The game has a simulation of historical oil levels. Well, the game doesn't run at low simulated historical oil levels. New factories don't open, existing factories don't expand, and its possible for oil to get so low even open factories stop producing.
You got it partially right, Brad. Existing factories don't expand. New factories do open, but if they start with no production and they can't expand, then it's about the same thing. You're wrong about stopping factories producing. There's nothing in the code that stops existing factories from producing due to low oil. Please don't make statements unsupported by facts...
We must agree that oil and resources are important in this game, right? It's the reason Japan started the war, after all. So why isn't it reasonable to try to model this well? This is how the original version 1.22 runs oil and resources:
Date / Oil / Resources
7-Dec-41 / 53,000 / 50,000
21-Dec-41 / 31,805 / 32,799
4-Jan-42 / 13,855 / 18,104
18-Jan-42 / 8,614 / 2,835
1-Feb-42 / 4,229 / 3,035
26-Apr-42 / 6,146 / 18,290
6-Sep-42 / 4,551 / 25,938
10-Jan-43 / 3,621 / 56,606
6-Jun-43 / 1,854 / 211,009
9-Jan-44 / 846 / 655,059
29-Jun-44 / 3,029 / 880,399
9-Oct-44 / 3,254 / 999,969
1-Jan-45 / 4,400 / 1,031,162
25-Jun-45 / 4,115 / 1,049,592
6-Aug-45 / 3,765 / 1,043,143
7-Jan-46 / 3,846 / 1,014,019
Does this look reasonable to you? Is this what you'd prefer to stay with? Not me, I know I can improve this. Version 3.2 actually rolled over the resource reserves back to zero!
This keeps oil flat throughout the game. It really reduces the importance of the submarine war if you can't affect the oil reserves. These values stay constant even after sinking 267 TKs (which is very close to my latest loss numbers, by the way).
Look at resources. Did Japan really expand its resource reserves on a straight line towards infinity? No! They ran out of resources and supplies also. Soldiers and Civilians were starving, factory production decreased. Here, resources keep increasing even though Japan has lost 1671 MCS (actually higher than my latest loss numbers)
So what's wrong in trying to improve this?
Yes, 3.2.15 is not ready for PBEM tournament play, but folks can still test it and help me improve it, rather than flatly rejecting it. I'm going to get this right, and I'm getting close...
AI makes only a cursory effort to defend convoys from subs. But if a human player loads up Nagoya with DDs and DEs, and plasters the convoy routes with air - including pulling G3Ms and G4Ms from offensive activity for ASW work - there is negligible effect on the amount of oil.
Yes, I agree with this. Maybe it's worth my looking at the code...
< Message edited by Rich Dionne -- 7/7/2019 10:02:37 PM >