Let's put this in perspective:
ZX Spectrum was an 8 bit machine. It had great games when it was around. Even wargames (Desert Rats, for instance). When newer hardware and OS came along, 16 bit and then 32 bit, would you also ask why would a (war)game need 16 or 32 bits ?
Most common ZX Spectrum also has only some 48 kilobytes of RAM. That isn't much to work with, and it showed in the games. Another 8-bit computer, Commodore 64, has 64 kilobytes of RAM, which made it possible to make more detailed (more colourful) games. Spectrum games had to have less colours and less sound in order to fit into the RAM. There are other differences with the hardware, but even if video and audio components would have been closer to equal, # of RAM would still have been limiting factor for Spectrum. Commodore 128 (also 8-bit computer) has whopping 128 kilobytes of RAM. How much more audio, maps, and units that would have meant for war games!!? Its problem is compatibility with Commodore 64, and therefore it didn't get many dedicated games because game developers unanimously decided 128 owners can just play 64's games.
Anyway bit # isn't be all, end all. There are many more considerations.
< Message edited by Kuokkanen -- 6/12/2019 3:03:39 PM >
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars