958)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WIF School >> move to sea Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.164