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Naval repairs and replenishment

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Naval repairs and replenishment - 6/10/2019 9:58:00 PM   


Posts: 44
Joined: 7/6/2006
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I am playing the Russo-Japanese War (PBEM) with a friend. My naval units appear to have no guns after the first engagement and I cannot determine from the rules how to get them or resupply the ammunition despite being in Port Arthur for several weeks. I notice in looking at the scenario to gain a sense of the armament, etc., at the very beginning, naval units (and others) in the Unit Screen have two numbers for each armament, the first, presumably, what is on board and the second what it "could" carry, much as is described for army units. The rule book does not appear to address this matter. Is there something I am missing? I asked previously about repairs to ships and that matter was addressed. There does not appear to be anything addressing the size of the port or its capabilities. Attack strengths of all the ships (even those apparently without damage) show a "0" in the first of the two numbers referenced above as well in the unit screen which lists the armaments. I hoped to include a screen shot but cannot seem to figure out how...
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RE: Naval repairs and replenishment - 6/10/2019 10:25:53 PM   
Curtis Lemay

Posts: 11633
Joined: 9/17/2004
From: Houston, TX
Status: offline
I'm assuming that's the scenario by Erik Nygaard. You can try asking him about it, but it looks like he bungled part of the design (or the IV naval changes bungled it).


My TOAW web site:

Bob Cross's TOAW Site

(in reply to MBogdasarian)
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RE: Naval repairs and replenishment - 6/10/2019 10:48:14 PM   

Posts: 8911
Joined: 5/3/2007
From: east coast, usa
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See if maybe you are talking about this:

(in reply to MBogdasarian)
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