modeled by the use of "escarpment" tiles
It is here that I find the most difficult, because unlike easy-to-see terrain like a town, river, or forest, escarpments are not consistently easy to find on maps. What I enjoy about this process is that map design is as much artistic creativity as it is a calculated process. (Which is why I can't stop fiddling with my scenario map, kind of like the Joy of Painting sensation, a Bob Ross moment).
Thanks Cathar, I guess I'll have to stock up on some more Cabernet, break out my magnifying glass, and make a go on these links.
The long arm of the law - "The King of Battle"