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Suggestions for the game - 6/9/2019 8:58:16 AM   
BYPAKO1981

 

Posts: 10
Joined: 4/2/2017
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Hello, first of all sorry for my English. I use google translate.

As suggestions for the game I propose:

a) Implement the "Time of Fury" game system in such a way that an infantry division can become motorized, then mechanized and finally armored.

b) Implement the possibility that an infantry division may specialize in mountain and become airborne.

c) Implement an OOB like the one that has the saga of games "Decesive Campaings" in a tab of the interface.

d) Implement images of military leaders in the HOI style with their traits.

e) A political system like HOI's would be fine.

Postscript: I'm looking forward to the game!

I would love for an extension to be made on a global level but RESPECTING THE CURRENT SCALE OF THE GAME.
Post #: 1
RE: Suggestions for the game - 6/9/2019 9:11:17 AM   
ncc1701e


Posts: 1350
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: BYPAKO1981

I would love for an extension to be made on a global level but RESPECTING THE CURRENT SCALE OF THE GAME.


+1

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(in reply to BYPAKO1981)
Post #: 2
RE: Suggestions for the game - 6/9/2019 1:42:46 PM   
Alvaro Sousa


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Joined: 7/29/2013
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Each HQ does have a leader with 3 stats - combat, mobility, tenacity
You have specialized units that you can build so you don't have to build them up
The OOB is as historical as I could make it and you can change the name of a unit any way you want.

One thing to keep in mind is that HOI is a nation building game. WarPlan is a wargame. It should be played without diplomacy but I put a diplomacy system in because I know people love that. It is not nearly as complex as HOI. You simply influence or intimidate countries to your side.

As for a global..... yes it will have a global scenario.

So why didn't I write one from the start? Designing a game is far more difficult and time consuming than people think it is. The combat system is a new idea based on previous ones but it still needs to be tested. The European theater is the best scenario to test all features of land sea and air and one that the most people like. If WarPlan is successful you can be sure to see a Pacific module and eventually a global scenario. You can find it in SC2 Classic at the Matrix store.

If you played SC2 and saw my Brute Force campaign you will have an idea of how it will be. Brute Force was one of the most downloaded mods from SC2.

< Message edited by fuzzypup -- 6/9/2019 1:44:01 PM >


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Designer of the Strategic Command 2 products
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Designer of the Strategic Command 3 products
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Post #: 3
RE: Suggestions for the game - 6/9/2019 2:20:24 PM   
Iñaki Harrizabalagatar


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Joined: 12/11/2001
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As for suggestions, I would strongly recommend to do something drastic with the map, it is not only that the coastline is way off, or some cities are misplaced, it is also a question of playability because the location of mountains, railways, etc, play a significant role in strategic decissions.

Other suggestions I woyuld like to do in reference to SC3

-In SC3 the research system was very wrong, research cost was relatively high while upgrading units was relatively cheap, it should be the other way around, development should be time consuming but not resources consuming, while upgrading should be not straightforward, hisotrically there were lots of units fighting with obsolete equipment for the duration of the war.

-Regarding tank tech evolution, in SC3 tank units became so powerful that they were all purpose units, while historically tank units in 1945 were in general were in a weaker position in relation to infantry than 1939. Tanks in 1945 had better armour and more powerful antitank guns, but they were not better against infantry, while infantry OTOH exchanged the light AT guns of 1939 with heavy AT guns and bazookas like AT weapons.





(in reply to Alvaro Sousa)
Post #: 4
RE: Suggestions for the game - 6/9/2019 2:59:13 PM   
Uxbridge


Posts: 1086
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Agree with Inaci on his second point. SC3's tech system is odd. There's a fun factor there in deciding, but the result sometimes create the wrong effect; a nation for a while not pressed on any front suddenly has more active scientists.

Same goes for diplomacy managed with the same point system as production: "Sorry, we can't produce these 600 tanks this month, Ribbo is going to see Franco".

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RE: Suggestions for the game - 6/9/2019 6:47:49 PM   
Alvaro Sousa


Posts: 3053
Joined: 7/29/2013
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Can't get everything on the map right the 1st time. I'll look into it. I do notice Lyons should be 1 hex left for example.

As for diplomacy. If you enable it you get influence points based on your influence power. Some countries are higher other others. Higher influence equals higher chance of success or resisting.

Advancements is the same thing. You get research centers based on production which can be invested into advancements. The A.I. gradually upgrades your units as time passes or if you really want a particular unit to have the latest and greatest you can manually do it. Each level of advancement increments the ability of a unit a little. There is a large difference between 1939 armor and 1945 armor but not when the year is only a year apart.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Uxbridge)
Post #: 6
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